Total War: WARHAMMER III

Total War: WARHAMMER III

1,115 ratings
Better Alliance
6
4
3
6
6
5
2
3
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
638.882 KB
Apr 5, 2022 @ 2:36pm
Apr 1 @ 5:52pm
80 Change Notes ( view )

Subscribe to download
Better Alliance

In 2 collections by BAGHolder
Warband Upgrade Collection
9 items
Friend Coop
18 items
Description
(Updated to 6.0)

Features:
1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary.
2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100).
3. Borrow Army Longer: Ally army can be borrowed for 20 turns (instead of 10). Slightly increased base cost to compensate.
4. No Alliance Breaking: Refusing to join war no longer breaks alliance nor vassal.
5. Army Skill Benefits: Whenever appropriate, red-line army skill benefits all units of the same type. The buff effect is still the same as vanilla, and also works for any modded units.


Other mods:
The UI slider adds a slider to skill tooltips.
The agent submod allows you to recruit foreign agent via outpost.


Compatibility:
Should be compatible with everything, and safe to add and remove mid-campaign.

If you found the skill tooltips displays too many units while browsing skill --- either use the UI slider mod above, or go to options and disable the "Pin to Element" (thanks to bushez!)


Misc:
I don't always check Steam comments. For time-sensitive request, please contact me on discord, either via modding den or my own channel[discord.gg].

And I always welcome a cup of coffee[www.paypal.com] for my work.
439 Comments
DeezNutz Mar 26 @ 4:51pm 
Wimwicket is correct. I was able to get the mod working again just by using rpfm and changing the uppercase letters to lower case.
BioVolck Mar 26 @ 6:00am 
pls up 6.1🙏
Wimwicket Mar 25 @ 11:39am 
One reason for the CTD appears to be due to uppercase letters in filenames of things like scripts and db files. For example TLA_Allies.loc would need to be tla_allies.loc. Credit to BlackJackGear on Da Modding Den.
UPD8 Mar 25 @ 11:10am 
Causes CTD on launch with the new 6.1.0 patch
Illegal FQ Mar 13 @ 3:01pm 
I have an issue and I;m not sure if it's from this mod but now if i want a vassal/ally to attack defend or capture a settlement it's costing me 20 allegiance points. Would anyone know what mod is causing this, or if it's from this mod?
Boldor Feb 18 @ 1:45am 
The red line changes really make this mod from a focused "changes to Alliance/Allegiance mechanics" to meddling with Skill lines, unit balances and an issue for a whole host of other mods. Would ne much preferrable to either have it as a separate submod or MCT option
AlxButch Jan 29 @ 9:37am 
I agree with Daemon here: I'd like to disable the changes to red skill lines. I don't like how it interacts with hybrid units and often double-dips when you have different skills that normally would target different type of infantry units (Slayers & armoured dwarves, or Demonic & mortal units)

While I really enjoy being able to create armies of all sorts this way. this makes the mod feel really unbalanced
Daemon Trooper Jan 22 @ 1:33pm 
Could we have access with the Mod Configuartion Tool to options to allow/disallow some features or to tweak some numbers ?
Antagonistes Jan 13 @ 2:20am 
Hey there! Not a major issue but I noticed your mod isn't overriding the vanilla text for tier 3 tooltips in the red skill line, leaving a "+0 for XYZ unit" in addition to the text you added with the mod.
https://i.imgur.com/WRJHBEM.png
Axios2002 Dec 29, 2024 @ 9:31pm 
Any chance you added foreing garrisons to border gates and forgot to make them appear only when allied, because there are units in some of this places that have no right being there, like kislevite cossars in Dark Elf held gate in Ulthuan.