Total War: WARHAMMER III

Total War: WARHAMMER III

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Legendary Lords of Legendary Mastery Enhanced
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overhaul
Tags: mod
File Size
Posted
Updated
5.560 MB
Apr 22, 2022 @ 9:08pm
Jun 16 @ 5:50pm
158 Change Notes ( view )

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Legendary Lords of Legendary Mastery Enhanced

Description
Introduction
A few years back, I took over the maintenance of Legendary Lords, Legendary Mastery when its author went defunct. In doing so, I also made Legendary Lords of Legendary Legends, which was a total overhaul of all Legendary Lords/Heroes, though originally it was mostly focused on adding end-game skills.

Now, despite CA's best efforts to drive me insane by changing table layouts and dependencies, I have completed the porting of both LLLL and LLLM in a single mod, which you see before you.

Features
  • 500 new skills specifically for legendary characters. Most of these are intended as end-game "capstone" skills which are the new ends of each skill tree.
  • Reworked magic trees for every mage-LL. This includes access to spells at the start of a game, access to new lores for most of these characters, and - in a few cases - standalone abilities.
  • A total rework of LL/LH stats and weapons which more closely follows archetypical themes.
  • A few new spells and many new effects ripped from lore and sourcebooks.
  • Base mechanical changes to certain LLs' factions (e.g. Malus' possession and Imperial Authority are somewhat more lax in their implementation).


Compatibility
Should be fully save compatible, though adding/removing during a campaign may result in lost skill points.
There may be compatibility issues with any mod that changes any aspect of any Legendary Lord or Legendary Hero.

Known "Issues"
None.

Shameless Plug

This is far from the only mod I've put out. My library of Warhammer 3 mods can be found at: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=1142710

If you enjoy this mod, make sure to

It improves mod visibility
Popular Discussions View All (5)
19
5
Feb 1 @ 6:07am
Is this still being updated?
Primal Fox
17
Jun 17 @ 7:50pm
Bug Thread
CrankyMcDuff
2
Dec 12, 2022 @ 3:57am
Conflict with Nakai glaive mods
Juicebox
668 Comments
Immortal Zeki 3 hours ago 
Yes I am aware, but with Kairos able to make his own lore, if you have one spell of tzeentch and one of metal, it makes them into separate lores even though you only have those two spells. Im not referring to your lore skills.
Commisar Jon Fuklaw  [author] 15 hours ago 
It is not possible. The UI only supports 6 spells at a time.
Immortal Zeki 18 hours ago 
is it possible to remove the separation of all spells into their separate lores? It really makes it strange having to constantly switch between lores to get spells on characters that have like 3 spells from different lores. For example, Kairos. I tested with just this mod active to make sure its coming from here. The rest of the mod is great, but that part is really annoying.
Commisar Jon Fuklaw  [author] Sep 17 @ 7:13pm 
Nope.
LikeABith Sep 17 @ 6:38pm 
This is probably a dumb question but does this work on modded LLs? Like any of the LLs added with Tribes of the North?
Commisar Jon Fuklaw  [author] Jun 16 @ 2:47pm 
That's not a normally playable LL, so I need a screenshot of the skill tree in question.
HarryBaboon Jun 16 @ 1:26pm 
Sarthorael the Everwatcher has a bugged skill tree, the magic line is split across 2 lines blocking progression and overwriting other skills.
Exterminator Jun 14 @ 1:51pm 
godly, you are a saint
tongmaster Jun 14 @ 1:32pm 
o7 Commisar ty for your service to the Emperor
Commisar Jon Fuklaw  [author] Jun 12 @ 12:44pm 
Really scraping the bottom of the barrel (because CA is with these literal nobody characters), but all of the new Khornate characters are included now. Also for no reason in particular, Yuri Prime (not Daniel, that's a stupid name) has received a major update.