Total War: WARHAMMER III

Total War: WARHAMMER III

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Miscast Mod - SFO Edition
   
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Mar 8, 2023 @ 10:41pm
May 1, 2023 @ 7:39am
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Miscast Mod - SFO Edition

Description
Miscast Mod - SFO Edition
Miscasts will no longer be the forgotten mechanic you scroll past on character screens, or only notice in fine-tooth combed reviews of battle replays. Out from underneath the hood and on to centre stage, Miscast Mod - SFO Edition gives miscasts:
  • Huge swirling lightshows
  • Detonation effects to ragdoll the mage and surrounding units
  • Miscast damage now tiers to the mana expenditure of the spell:
    • High 18+ mana spells: 32 HP damage per entity, 16 non-AP plus 16 AP.
    • Mid 12-17 mana spells: 16 HP damage per entity, 8 non-AP plus 8 AP.
    • Low 0-12 mana spells: 8 HP damage per entity, 4 non-AP plus 4 AP.
  • Terrain scorch effects
  • Applies a 20 second contact effect (with unit and banner vfx) to the mage and other victims of the magic energy discharge, stumbling around blindly as Surge Struck
  • For Greenskins, instead the Madness of Mork (or Gork), a 20 second contact effect mini-waaagh rampage of greentide surge
  • For Dwarf rune magic miscasts, a new Petrification contact effect as Dwarven spell dabblers turn to stone. Adds rock hard 20% physical resistance and immunity to psychology, at the cost of losing their 35% magic resistance, slowing affected units by 80%, and a small fatigue malus, for 20 seconds.
  • 20 second cooldown on all spells and abilities for anyone contacted by the miscast explosion. Because of vanilla limitations missile spells will only have a 20 second recharge delay added.

    Stand Alone: Does not require any other edition of Miscast Mod

    Load before/higher than SFO on your mod list (default behaviour)

    Miscast Damage Tiers to SFO Mana Expenditure of Spell
    This edition of Miscast Mod includes SFO's spell changes to enable tiered miscast damage to spell mana cost:
    • High 18+ mana spells: 32 HP damage per entity, 16 non-AP plus 16 AP.
    • Mid 12-17 mana spells: 16 HP damage per entity, 8 non-AP plus 8 AP.
    • Low 0-12 mana spells: 8 HP damage per entity, 4 non-AP plus 4 AP.

    Note the mana tier is based on the base mana in the spell tables, not the actual mana used in battle as affected by character skills, technologies, or items. Low and mid tier has some crossover at 12 mana based on spell cast up times.

    The vanilla detonation damage applied to the immediate tiny radius around the mage of 588 HP (288 non-AP + 300 AP) is removed in favour of a dramatic large radius detonation intended to hit and ragdoll more unit entities with the mild damage listed above.

    Some spells and abilities have a unique miscast effect, usually reversing the spells HP or stat effect. Those miscasts are left as is and not changed by this mod. They include Soul Stealer, Rebirth, Doppelgang, Reaper of Souls, Mislead, The Amber Trance, The Daemons Curse, Heroic Fortitude, and Stay Here I'll Get Help.


    Videos of Miscast Mod in Action
    Italian Sparatus's Top Mods List (Week 1) for Total War: Warhammer 3 @15m06s
    https://www.youtube.com/watch?v=mMhvuS-zXEE&t=906s

    Your Best Friend's 30* Mods to make Total Warhammer 2 kinda cool @6m53s
    https://www.youtube.com/watch?v=IXJei5ehhsQ&t=413s

    Gamethumb's Skaven vs Grudgebringers - TWW2 Cinematic Battle @6m59s
    https://www.youtube.com/watch?v=fGfpuKT80SQ&t=419s


    Acknowledgments
    Thanks to bmstanfield's 'BM Alternative Miscast' mod for the inspiration and providing a guide on the tables to edit:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1365339205

    Thanks to Ubermorgen and Fenriswolf for their help with getting icon displays and tooltip descriptions to work.

    Warhammer II edition of Miscast Mod:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2095977495

    See Also:

    Cult of Pleasure Can Recruit Slaanesh Daemons


    Miscast Mod - Big Loud Exciting Miscasts
30 Comments
Zach Jun 19, 2024 @ 10:24am 
If interested, I do maintain an updated version that is safe to use with SFO:

https://steamcommunity.com/sharedfiles/filedetails/?id=2894496919

Key differences being:
-Miscast debuff now only affects units that are friendly to the caster thus enemy units are not impacted
-Removed damage dealt by miscasts so no more mage nuking in enemy units/armies
-Slightly stronger and longer lasting debuff

Now there are *no* benefits to miscasts, and thus you must be much more careful with it and actually put points into miscast chance reduction
Migstar117 Jun 15, 2024 @ 10:59am 
Hey I Would love to see an update if possible?
LimeUser Feb 3, 2024 @ 9:09am 
So basically you can use mages as suicide bombers
ElyonHU Jan 19, 2024 @ 2:05pm 
update plz thiiisssss :pray:
DoubleFishes Jan 15, 2024 @ 4:11pm 
any one check to see if this still works?
WhyNOT!?.House Nov 14, 2023 @ 5:15pm 
update plz
FinaL Aug 28, 2023 @ 12:27am 
So this is of course a well needed mod and I like the explosion and damage, but I find the malus on units too punishing (especially when the AI casts it's stupid spells while in the fray, even my units are struck with the debuff oO)

Is there a chance to have a version with only explosion damage for units while keeping the malus for the caster ?
BladeofSharpness Jul 24, 2023 @ 8:17am 
Yes, still working, except for the localized texts which are not. But you get the rest.
Naz Jun 21, 2023 @ 12:49pm 
still workin?
Bareback Hussein Obama Jun 13, 2023 @ 8:09am 
Update?