Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

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5.871 MB
Jan 16, 2022 @ 2:55am
Aug 30, 2024 @ 1:46pm
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Governance

In 1 collection by Canute VII
Base Game Improvement Mods
14 items
Description
This mod introduces a Governance Mechanic incl. a new Society Skill Tree, buildings, officers, stances, quests and events.

Overview

The governance system is based on the level of authority (in latin "auctoritas") and community (in latin "civitas") within your faction. In ancient Rome, "auctoritas" meant prestige and respect that gave the person having it influence over others, especially those with less auctoritas. Auctoritas could be increased through well-liked political legislation as well as through taking part in leading Roman forces to major victories in battles. The civitas, on the other hand, is not just the collective body of all the citizens, it is the social contract binding them all together, creating a "res publica".

Authority is a resource that is used to maintain a slave economy and appease the working class (i.e. the plebeians, or commoners). In other words, a high slave-worker-ratio will decrease the level of authority. If authority becomes negative it turns into corruption.

Community is a resource that is used to maintain coherence in the face of growing imperial governance over non-native cities and tribes. In other words, a higher percentage of non-native population decreases the level of community in your faction. If community becomes negative it will turn into animosity.

Both values, authority and community, are shown in your capital city window. Negative authority can be counter-balanced by positive community and vice versa. Both can be increased by relevant city uprades, such as the temple, the monument or the forum. City upgrades provide a local boost as a percentage of current city population. Some upgrades, however, need to be unlocked in the society skill tree. Skills provide a global boost that is independent of population.

However, if the sum of Authority and Community becomes negative, then your faction will enter an era of decadence. Decadence will manifest in loss of resources as well as your generals and governors operating less proficiently. Contrary to decadence, a positive value will lead to civic virtue, resource efficiency and a chance of positive events for your faction.

The society skill tree allows you to progress in your capacity to govern efficiently. The combined skills constitute your faction's specific configuration of governance and every skill can be understood as a governmental reform. Adopting a new skill will not only cost skill points, but will also usher in a period of increased unrest and innovation. During the period of reforms, your faction's morale will decrease by up to 200% (depending on difficulty) while skillresearch increases by 1000%. The more native cities your faction has, the longer the unrest will last. Prepare well, before you decide to reform society!

Detailed Features
A more detailed list of what this mod brings to the table can be found here .

A list of new upgrades can be found here .

A list of policies can be found here .

Acknowledgements

Thanks to CA_Putt for letting me use his image files from the Hegemony 500 mod and giving feedback to the beta version of this mod!

Thanks to Fristi61 for letting me use his image files from the Latium mod and being always helpful with modding stuff!

Compatibility
Currently compatible with most mods that add new maps / factiongroups.
  • compatible with Iberia Sandbox
  • compatible with Classical World
  • compatible with Alternate Start Dates
  • compatible with More Faction Groups
  • compatible with More Playable Invaders
  • compatible with Kingdom of Macedon, no compatibility patch needed. BUT you'll need to slightly modify the config file as discussed in this thread.
  • not yet compatible with Latium

This mod also includes some of my other mods:
  • Improved Razing
  • Militia Stance
Popular Discussions View All (7)
40
Oct 6, 2022 @ 1:36pm
Feedback-Thread
Canute VII
3
Jun 9, 2022 @ 1:06am
Policies
Canute VII
0
Oct 23, 2022 @ 12:57pm
[Legacy] Compatibilty patches for Iberia Sandbox, Classical World, Alternate Start Dates
Canute VII
144 Comments
Canute VII  [author] Mar 1 @ 10:20am 
Hey, I guess this happened when you tried to open the council of elders task, right? Somehow in your game a global variable has not been assigned a value (yet). There's routine that runs every week to assign a value so if you just wait a few in-game days until it has run, everything should be fine again.
some moron Feb 28 @ 12:19pm 
crashes
Hegemony III 3.3.5 rev.43872 x64
DLC/TheEagleKing is active
Loading game: Resources/Scenarios/Aiakides/aiakides.xml
[string "Resources\Scripts\GlobalFunctionsPostLoadIn..."]:13: attempt to compare nil with number
Stack trace:
[string "Resources\Scripts\GlobalFunctionsPostLoadIn..."]:13
[string "Governance.CouncilOfElders1.Subtask1"]:1
Canute VII  [author] Oct 9, 2023 @ 11:59am 
Hey, if you mean to close the talkinghead messagebox, then try to open the console (using F2) and enter "closescriptwindows()" + ENTER.
NylQwill Oct 8, 2023 @ 7:43am 
Clicked on the governance quest asking about what it does. My administrator refuses to close upon clicking check mark and the Admin is now locked to the message and events, such as; going to an independent native city the quest window does not proc.

Is there a command that forces the admin window to close?
dujxjxd4176 Sep 10, 2023 @ 3:29pm 
Ah thanks.
Canute VII  [author] Sep 10, 2023 @ 7:49am 
@dujxjxd4176 - I made a few small changes and it should work now without The Eagle King DLC
Canute VII  [author] Sep 9, 2023 @ 5:34am 
Ah, good hint. Ps: there's a sale right now at wingamestore if you want to grab it
dujxjxd4176 Sep 9, 2023 @ 5:25am 
Nope no dlc installed
Canute VII  [author] Sep 9, 2023 @ 4:34am 
Oh thx, I will check later today. Just a first question: do you happen to have the Eagle King DLC installed (because sicilian faction group is DLC)?
dujxjxd4176 Sep 9, 2023 @ 1:14am 
Umm, there is a error when I run this mod in base game. The game fails to launch and say error caught while parsing entity file at skill tree_ society .xnt. Error trying to merge entity. class ( fraction group, type Sicilian )