Cities: Skylines

Cities: Skylines

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JP Highway (JPHY)
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Assets: Road
File Size
Posted
Updated
169.764 MB
Mar 26, 2022 @ 9:14pm
Sep 18, 2022 @ 9:12am
5 Change Notes ( view )
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JP Highway (JPHY)

In 2 collections by Ryuichi Kaminogi
Kaminogi's Japanese Assets
102 items
Japan Part3
476 items
Description
This is a Japanese expressway asset that can be used to create two-lane or three-lane roads. The models are around Ise Bay Expressway, Shin Meishin Expressway, and Joban Expressway.

In order for this road to work properly, you must subscribe to the essential item "Essential Parts for Expressway".

This road is beautifully designed with IMT (Intersection Marking Tool) and NC (Node Controller). This is required if you want to create a realistic outflow/inflow section.

Please see the following video for detailed production procedures.
https://youtu.be/k27tvGof2NU

* I have not tested on RHT. the Splitting, Merging road may be reversed.

Contents

Common
For all roads, "Bridge" is a non-ground-following version of Basic. Use this version when you want to float the road in the air or overlap it with an embankment network, etc.

1L, 2L, 3L
One-way highways. 2L and 3L can be used to build tunnels.

Double 1+1, 2+2, 3+3
A road with a double is a two-sided road, i.e., a set of upper and lower lines. It is easy to lay out and create a realistic road. In reality, tunnels cannot be built because the upper and lower lines are separated. 2L and 3L should be used.

Merging
A road for merging. These are merging lanes that go from 3 lanes to 2 lanes and from 4 lanes to 3 lanes, respectively. Since it takes 240 meters to merge, the merging lane should continue in the Splitting lane for 100 meters.

Splitting.
Mainly for branching, but also used for merging and when making uphill lanes. Make it short and lengthen the node part by NC to make it branch.

Other single parts
Basically, 1L, 2L, 3L and their Doubles are used to create roads, but median strips, guardrails, guard wires, etc. that do not appear when switching road types are cut out individually.

We don't all need to create realistic highways, so enjoy creating fun highways as much as you can.

Note
Please note that this project is not a paid commissioned work, but a free project by Ryuichi Kaminogi alone. I have been working on this project with my life, so if you like this asset, please consider donation or super chatting with me on my distribution.

Useful Assets

Here are some useful assets related to highways.

Ruijo City Asset Pack Vol. 19: Expressway IC and Surroundings
https://steamcommunity.com/sharedfiles/filedetails/?id=2385982172

Highway sound barrier
https://steamcommunity.com/sharedfiles/filedetails/?id=2452461101

Japanese Road Marking Collection for IMT
https://steamcommunity.com/sharedfiles/filedetails/?id=2764081051

JPTS-Expressway-Signs-Expressway Signs
https://steamcommunity.com/sharedfiles/filedetails/?id=1712644069

JPTS-Expressway-Signs2-Expressway Signs 2
https://steamcommunity.com/sharedfiles/filedetails/?id=1722258514

Japanese Roadside Sign For Highway
https://steamcommunity.com/sharedfiles/filedetails/?id=1937232052

JHTS - NEXCO Guide Signs
https://steamcommunity.com/sharedfiles/filedetails/?id=2135593819&searchtext

Highway Sign - NEXCO Guide Sign 2
https://steamcommunity.com/sharedfiles/filedetails/?id=2764105284
Several other assets are available at "JHTS".

About the production request
I can accept asset request with commissions. You can request trains, buildings and props.
Please contact me on discord, twitter or steam for details. I don't accept unpaid asset request.

Donations
If you like this work, please consider donating to me by the author.

*Steam Gift → kaminog/i_works
*Amazon gift certificate → amazon-gift@kaminogi.jp
*Support on Youtube → https://www.youtube.com/channel/UCf4FNV0ZYHVV3IgYspBQKOA/join
63 Comments
llvna Sep 8, 2024 @ 3:51am 
is it just me or why does the road light didn't appear on every road? the pazu road light does appear on the networking's skin mod tho
giG34 Jun 9, 2024 @ 12:36am 
That's the BEST road collection in the workshop, the bridge mode is the most useful function a road can have and the node are super smooth and easy to manage with ''node controll'' mod! Thank you so much, we all are waiting for a 5-lane version and for cars to be visible inside the tunnels! :) :)
holysaintdavid Sep 15, 2023 @ 11:37am 
Please make a JP space shuttle
Famas Jul 8, 2023 @ 5:22pm 
Hello @Ryuichi Kamonogi, I love the roads, but there are many issues concerning the terrain glitching through the road and graphical glitches on intersections & under bridges. Would you be able to look into it?
tesus Feb 21, 2023 @ 9:25am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
液体手雷 Jan 5, 2023 @ 5:29am 
The road is very beautiful, but the map at the intersection or highway ramp will disappear, resulting in the intersection looks very wrong with the road, and dirty decal assets of R69 need to be placed for beautification. Could you please send the map decal of the road to the workshop? So we can put them at the intersection and beautify them.
WHOAMI Jan 4, 2023 @ 9:08am 
@Ryuichi Kamonogi
I can't build the road into a bridge.

https://imgur.com/gdeIUi5
Ryuichi Kaminogi  [author] Jan 4, 2023 @ 7:32am 
@WHOAMI
In the description,

> For all roads, "Bridge" is a non-ground-following version of Basic.

Are you experiencing any other problems besides this?
WHOAMI Jan 4, 2023 @ 7:11am 
Hello Ryuichi Kamonogi, I tried to use Network Anarchy to place as bridge but it did not work. Is there any fix?
arjen Dec 17, 2022 @ 12:49am 
Hello Ryuichi Kamonogi, this is the best expressway in this game! Are there any additions coming? Currently I am building my hometown in The Netherlands and there is this interchange with 6 lanes one way of which 3 lanes exiting the expressway. Also sometimes I need asymmetrical like 2+3 or 3+4 and so on. Are these additions planned also?