Cities: Skylines

Cities: Skylines

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Chair Lift
   
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File Size
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26.329 MB
Feb 1, 2022 @ 2:54am
Feb 10, 2022 @ 2:47am
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Chair Lift

Description
Chair Lift

A chair lift that functions as a cable car system from Mass Transit, primarily for Ski Resorts but also good for other uses. Features ground level loading/unloading, gravitative chairs with functional safety guards that open and close, and multiple pylon types activated at different elevations.

For a Combined AIs version (Mass Transit + Parklife), click here.

5 assets included in this pack:
  • Base & Summit Stations
  • Chair Lift Cables (with 2 pylon types or no pylon activated at different elevation levels)
  • Chair Lift vehicle (6 seater with safety guard that raises and lowers at stations)
  • Custom station network (not accessible from UI)

    Found in Public Transport > Cable Car menu

How to use:
  1. Place your base station on COMPLETELY FLAT ground with the attached pylon facing uphill – the custom station network does not Flatten or Lower Terrain (so that it can function at ground level instead of second story) but the station itself does Flatten Terrain, so initially placing the station on uneven ground will cause the station nodes to get placed at unintended heights.
  2. Drag Chair Lift Cables from your Base Station – keep the line as near to 180º as possible for the best look and don't build segments longer than 12u or you'll get nodes with missing pylons (or just delete every other node that has a missing pylon with Network Multitool). Segments can be elongated past 12u with Move It.
  3. For steeper segments, Page Up the elevation level to at least 12m to activate the second pylon type which is angled differently for steeper inclines. Since it has to be activated at 12m height, use Move It! after placing to lower the node so the ladder is just above the ground.
  4. Build your Summit Station on COMPLETELY FLAT ground with the attached pylon facing downhill. You'll want to line it up with the cables so it connects as near to 180˚ as possible.
  5. Draw the last segment of cables to the Summit Station.
  6. Using Vehicle Selector, select your Chair Lifts as the only vehicle type for each station. If you have other cable car stations in your city, you'll also need to set them to cable cars only so they don't use the chair lift vehicles.

Additional notes:
  • Invisible Pylons can be activated at the third elevation height (24m) for custom builds.
  • It still functions as a cable car system, meaning the chairs stop on both sides of each station to load/unload passengers and there's no way to prevent cims from riding downhill.
  • Skiers in pictures are props included for scale only, there's no actual rider model. Cims just wait at the station with their luggage and then load in/out. I'm not yet skilled enough to create seated skier models to add to the mesh.
  • Chairs use the Stopped submesh flag to open the safety guards while stopped at stations. (Mainly this was a skill test to see if I could add moving parts.)
  • Move It! can be used to copy/paste either of the two pillar types from the cables by selecting Buildings from the Marquee tool, and can be converted to PO to adjust angles.
[/list]

Required mods:
  • Gravitative Cable Car or Chair Lifts won't hang completely vertically (not a hard dependency but highly recommended as it took a lot of effort to make the chair lift vehicle model compatible).
  • Vehicle Selector to select Chair Lifts as your only vehicles for the network.

Additional gravitative chair lift vehicles:
Ski Chair Lift Quad

7 Comments
xilef.builder Mar 8 @ 4:56am 
OMG, I found a solution, if you want the start of your chairlift to be far from the road to be realistic, they need direct pedestrian access. It seems that the building spawn point mod does not allow to make the connection so I advise you to use the invisible pedestrian paths to connect the road and the start of your chairlift
xilef.builder Feb 6 @ 4:50pm 
Hi, thanks for this amazing mod. I noticed that you can't see the skiers but how do I get them to use these lifts, should I put a track on the edges? or a starting station?
I've tried everything but my skiers don't want to use these lifts. I have to create an additional path to go up the slope.
Madisonian  [author] Jul 20, 2024 @ 6:32pm 
Updated version for use with Combined AIs mod so it functions as both a cable car from Mass Transit and a Parklife building: https://steamcommunity.com/sharedfiles/filedetails/?id=3293377768
Madisonian  [author] Jul 20, 2024 @ 12:55pm 
@Hiroshi5200 Apologies for the late reply, I quit playing for awhile. My original Ski Chair Lift pack with those models is still available, but unlisted.
https://steamcommunity.com/sharedfiles/filedetails/?id=1903714157
Darth_Jimbo Dec 8, 2022 @ 2:33pm 
I hereby report that this is still working with one minor change:
Service Vehicle Selector 2 is abandoned and not supported anymore. Use Vehicle Selector https://steamcommunity.com/sharedfiles/filedetails/?id=2882769913 instead
Hiroshi5200 Aug 7, 2022 @ 5:38pm 
I love the ski assets and the newest one is awesome. I'm trying to make an old fashion one and was wondering if the old Ski Lift Terminus end that had the big wheel was still somewhere on the workshop. I can't find it anywhere.
Hentaisimpdudelol Feb 28, 2022 @ 11:07am 
amazing