Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Total Conquest 2.0
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Feature: Campaign, Map
File Size
Posted
Updated
7.072 GB
Dec 3, 2021 @ 4:49am
Dec 29, 2021 @ 9:27am
26 Change Notes ( view )

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Total Conquest 2.0

Description
ATTENTION

ATTENTION! SWITCH OFF LOGGING IF YOU HAVE IT ENABLED! A bug was discovered which causes crashes when logging is enabled. Only turn logging on if you get a repeatable crash again!

Mod will work in ENGLISH ONLY! In other languages you're bound to get a start up crash.

This mod is in beta. Please report any bugs and problems in the discussion.

If you'd rather play older version (which has less crashes) please download it here:
TC 2.01[drive.google.com]

You can read about the major features HERE[docs.google.com]
Discord Link![discord.com]



We are back and better than ever! After a long delay, Total Conquest returns with a vengeance. Experience Rome Total War like never before: with brand new mechanics, factions and features which Total War games had not seen in the past.

TC utilises the engine's various new features: from lifted faction limits, through combined gameplay features of Rome's original expansions, to heavily scripted events.





Total Conquest features 51 factions on its campaign map. Spartans, Athenians, Ptolemaic Kingdom, Brennus' Horde and various others have joined the fray.

In addition to vanilla factions, there are nine new playable factions. Others will be made playable as time goes on and their roasters are fleshed out! At the moment, many are copies of existing factions, but we want to provide a unique experience to many of these. Sadly, we didn't have the time to do everything... yet!

In addition, some factions can only appear if specific conditions had been met. It's all for you to find out!





The mod makes use of various features from the game's original expansions. On top of that, completely new mechanics had been built, utilising expanded scripting functionality Feral has built into the latest patch. Total Conquest has completely custom scripts allowing us to depict things like Roman Civil War, Senate system, Garrison spawning, Recent Conquest penalties, Civilisation Mechanic, Area of Recruitment system and many others.

As time goes on, new mechanics will be added, and existing ones improved. Total Conquest is here to stay!





Rome was not built in a day, and nor will your new Empire! TC has increased costs and build times for buildings, meaning you'll have to think carefully about what choices you make. No longer will your settlements sit idly because everything has been built already. Ability of a settlement to reach a higher level depends on its Civilisation Status, which grows slowly over time. Different factions have different growth rates, meaning Barbarians are far less likely to achieve sprawling cities in the same time frame as the Romans or Greeks.

Razing and enslaving a settlement will now hinder its ability to grow for many turns, meaning mindless extermination will cost you in the long run. When a settlement is captured, if it's not considered a core of your nation, you'll receive severe economic and public order penalties for a number of turns - until the situation stabilises. You can always go in heavy handed and establish brutal oppression of the local populace, but that will cost you - both in coin, and in flight of the people who live there. You're also only able to recruit your faction's troops in core settlements - otherwise you'll have to rely on local levies, meaning you armies will need to march out on campaigns, and eventually return to their homelands to resupply.


New units for both new and existing factions supplement an already rich roster. These units have been carefully balanced in mind with existing vanilla troops. Recruit local levies of various cultures, discover a new Roman military reform and find new ways to play!


Special thanks to:
  • My amazing wife Liia for being really supportive of my hobby, even though it takes up so much of my time :)
  • Feral for making all this possible and putting up with our whining
  • Ahowl and Makanyane for their work on MM and modding research
  • wilddog for his work on IWTE and short but funny remarks
  • Agugus, Pinarius, Lusted, KLA, Algaman, Milner and Ferresfor for their awesome unit models
  • KurdishNomad, Ardwin22, Swagger, Aradan and all the others not named here for their Remastered modding research
  • Melkor for contributing his awesome and refreshing ideas
  • Lanjane for running the RTW Modding Community discord, which is a great resource
  • Warlock Engineer, Senor Kuchen and Engel for their contribution to TC
  • Main theme: Legionnaire" by Scott Buckley

Popular Discussions View All (16)
95
May 3 @ 6:57am
Current Issues and bug reports
Komisarek
45
Apr 29 @ 11:17am
Feedback and ideas
Komisarek
4
Apr 29 @ 11:12am
Recruitment and Building Development
Romi
579 Comments
Claymore Frost Jun 7 @ 3:45pm 
I'm playing Barcid and the Senate don't stop changing my mission within 3 turns. This mod looks great otherwise.
FlashField May 30 @ 3:33am 
HI - what difficulty is this balanced for? Thank you
Pasheda May 8 @ 3:40am 
3 year old abandoned mod what do you expect?
Summer Storm May 5 @ 3:01am 
i played a campaign with Barcids , at first everything was good but later i realized that rome and others important factions didnt do anything at all, so it became so easy and I lost interest. hard/hard difficulty was set.
Kulpy May 3 @ 9:42pm 
Is the ridiculous campaign AI intentional? I'm playing Rome, and I've barely conquered sicily before turn 150, and while I might not be the most skilled player, I would argue it'd possibly due to the fact that Gaul, Venetii, Germania, Dacia, Macedon, All 4 Carthaginian factions, Greek City States, Massilia and a few more factions that have since been eliminated entirely, are all sending a stupid amount of armies at me every single turn.

It's comical how often full 20-unit armies are sent at me, typically two or three at once. It's also comical how often random factions who've hardly interacted with me will suddenly declare war with their own three-piece-set of 20-unit armies. I don't mean to list grievances or try to trash anything you've done, it's just incredibly puzzling. Is this AI behavior intentional?
Hak May 3 @ 10:18am 
I cant start the game with the mod , any ideas? Am i missing something?
jwfbrough Apr 27 @ 6:03am 
Is there a steam number like STEAMMOD then the number?
Chicken Permission Apr 24 @ 11:43am 
Is there a way to have 4 turn a year? Also with characters aging correctly?
Atreus Apr 11 @ 1:36pm 
@Komisarek
When will the unity tool release :sob:
༼乡THUNDER༼乡 Apr 5 @ 8:45am 
ATTENTION! SWITCH OFF LOGGING IF YOU HAVE IT ENABLED!

how do you do that??