Starbound

Starbound

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Corbent's Interactive Crew
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Mar 6, 2022 @ 8:48pm
Jan 1, 2024 @ 1:04pm
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Corbent's Interactive Crew

Description
I now have a Discord Server! https://discord.gg/FGcswYdcBu

Para la comunidad hispanohablante - Por cortesía de Davoker, ahora tenemos una traducción del mod al español:
https://steamcommunity.com/sharedfiles/filedetails/?id=2955591613

The goal is to improve the crew experience by making them more interactive, feel more alive, and maybe even useful.

Features
  • Hotkey "CIC - Command Crew" in the controls menu to tell your crewmates to do stuff depending on what you point.
  • The commander's hand: An item you can use if you can't use the hotkey. More on that later.
  • Crew manager UI to select the order your party members and, while on the ship, switch them in and out.
  • Most passive or automatic crew skills are now active skills that can be used on commmand.
  • Increased crew member energy to 100 from 10 so they can actually shoot things.
  • Increased movement speed to make it easier for them to keep up and reduce teleporting.
  • Crew members can swim now. No idea why that was disabled.
  • Given crew members the ability to talk when attacking and killing things, just like regular NPCs.
  • A few new dialog lines for all of the new interactions.
  • Implemented the dialog line randomization fix so they actually use their lists instead of repeating the same thing over and over.
  • DateBound fully integrated, courtesy of Audie, creator of the mod.
  • Maybe some minor detail I forgot, the scope kept growing as I went on...

Strongly suggest to backup your worlds as with any mod. I don't think this can do any permanent damage but you never know. Especially if you are going to try to make it interact with any other obscure mod from the workshop.

IMPORTANT NOTE: Forgot to add you can only address the crew members that are actually following you, so to grab them from your ship you will need to use the regular "E" interaction.

IMPORTANT NOTE 2: Didn't test in multiplayer. Should work fine, but in case of any weirdness, please report.

A note about Datebound: I see people complaining about Datebound not working and I'm probably going to start getting those here. All Datebound does is add a new role crew role named crewmembersobff, dubbed as "Partner" which contains more variety of dialog lines plus randomization, which normal crew member don't have normally. It's not a complex relationship building mod.

Issuing commands
Both the hotkey and the item (commander's hand) work in a similar fashion.The item is used if you can't use the hotkey and is crafted in the basic crafting menu for 1 pixel. You give commands as follows:
  • Point at yourself to toggle the vanilla follow/wait state. Works at any distance apparently.
  • Point at the crew member to activate their skill at any time! Medics and chemists are more useful now. 60 second cooldown still applies.
  • Point at a hostile target to have your crew member focus on it.
  • Point at any open location to have your crew member stand there and not wander around.
  • Point at a piece of furniture to make your crew member sit/lay/whatever on it until told otherwise.
  • Point at a button, switch or light to have your crew member operate it.
  • Hold shift to use all of these features on your second follower!!!

Active skills
  • As mentioned, most formerly passive or automatic skills are now active skills. You can ask your medic to heal you, your chemist to make you glow and so on.
  • Increased the duration of the yellow chemist's glow effect to 5 minutes. So now you can keep it up indefinitely. making them useful if you want to have a light and use your EPP for something else.
  • If you use Frackin Universe some crew members might become too strong because their effects have a longer duration than the 90 second cooldown, allowing you to keep them on indefinitely.

Why use the item?: Starbound doesn't allow you to add new hotkeys. There is a library that facilitates access to 2 semi hidden bindings accesible in Techs. So the Tech you are using must have the handler injected. I injected the handler into all vanilla and FU chest slot Techs. So as long as you are using any of them you will be able to use the hotkey. If you are using Techs from other mods you can't use the hotkey unless I make it compatible and whether I can do that or not will depend on the mod. Mods like RPG Growth already make extensive use of these hotkeys so it's unlikely that will be possible.

Compatibility
Due to character limit, compatibility section has it's own thread now:
https://steamcommunity.com/workshop/filedetails/discussion/2774848292/3186865294571377992/

If you have WEdit installed the hotkey will not work properly, it will address both followers at once whether you press shift or not. That mod modified the keybindings library to ignore Shift for some reason. I will ahve to ask the mod author why does he do this and whether something can be done about it.

Known issues
  • IMPORTANT: 05/Dec/2022 I got a report to never try to make a crew member sit on the navigation chair in your ship. No description was given but it seems to have Universe destroying consequences. Will investigate when I have the time.
  • NPCs might refuse to use some furniture. Not related to furniture type since they might refuse on one and use another identical one just fine. Maybe related to the furniture position or orientation.
  • When you mark an invalid or unreachable target crew members might get fixated on it. Just get away and it should be fixed.
  • After the crew manager update, some people have trouble with the GUI not opening the very first time they use it. if this happens to you, it seems that getting some crewmates to follow you and beaming to a different location without opening the GUI fixes it permanently. Sorry for that. I suppose I am missing a safety check on init because LUA is finnicky when handling ordered arrays and Starbound doesn't help at all. A proper fix for this should be in soon.

Announcements
Subscribe to this thread if you want to be notified about important updates:
https://steamcommunity.com/workshop/filedetails/discussion/2774848292/5057002258659259767/

Future Plans
Due to character limit, Future Plans has it's own thread now:
https://steamcommunity.com/workshop/filedetails/discussion/2774848292/3186865294571404635/

Feel free to post suggestions in that thread.

Bug Reports
Whatever weird behavior you detect, feel free to share, maybe I can do something about it. Use the bug report thread: https://steamcommunity.com/workshop/filedetails/discussion/2774848292/3186865294573435860/

Community Stories
Do you make stories using the mod? Want to share them? Here's the place:
https://steamcommunity.com/workshop/filedetails/discussion/2774848292/3424446023725350877/

Other recommended mods
NPC Spawner+: Create NPCs exactly how you like them.
https://steamcommunity.com/sharedfiles/filedetails/?id=895140470

Crew Customization+: Outfit your crew and make them stronger.
https://steamcommunity.com/sharedfiles/filedetails/?id=2017503832

Disclaimer:
The NPC characters that appear in the first showcase are my closest approximation of Itzam-Yeh and Phedria Sharr. Original characters that belong to Captain Southbird and Teckworks respectively. I found out about them during the pandemic while unemployed and with too much time in my hands. You can find the series they belong to in this channel:
https://www.youtube.com/c/CaptainSouthbird

Lot's of Starbound goofing around over there.
Popular Discussions View All (7)
134
May 28 @ 11:50am
PINNED: Bug reports
Corbent
33
Jun 28, 2023 @ 12:21pm
PINNED: Future Plans
Corbent
11
Mar 11 @ 9:17pm
PINNED: Mod Compatibility
Corbent
281 Comments
Idola May 11 @ 2:45pm 
idea:

An item like the Commanding Hand that orders a crewmember to examine an object, so you can see what they have to say about it, if anything.

There's a mod that makes crew occasionally examine things, but it'd be cool to have more control over it, for fun.
Corbent  [author] May 10 @ 1:45pm 
@Idola Hello, that depends on how they are made, I would have to take a look. Good news is that I was waiting for KDE Plasma (the desktop I use on Linux) to push an update to fix the annoying bugs I'm having, which finally happened on May 6th. And it got to the Arch repos a couple of days later. After my stream tomorrow I should update my system, do some backups and hopefully I will be ready to work on this again.
Idola May 10 @ 12:50pm 
This mod is great, but it's unfortunately incompatible with Arcana's crewmembers, probably because their base is "arcana_crewmember".

Is it possible to make a patch for that?
Corbent  [author] Apr 4 @ 10:19am 
Which by the way, I said I wasn't gonna stream, but in the end I think I will, I'll just change the game to something more suitable. Because my mind is racing these days.
Corbent  [author] Apr 4 @ 10:17am 
@Mabra Hello. Thanks for the feedback. I will keep it in mind. And I guess I will take the chance to give a bit of "good news". And that is that after my stream this weekend, I should be back to working in this project. I will see some adjustments, finish the current feature I was working on, and evaluate a move to OpenStarbound.
Mabra Apr 3 @ 7:20am 
The reduced teleporting is more of an annoyance than anything, as crewmembers often get stuck far away.
Corbent  [author] Jan 30 @ 10:24am 
More unrelated news! I will be streaming some Sonic nostalgia tomorrow Jan 31st at 21:00hrs CST. Went to watch the Sonic 3 movie and man did it give me the mood boost I needed. https://www.twitch.tv/corbentfrost
Corbent  [author] Nov 17, 2024 @ 4:11pm 
As I am clawing my way back and trying to recover my life... the channel has a new banner! Progress... /sigh https://www.youtube.com/@Corbent-Workshop
Corbent  [author] Oct 27, 2024 @ 7:58pm 
Hello guys. This is unrelated to the mod, but something fortuitous happened and I made a video to collaborate on a Vtubing guide for Linux. My video is about getting full body tracking working for FREE in 20 minutes! Maybe someone here can find this useful or interesting.

https://www.youtube.com/watch?v=O7EkbzLpl-8
Corbent  [author] Sep 24, 2024 @ 10:19am 
Specifically no. But it might be something the custom race does.