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This mod is ridiculous.
That's a fun history lesson but it doesn't make for compelling gameplay. There was a reason why base game rome made compromises for better faction balance versus pure historical representation. I already know the strategy you have to do to deal with them, it isn't fun and I prefer to have access to units more akin to the base game Romans who are able to at least match 1:1 to their enemies.
Roman units also didn't shatter in three seconds from contact with the enemy either and armies had to be supplied and have access to food and water, none of which is modeled either.
The Greeks were the strongest until they faced the Romans and not the Persians, who raced against them in hordes. No, the Romans had disciplined, individually manoeuvrable units, which in turn were divided into smaller units.
Set them up in a front line and retreat slowly and in such a way that you tear gaps in their ranks, try to cause casualties with skirmishers and archers and create unrest among the enemy troops. This won't force them to flee, of course, but it will make them disobey orders (the number of stars your general has also affects how well they obey orders).
Use the slow motion function. Your early troops will not last long in close combat. Find weak spots in the ranks (weaker units), rough them up with ranged combat, go into close combat, flank them with your cavalry and put them to flight. Do this 3 times as quickly as possible. 1 Fleeing units do not decide a battle.
Roman units are completely shattered by hoplites and cannot match them beyond just mass dogpiling on them one by one and abusing dumb ai by making them chase cav and skirmish units. Hopites are basically moving ww1 tanks who can turn on a dime to annihilate whatever poor unit is in front of them, do not rout, and do not care about morale shocks. Every battle against Greek factions is a complete slog of you having to methodically separate each unit to get a 3v1 advantage to morale shock them one by one.
I understand Rome was pretty busted in vanilla and some corrections needed to be made but this is just way too far in the other direction. Please look over the unit balancing and stats. I do not want to wait 50 plus turns playing with complete garbage to fire events to get the better units.