Arma 3
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Dom's Dynamic Group System
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Malden 2035
File Size
Posted
Updated
56.161 KB
Apr 12, 2022 @ 1:37am
Nov 16, 2023 @ 11:37am
11 Change Notes ( view )

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Dom's Dynamic Group System

Description
Dom's Dynamic Group System

This is an example mission demonstrating the usage of the Dynamic Groups (In-game lobby) system.

Features
  • Ability to change role without backing out into the lobby
  • Easy to use configs to design roles and groups (located in the Config folder within the mission)
  • Set default loadouts, arsenal whitelists, traits and ranks per role
  • Player set loadouts save on exiting the arsenal and reset if role is changed
  • Restrict access to groups unless certain conditions are met
  • Built in support for ACE

The example mission has a wide range of roles setup as a demo, with various groups (some restricted).
To incorporate this into your mission you need to add/merge the following files from this link into your mission: https://github.com/DomT602/Doms-Arma-3-Mods/tree/main/Dynamic%20Groups/DynamicGroups.Malden


The project (and other mods by me) can be found here: https://github.com/DomT602/Doms-Arma-3-Mods. Feel free to request mods and report bugs on the github or here.

My discord for Arma Modding can be found here: https://discord.gg/FewM2Wfc9y
17 Comments
BOYKA Sep 6, 2024 @ 4:22am 
Top!
DomT602  [author] Sep 28, 2023 @ 1:23pm 
@Eagle - 6 Hi bud, there is a 'condition' element to each group which can limit those who can join (such as by UID etc) but its set at mission start but sadly nothing at runtime. Sadly there's no easy way to do it in this implementation, sorry D:
Eagle - 6 Sep 28, 2023 @ 10:08am 
Hi mate, appreciate your work! Is there any way to make that like squad leader can lock and invite the other members via list like in original dynamic groups menu?
DomT602  [author] Nov 28, 2022 @ 1:51pm 
@AlpineVulcan Glad you found it, any suggestions on how to make it easier to find would be welcome :)
@Rui_Sludge Glad you're loving it too
AlpineVulcan Nov 27, 2022 @ 11:37am 
Finally found it - it was in like page 7 - im so glad
Rui_Sludge Nov 12, 2022 @ 8:52am 
Truly spectacular! I really loved it! I've been looking for something like this for a long time.
Good job.
DomT602  [author] May 3, 2022 @ 3:48pm 
@Greenest Grass has very kindly made a video demonstrating him making a new role. It can be found here: https://youtu.be/A2ho_yWMNn8
Also added to the slideshow up top, enjoy!
[NZF]JD Wang May 3, 2022 @ 1:47pm 
Awesome thank you
DomT602  [author] May 3, 2022 @ 6:41am 
@[NZF]JD Wang Two options here, you can either use ACE arsenal's export button, or you can load in as the unit in editor and run 'getUnitLoadout player' in debug and it'll give you the correct format. You then need to simply replace the [ with {, and ] with }.
[NZF]JD Wang May 3, 2022 @ 5:37am 
Awesome work, looking forward to implementing this into our unit's setup.
Just one thing I'm struggling to get to grip with is the format for the default loadouts?
Is there somewhere that explains what goes where etc?

Thanks