RimWorld

RimWorld

202 ratings
Equipment Manager
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Mod, 1.3, 1.4, 1.5, 1.6
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Posted
Updated
2.549 MB
Apr 6, 2022 @ 2:04pm
Jul 21 @ 4:43pm
24 Change Notes ( view )

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Equipment Manager

In 1 collection by Michieru
LordKuper's RimWorld mods
6 items
Description
⚔️ Equipment Manager – Control Your Colonists' Gear! ⚔️

Tired of micro-managing who carries what in your colony? Let Equipment Manager do it for you – smart, automatic, and fully customizable.
This mod enhances your RimWorld experience by automating the way your pawns equip weapons and tools based on detailed, flexible loadout rules. Whether you're running a militarized colony or a pacifist commune, you’ll always have the right gear in the right hands – automatically.

🛠️ Key Features
  • Automatic Loadout Assignment: Colonists are equipped based on traits, skills, capacities, and custom weapon/tool rules.
  • Manual Control When You Want It: Prefer to pick equipment manually? Set loadouts manually or disable them entirely for specific pawns.
  • Customizable Loadouts: Default roles include Sniper, Assault, Brawler, Support, and Pacifist – or create your own!
  • Smart Weapon Rules: Define “best” weapons using detailed stats, traits, whitelists, blacklists, and more.
  • Work-Type Tools: Automatically assign tools optimized for your pawns' jobs using weighted stat preferences.
  • Equip Modes: Pick optimal loadouts for your playstyle and mod setup.
  • Clean Loadouts: Unused weapons are automatically unequipped to avoid clutter and inefficiency.
  • Cross-Save Import: Easily transfer your loadout rules between saves.

✅ Why Use It?
Save time, avoid mistakes, and optimize your colony's performance. No more pawns rushing into battle with a mining pick – unless you want them to. With Equipment Manager, your colonists are always prepared for anything.

🔗 Compatibility
  • Vanilla Expanded Framework – works with shield + melee mechanics.
  • ⚠️ Combat Extended: Partial support. Ammo is managed, but CE loadouts may conflict. Use with care.
  • ⚠️ Mods that add their own loadout systems will probably conflict.
Spot a compatibility issue? Let me know in comments!

📖 Licensing & Source Code
This mod is under CC-BY-NC-SA[creativecommons.org].
Find the source code and collaborate on GitHub[github.com].

🙌 Special Thanks
  • PeteTimesSix

💖 Support the Author
Creating and maintaining mods takes time, energy, and love. Currently, I'm in a tight financial situation, and your support can make a real difference. If you find this mod helpful or would love to see continued development, improved features, and broader compatibility – consider supporting me with a donation[boosty.to]. It’s a powerful way to help me dedicate time to modding and keep the updates coming.

Every bit of support fuels further progress. Thank you! ❤️
Popular Discussions View All (5)
3
Aug 3 @ 3:46am
Bug report, Crash to Desktop
Yaveton
1
Feb 19, 2023 @ 12:51am
[WISH] "Include Equipped" toggle for the "Currently available items" preview
SlippyCheeze
0
Aug 11 @ 4:19pm
Crash to Desktop
ipsi
338 Comments
Beathoven Aug 28 @ 9:05am 
is there a way to tell the pawn to only take 1 tool of a kind?
I use tool's o plenty and my pawn is running around with 3 tool sets.
Kruecke Aug 27 @ 8:55am 
Also, "warmup" is shown twice in the tooltip. Hope that is not messing up the weights/calculation.
Kruecke Aug 27 @ 8:00am 
Took me a while to understand the interface but it's an amazing mod. Think I found a small bug though: Stat limits are not correctly previewed in the "Globally available items" pane. See https://pasteboard.co/oMnIufk3siR4.png
Kruecke Aug 26 @ 10:50am 
Hypothetically speaking, if it would come to betrayal situation, and the enemy would pick up all your crafted assault rifles while your pawns always just pick up sniper rifles, that could be a bit annoying in a close combat situation. :)
Kruecke Aug 26 @ 10:46am 
@Michieru My pawns always prefer sniper rifles, even my assault pawns. I recently added Vanilla Weapons Expanded, not sure if that's messing something up. I'm playing with all default settings, just uped assault pawns to 7/10. Also tried deleting config and manually assigning weapons, but they always switch back to snipers. https://pasteboard.co/mEbiDsvvu7Ls.png
Le Petit Lapin Aug 25 @ 12:14pm 
@Lindsey Go into simple sidearms options and restrict pawns to 1 slot for sidearms, or two if you want one rifle, one sidearm and one melee weapon. I find if I leave it on mass based some pawns just absolutely horde weapons.
Lindsey Aug 25 @ 9:24am 
I keep having problems were my pawns are hording weapons in their inventory when I have simple firearms turned off and cannot find a setting in the equipment manager to ONLY ALLOW ONE weapon. Anyone able to help me out/point me in the right direction?
Yiggs Aug 15 @ 5:36pm 
Same, 90% of the time my loadouts/rules are being ignored. A number of my pawn that I occasionally switch to "only use a sniper rifle" loadout seem to get stuck on it and even if I switch them back to their "normal" loadout, they refuse to change. My pawns also keep leaving random bottles of beer around which is mildly annoying but I can't tell if that's this mod or some weird interaction by Compositable Loadouts.

Really wish there was a "equip what you're supposed to have RIGHT NOW" button. Instead I have to wait for them to "get around to it" which could be in an hour or 20 hours which is a real pain when raids pop up and I need them switched NOW.
xCaerus Aug 15 @ 1:05pm 
The rules just simply aren't working for me. I have guns in the currently available items list way above other guns and my pawns are still equiping the worst guns in the colony. The rules definitely have been frustrating to use considering this.
Oblivion Aug 11 @ 6:50pm 
not to mention replace my equipped stuff over and over even thought ive disabled literally everything.