Arma 3
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Dynamic Camo System
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Data Type: Mod, Server
File Size
Posted
Updated
392.338 KB
Apr 26, 2022 @ 10:24am
Dec 21, 2022 @ 12:29pm
4 Change Notes ( view )

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Dynamic Camo System

In 1 collection by ThomasAngel
ThomasAngel's mods
7 items
Description
Dynamic Camo System
A lightweight mod that makes your uniform choice actually matter. If your uniforms colours match the ground, you will be less visible to AI. The mod does this by comparing the uniforms average colour to the ground textures average colour and applying a camouflage coefficient depending on how much the colours match.

Features
  • Almost everything is adjustable through CBA settings
  • Only the server needs the mod
  • Texture cache for low performance impact
  • Works with all uniforms, on all maps, including modded ones, including CDLC ones
  • Darker colours conceal you in low-light conditions

Issues
  • The mod isn't always accurate, as it works off of colour averages. Sometimes you might be more visible than you think!
  • Roads aren't currently supported. Tell me if you would like to see them supported.
  • Currently, only uniforms are taken into account.
  • Likely to conflict with other camo-affecting mods like RE: Camosys and CF_BAI
  • Using "Ambient lighting reduction" at values above 0 will cause flashlights to flicker (engine bug, waiting for BI to fix)

I have tried to remedy the inaccuracy of the mod with CBA settings. If you don't want to worry about the mods inaccuracy giving away your position instead of concealing it, consider taking a look at the settings and adjusting the lower- and upper limits as you see fit.

If you feel like something is wrong or just want to check your camo coefficient, feel free to check the debug info with the included function DYNCAS_core_fnc_debug

Frequently asked questions
  • Q: Does it work against AI?
  • A: Yes it does.
  • Q: Does it work with uniforms from mod X?
  • A: Yes it does.
  • Q: Does it work with LAMBS?
  • A: Yes it does. However that's the only AI mod that I am sure about. Use other AI mods like VCOM at your own risk.
  • Q: Can you make it take stance, vegetation, time of day, overcast etc into account?
  • A: I won't, due to this being a part of the base game. You don't need mods for this!
  • Q: Will this mod affect other AI abilities such as hearing?
  • A: Nope. This mod only affects the AI:s visual abilities.
  • Q: Is this compatible with Antistasi?
  • A: Yes.
  • Q: Can I see the coefficients like in the pictures?
  • A: No. The pictures are edited.

Permissions & Licensing
GNU General Public License v3.0 (GPL-3.0 license)

Credits & Thanks
Supergauntlet for the inspiration for this mod and requesting the necessary features from Bohemia to make this mod possible

Bohemia Interactive for the continued development of Arma and adding the features to make this mod possible

UGV for helping out with the necessary math

All contributors on GitHub for being a massive help with development

Contribute
If you wish to contribute to the project by reporting issues or contributing code, you can do so on GitHub. (Link to GitHub)[github.com]

Donate
If you want to support me, you can do so on my Ko-Fi page. Donations are greatly appreciated! (Link to Ko-Fi)[ko-fi.com]
Popular Discussions View All (5)
14
May 4, 2022 @ 1:11pm
Change of Colour intensity regarding the system
Nexogamer401
3
Feb 12, 2023 @ 8:12pm
Vegetation Concealment
LuizBarros99
3
Jun 3, 2023 @ 1:59pm
Use the worst value of all the gears you carried as the final camouflage coefficient.
HBAOplus
260 Comments
Engicop May 1 @ 7:56am 
I wanted to know, since the maxmimum visibility value is "1.4" (by default), does that mean that 1.0 is the equivalent of the vanilla visibility value?
AdamHillerArtSchool1939 Feb 8 @ 11:16pm 
@largo5005 : hes not active anymore last update is 2022 just fork the mod
Void2 Jan 26 @ 9:11am 
does vcom ai work with this??
largo5005 Jan 26 @ 5:19am 
Hi,
I really appreciate that mod. A small request however : I've a ghillie in the glass/facewear slot, it seems it's not considered as a ghillie by the mod. Certainly because the mod searches the word "ghillie" in CfgWeapons, while facewear are in CfgGlasses. Do you think you can add a search in the CfgGlasses to your fnc_updateCamo.sqf ?
BOT Starky Dec 14, 2024 @ 3:55pm 
Anyone knows if it works with CF_BAI?
Axebeard Dec 5, 2024 @ 9:01am 
How do you use/activate the debug info?
TubaHorse Nov 21, 2024 @ 4:39pm 
Are there any updated on the issue on the github regarding dedicated servers showing the wrong coefficients? I'm getting that issue. Locally, I'm getting coefficient values that make sense, on server I'm getting either max or min values depending on the camo I'm using.
STyx2909 Oct 24, 2024 @ 9:15pm 
No
Dingo 6 Oct 24, 2024 @ 3:23pm 
does it conflict with Hide Among the Grass?
STyx2909 Sep 25, 2024 @ 2:31am 
Gun color: No

Antistasi Ultimate: it should unless they use their own system