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Feedback / thoughts:
- Marian reform automatically retrains every unit, free of charge. While I found the original reform annoying when you can't retrain old units at all, this was a bit too convenient for me. There's also a bug in this as certain hastati units went from ~60 manpower to 0-1 manpower after the reform, they could still be retrained, and move on the map as long as there was a unit with atleast 1 manpower in the army.
- It seems like the AI aren't aware at all of the trading nodes on the map.
- Early game you are tasked with sending a diplomat to ? faction after weakening them enough, to make them your vassal. But there was never an option for this in the diplomacy overview.
...
- AI seems to break. Chartage made no units for atleast 10 turns and didn't make any movements as I landed and laid siege on them, even when they had other troops nearby. Macedon froze with 2 stacks of units outside my town for 9 turns after I made a ceasefire and alliance with them, while their neighbours are taking their towns.
- The "extra garrison" after 1 turn under siege for AI removed about 6 decent units in chartage, and replaced them with 2 bad garrison units.
- Values for merchants seems to be the same when overall costs and income are increased. Makes merchants even less worth to spend time on, for those who actually spend time on that.
- Values to gain traits "Poor trader/farmer" should be tweaked, it is hard to avoid getting these traits in vanilla(imo poor design), but with increased build times you pretty much can't avoid these traits even if you build/upgrade marked/farm asap.
I wanted to ask you. Will your Total Conquest 2.0 mod be adapted and translated into russian language?!
Your favourite noob