Total War: WARHAMMER III

Total War: WARHAMMER III

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Miscast Mod - Big Loud Exciting Miscasts
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Tags: mod
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914.341 KB
Apr 5, 2022 @ 9:20am
Apr 16, 2023 @ 4:45pm
14 Change Notes ( view )

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Miscast Mod - Big Loud Exciting Miscasts

Description
Miscast Mod - Big Loud Exciting Miscasts
Miscasts will no longer be the forgotten mechanic you scroll past on character screens, or only notice in fine-tooth combed reviews of battle replays. Out from underneath the hood and on to centre stage, Miscast Mod gives miscasts:
  • Huge swirling lightshows
  • Detonation effects to ragdoll the mage and surrounding units
  • NEW: Miscast damage now tiers to the mana expenditure of the spell:
    • High 18+ mana spells: 32 HP damage per entity, 16 non-AP plus 16 AP.
    • Mid 12-17 mana spells: 16 HP damage per entity, 8 non-AP plus 8 AP.
    • Low 0-12 mana spells: 8 HP damage per entity, 4 non-AP plus 4 AP.
  • Terrain scorch effects
  • Applies a 20 second contact effect (with unit and banner vfx) to the mage and other victims of the magic energy discharge, stumbling around blindly as Surge Struck
  • For Greenskins, instead the Madness of Mork (or Gork), a 20 second contact effect mini-waaagh rampage of greentide surge
  • For Dwarf rune magic miscasts, a new Petrification contact effect as Dwarven spell dabblers turn to stone. Adds rock hard 20% physical resistance and immunity to psychology, at the cost of losing their 35% magic resistance, slowing affected units by 80%, and a small fatigue malus, for 20 seconds.
  • 20 second cooldown on all spells and abilities for anyone contacted by the miscast explosion. Because of vanilla limitations missile spells will only have a 20 second recharge delay added, typically only affecting the spell that caused the miscast plus an other spell on delay.


UPDATE: Miscast Damage Tiers to Mana Expediture of Spell
NEW: Miscast damage now tiers with the mana expenditure of the spell.
  • High 18+ mana spells: 32 HP damage per entity, 16 non-AP plus 16 AP.
  • Mid 12-17 mana spells: 16 HP damage per entity, 8 non-AP plus 8 AP.
  • Low 0-12 mana spells: 8 HP damage per entity, 4 non-AP plus 4 AP.

Note the mana tier is based on the base mana in the spell tables, not the actual mana used in battle as affected by character skills, technologies, or items. Low and mid tier has some crossover at 12 mana based on spell cast up times.

The vanilla detonation damage applied to the immediate tiny radius around the mage of 588 HP (288 non-AP + 300 AP) is removed in favour of a dramatic large radius detonation intended to hit and ragdoll more unit entities with the mild damage listed above.

Some spells and abilities have a unique miscast effect, usually reversing the spells HP or stat effect. Those miscasts are left as is and not changed by this mod. They are Soul Stealer, Rebirth, Doppelgang, Reaper of Souls, Mislead, The Amber Trance, The Daemons Curse, Heroic Fortitude, and Stay Here I'll Get Help.



Original Edition
Because miscast damage tiering requires editing the spell tables it will be less compatible with other mods that also edit the same vanilla spell tables. The original edition of Miscast Mod is uploaded here for those who'd prefer to preserve greater compatibility with other magic mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2937404714


Videos of Miscast Mod in Action
Italian Sparatus's Top Mods List (Week 1) for Total War: Warhammer 3 @15m06s
https://www.youtube.com/watch?v=mMhvuS-zXEE&t=906s

Your Best Friend's 30* Mods to make Total Warhammer 2 kinda cool @6m53s
https://www.youtube.com/watch?v=IXJei5ehhsQ&t=413s

Gamethumb's Skaven vs Grudgebringers - TWW2 Cinematic Battle @6m59s
https://www.youtube.com/watch?v=fGfpuKT80SQ&t=419s


Compatibility
Miscast Mod overwrites the vanilla miscast effects in projectiles_explosions, and to implement damage tiering the miscast effect of vanilla spells that have miscasts in unit_special_abilities. For compatibility with mods that also edit vanilla spells see the Miscast Mod - Original Edition that does not have miscast damage tiering, and Miscast Mod - SFO Edition that includes miscast damage tiering for SFO.

Will work with new lords and heros that use vanilla spells. Will work with any mod's new spells or abilities that use any of the vanilla miscast entries in projectiles_explosions, which they are very likely to do.

Add and remove from save games as you like.


Acknowledgments
Thanks to bmstanfield's 'BM Alternative Miscast' mod for the inspiration and providing a guide on the tables to edit:
https://steamcommunity.com/sharedfiles/filedetails/?id=1365339205

Thanks to Ubermorgen and Fenriswolf for their help with getting icon displays and tooltip descriptions to work.

Warhammer II edition of Miscast Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2095977495

See Also:

Cult of Pleasure Can Recruit Slaanesh Daemons
157 Comments
OHM 14 hours ago 
Hi Morven, hope it'll be okay to upload a version with Magic Buff's mod. I'm trying to cut down on my mod list bloat. Credit to you of course.
Jolc3r May 22 @ 5:42pm 
Hi, I made a compatibility mod for this and Magic Overhaul: Useful Buffs, also updated a few tables.

https://steamcommunity.com/sharedfiles/filedetails/?id=3486029105
Mumm-Ra Aug 15, 2024 @ 11:08am 
Great mod, but I think its gonna need an update for Thrones of Decay
SFH Jun 9, 2024 @ 8:24am 
Does it work with Radious?
Kyle Draconicus May 22, 2024 @ 8:33am 
Multiplayer compatible?
Seto Kaiba May 15, 2024 @ 11:53am 
does this mod still work after update 5.0.3?
sigmars_disciple Jan 19, 2024 @ 1:48pm 
@n.pedrazalis That's what I like to see, my man! Helping out where you can. Love it! <3 I appreciate you for this. Sorry that I was very grumpy a couple of days ago <3
n.pedrazalis Jan 17, 2024 @ 11:01am 
this is the latest uptated version of the mod for people that were lost like me https://steamcommunity.com/sharedfiles/filedetails/?id=3119379082
shinymoogle Nov 22, 2023 @ 11:41pm 
Can't really recommend the alternate version linked below; explosion damage is *crazy* high at 80 per model across the board. Pretty much guaranteed to wipe out any infantry units near the caster.