Crusader Kings III

Crusader Kings III

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Weight of Crown
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86.655 MB
Mar 26, 2022 @ 6:00am
Jun 21 @ 7:27am
210 Change Notes ( view )
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Weight of Crown

In 1 collection by BigBen
Weight of Crown language
5 items
Description



Heavy is the head that wears the crown.
Weight of Crown compels players to deeply contemplate the purpose and pressures of rulership. Beyond managing vassals and courts, you must also govern your domains’ prosperity. Your people need your aid. This mod’s core aim is to comprehensively overhaul the game’s economic system and war attrition, transforming the abstract economy into a population-based, realistic simulation.
Legacy Version Backup

🌐 Language Support
  • Chinese
  • English by Wala (discord)
  • Russian by qwzr (discord)
  • French by tarkain (discord)
  • Korean

⚠️ Incompatible Mods
(Compatible with most vanilla-based mods)

✅ Recommended Non-Bookmark Mods

🌟 Recommended Bookmark Mods
Adjust according to system capabilities

🏆 Key Features

  • Granular Population & Social Classes: Protect your freemen, serfs, slaves, burghers, tribesmen, nobles, and clergy. Manage tens of thousands across provinces, adjust tax policies, and reap immense wealth.
  • Immigration System: Populations migrate to provinces with higher development and available land. Wars trigger refugee waves. Enact laws and invest resources to build a realm where none are displaced.
  • Dynamic Multiculturalism: Provinces feature proportional cultures/religions. Immigrants bring diversity but also tension. Conduct missions to convert or assimilate—or forge a universal beacon of tolerance.
  • Manpower & Custom Levies: Tailor levies per county. Use population-based manpower to sustain armies and avoid economic collapse from prolonged wars.
  • Fort Maintenance: Forts degrade when breached or neglected. Repair or rebuild them—empty coffers invite disaster.
  • Realistic Climate Zones: 11 distinct climates based on the Köppen classification. Experience why Vikings coveted England’s fertile lands.
  • Rural to Metropolis: Develop backwaters into continental supercities.
  • Max Compatibility: Works with most major scenario mods. For total-conversion mods, delete map_data to ensure compatibility. All mechanics operate independently, avoiding conflicts.
Popular Discussions View All (5)
4
Jun 5 @ 10:51pm
PINNED: QQ: 798438660, DISCORD: https://discord.gg/nqy28YHcZJ
BigBen
0
Jun 9 @ 9:41am
PINNED: answers here: why can't my soldiers replenish
BigBen
0
Jun 5 @ 12:28am
建议和bug
king0billy
1,028 Comments
ROOOOBBOOOOT 3 hours ago 
改文化和信仰有bug,改的太快了。
BigBen  [author] 14 hours ago 
Please ask questions on Discord or QQ
Bay Area Hu$$ler 15 hours ago 
is this compatible with AGOT?
Burndead Jul 15 @ 6:48pm 
Is this compatible with VIET and EPE?
THE__333 Jul 13 @ 7:40pm 
人口地图模式窗口把幻萌的上供窗口挡住了,要是能做成可移动的就好了
MadJaguarSkillz Jul 13 @ 2:01pm 
While playing as Rome in fallen eagle I get a massive penalty for "Expected Military Size" when this mod is active, anyone know why?
Babax Jul 13 @ 1:15pm 
hey what's the discord for the french version
MadJaguarSkillz Jul 13 @ 3:55am 
@BigBen omg it worked, thanks mate! also do you have any kind of patreon i'd like to make a donation for your hard work, this Mod is amazing
why'do'you'do'i't Jul 12 @ 10:20pm 
@BigBen 大佬,为什么我的档里每个伯爵领征召兵会不断的重复刷新,导致每个伯爵领的征召兵有几万个
BigBen  [author] Jul 12 @ 8:54pm 
@MadJaguarSkillz
It is compatible with TFE, but WoC needs to be placed last
@3kulx
compatible, select population to generate low density rule, and some provinces do not have a climate, but they will default to a continental climate