TerraTech

TerraTech

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Type: Mods
File Size
Posted
Updated
2.587 MB
Feb 25, 2022 @ 7:03pm
Jul 2 @ 1:50pm
140 Change Notes ( view )

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Random Additions

In 1 collection by Legionite
TTMM Extra Mod Ports
8 items
Description
A Community Code mod that adds in many new block functionalities
as well as add plenty of Quality Of Life changes to the game.
If another pack needs this mod but this is not installed then their new functionality won't work!

Does not require TTSMM, but using TTSMM will enable more features.

Quality Of Life Additions
+ Mods Crash Reporter with Crash Skip
--- Note this will not work in Multi-Player due to the risk of spreading errors to other clients.
+ Photo Mode Camera range has been greatly extended for photo freedom
+ Fabricators can return resources on cancellation or pickup. No more lost chunks from a fabricator jam.
+ Hold [Keypad Plus] and Left-Click to take a Block Snapshot for your modpacks
+ Ability to set whether or not props activate on steering for Aircraft and Helicopters
+ In Creative (or R&D) Double-Click on an allied Tech on the map to jump to it (if it has a cab)


Block & Projectile Additions
Adding to TerraTech's existing modules, this mod vastly expands TerraTech's possible Block actions and abilities!
Many new Modules and Projectile types are added to the list of usable modules for NuterraSteam blocks.
If a mod requires this mod, chances are they also feature new functional blocks which uses this mod's library.
+ SplitProjectile allow weapons that shoot projectiles that can split into MORE unique projectiles of their choice!
+ ModuleItemFixedHolderBeam locks resources on Mobile Techs so they say within things like tubes.
+ ChildModuleWeapon lets multiple different weapons co-exist on one Block
+ Geo Corp Scoops become capable of removing rock rubble from the ground.


Extensions to Custom Corps
This mod adds the ability to assign corp-specific battle music to your own custom corp. Simply export your mod with [CorpShortName].wav file of your combat music (like "TAC.wav" and "TAC2.wav") to have it play in-game vs your corp.
This feature is also included in TAC Pack Core and EFF Pack


Special Bug Reporter
This Mod adds in a custom Bug Reporter screen, which displays critical data to how a crash has occurred.
It is entirely up to you if you want to report the crash to the modding community, but please don't send it to the TerraTech Developers! They CAN'T and WON'T help fix modded games!
It will let you continue in some cases but never in Multi-Player since that can cause crashes and errors to spread to other players.

If the crashes become consistent, uninstall all your mods (including this one) and start a new, fresh save until you are ready to handle mods again.

This Mod is frequently updated as the modding scene expands.
Please let the community know when bugs or crashes occur. There are two ways to do this:
On Steam: (In the thread "Bug Reports" below the description)
Official TerraTech Discord: https://discord.gg/p4k2CvCNqN


Multiplayer Support
Currently there are some known modules that do not work in Multiplayer:
Untested / Underused:
- ModuleHangar
- ModuleTractorBeam
- ModuleRepairAimer
- ModuleMirage
Technical server-side sending issues, mostly due to performance reasons or ungodly amount of effort needed to make work:
- ModuleReplace
- ModuleTileLoader
"Balance" reasons
- OHKOProjectile


Disclaimer: The Workshop Icon for this mod does not portray actual coding but a simplified summary of what the mod does.

0ModManager is still highly advised - Lets this mod work the below mods for more awesome!
Config Helper - Enables extended mod settings menu
NativeOptions - Enables easy in-game settings changes

Use at your own risk on Unstable Branch!
Popular Discussions View All (3)
53
Feb 15 @ 9:53am
Bug Reports
Legionite
1
Oct 22, 2023 @ 2:59pm
mouse pointer holding view as oth buttom
Waz9999
1
Apr 11, 2023 @ 10:49pm
New Module Suggestions
Legionite
52 Comments
Becca Apr 23 @ 2:05pm 
Maybe this mod does something useful in the game, but as for me, it causes more problems than it helps.
Everything that is on artificial objects at anchor flies into the textures. (example. on a bridge, on stones in the form of a springboard, etc. it is impossible to anchor, but if we try to anchor, we will instantly fall through the textures of this object, yes, we will anchor, but in the texture of the object on which we anchored.
Example 2 (quests on the bridge, those who should be on the bridge, they are in the textures of the bridge. And these are our first cool guns.)
Even after deleting the mod and loading the save, the monster was saved in the textures of the bridge, we had to start the game again.
Gajam Mar 28 @ 3:43am 
Thank you very much
Legionite  [author] Mar 27 @ 6:44pm 
Make sure to update all your mods, this mod was just updated today

Since many of my mods are using a shared backend, it is highly advised you update all my mods you have active by un-subbing and re-subbing to them while the TerraTech is not running. If any of them are out of date, it may cause the mod to crash.
Orpheusly Mar 27 @ 3:14pm 
Same issue here -- >
Gajam Mar 27 @ 10:20am 
After the last update Random Additions causes the game to crash
Roblox Enjoyer Mar 15 @ 5:51am 
pls option to make enemys less smart/strong cuz i suck
miku567 Feb 7 @ 2:21am 
Nice :3
Legionite  [author] Feb 6 @ 3:50pm 
Mod has been updated
miku567 Dec 8, 2024 @ 11:48am 
During the mod loading phase (purple TerraTech logo on black background) the game says this mod may be outdated. Please fix this if possible.
Legionite  [author] Sep 19, 2024 @ 11:46am 
That's the R&D Test Chamber.
The R&D Test Chamber DLC is not required by this mod, but I use it to load into the game faster to test things because it takes less time to load into R&D than other modes due to the lack of scenery in the starting area.