Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Total Conquest 2.0
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Feature: Campaign, Map
File Size
Posted
Updated
7.072 GB
Dec 3, 2021 @ 4:49am
Dec 29, 2021 @ 9:27am
26 Change Notes ( view )

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Total Conquest 2.0

Description
ATTENTION

ATTENTION! SWITCH OFF LOGGING IF YOU HAVE IT ENABLED! A bug was discovered which causes crashes when logging is enabled. Only turn logging on if you get a repeatable crash again!

Mod will work in ENGLISH ONLY! In other languages you're bound to get a start up crash.

This mod is in beta. Please report any bugs and problems in the discussion.

If you'd rather play older version (which has less crashes) please download it here:
TC 2.01[drive.google.com]

You can read about the major features HERE[docs.google.com]
Discord Link![discord.com]



We are back and better than ever! After a long delay, Total Conquest returns with a vengeance. Experience Rome Total War like never before: with brand new mechanics, factions and features which Total War games had not seen in the past.

TC utilises the engine's various new features: from lifted faction limits, through combined gameplay features of Rome's original expansions, to heavily scripted events.





Total Conquest features 51 factions on its campaign map. Spartans, Athenians, Ptolemaic Kingdom, Brennus' Horde and various others have joined the fray.

In addition to vanilla factions, there are nine new playable factions. Others will be made playable as time goes on and their roasters are fleshed out! At the moment, many are copies of existing factions, but we want to provide a unique experience to many of these. Sadly, we didn't have the time to do everything... yet!

In addition, some factions can only appear if specific conditions had been met. It's all for you to find out!





The mod makes use of various features from the game's original expansions. On top of that, completely new mechanics had been built, utilising expanded scripting functionality Feral has built into the latest patch. Total Conquest has completely custom scripts allowing us to depict things like Roman Civil War, Senate system, Garrison spawning, Recent Conquest penalties, Civilisation Mechanic, Area of Recruitment system and many others.

As time goes on, new mechanics will be added, and existing ones improved. Total Conquest is here to stay!





Rome was not built in a day, and nor will your new Empire! TC has increased costs and build times for buildings, meaning you'll have to think carefully about what choices you make. No longer will your settlements sit idly because everything has been built already. Ability of a settlement to reach a higher level depends on its Civilisation Status, which grows slowly over time. Different factions have different growth rates, meaning Barbarians are far less likely to achieve sprawling cities in the same time frame as the Romans or Greeks.

Razing and enslaving a settlement will now hinder its ability to grow for many turns, meaning mindless extermination will cost you in the long run. When a settlement is captured, if it's not considered a core of your nation, you'll receive severe economic and public order penalties for a number of turns - until the situation stabilises. You can always go in heavy handed and establish brutal oppression of the local populace, but that will cost you - both in coin, and in flight of the people who live there. You're also only able to recruit your faction's troops in core settlements - otherwise you'll have to rely on local levies, meaning you armies will need to march out on campaigns, and eventually return to their homelands to resupply.


New units for both new and existing factions supplement an already rich roster. These units have been carefully balanced in mind with existing vanilla troops. Recruit local levies of various cultures, discover a new Roman military reform and find new ways to play!


Special thanks to:
  • My amazing wife Liia for being really supportive of my hobby, even though it takes up so much of my time :)
  • Feral for making all this possible and putting up with our whining
  • Ahowl and Makanyane for their work on MM and modding research
  • wilddog for his work on IWTE and short but funny remarks
  • Agugus, Pinarius, Lusted, KLA, Algaman, Milner and Ferresfor for their awesome unit models
  • KurdishNomad, Ardwin22, Swagger, Aradan and all the others not named here for their Remastered modding research
  • Melkor for contributing his awesome and refreshing ideas
  • Lanjane for running the RTW Modding Community discord, which is a great resource
  • Warlock Engineer, Senor Kuchen and Engel for their contribution to TC
  • Main theme: Legionnaire" by Scott Buckley

Popular Discussions View All (18)
100
Sep 18, 2024 @ 10:11am
Current Issues and bug reports
Komisarek
57
Jul 2, 2025 @ 1:52pm
Feedback and ideas
Komisarek
4
Apr 29, 2024 @ 11:12am
Recruitment and Building Development
Romi
640 Comments
Metallaro Jan 10 @ 7:29am 
Hi team,

Thank you for your hard work mod looks fantastic,
I have question don’t know if is a bug, playing as Rome, have a senate mission to obtain surrender of Epirus, when I send diplomat there’s no obtain surrender in dialogue, is this normal?
Forofont Dec 11, 2025 @ 2:55am 
Подскажите пожалуйста этот мод поддерживает Русский язык ?
Can you say please is this mode work in Russian language ?
Tsmaa Dec 10, 2025 @ 10:21pm 
Can we not have a mechanic that spawns in 1,000 random troops in a settlement that has been under siege for several turns? Ai cheats enough on the very hard difficulty, i don't like the fact i also get punched in the face by a random full strength army from a settlement that had only a handful of troops before hand.

Biggest thing i hated about the LotR mod of Medieval II.
Eyddun Dec 4, 2025 @ 12:18pm 
Wait till Biggus Dickus hears of this!
www.alex-hasi Dec 2, 2025 @ 11:27am 
So I just started this Mod and played a Campaign with the Germans. How come all Gallic Factions in the west part of Europe have eastern culture buildings? How come that the Civilization Slot is (very often at least) Roman for them? And how come that Local Recruitment doesn't work for most settlements?
GEGEJAMES Nov 13, 2025 @ 8:51am 
A good mod, but abandoned as is so often the case... too much time, too many hours spent, too much work
somecrazyguy Oct 28, 2025 @ 11:25pm 
The google document is gone? Does anyone have it? I love the mod, just want some more info
SDW1000 Oct 25, 2025 @ 5:49pm 
I guess your wife told you she'd divorce you if you didn't stop with this mod....lol
Fridericus Oct 3, 2025 @ 5:26pm 
Just started this mod! I have D 3000 in the bank and can not retrain even a peasant. All is blacked out. Every unit and building - can someone please tell me what is wrong?
wizzam Sep 21, 2025 @ 11:18am 
@Komisarek - I would like to help revive this mod - can we?