安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
For the flaping motion ,you can try 2 sensors : no need of timer block and u can have fast moves with the sensor range
when detect subgrid : reverse hinge in the 2 sensors
switch off 1 of the 2 to break the loop
=)
Example here :
https://steamcommunity.com/sharedfiles/filedetails/?id=2540430728
i hope that will help you , best regards
*tries to subscribe*
*realizes this Ornithopter needs 6 DLC's*
It does cause some Clang Torque so I'll leave the default blueprint for now till I test it some more
but if anyone wants to try it, like Stormlands said change Hinge Group A to 50rpm