RimWorld

RimWorld

306 ratings
Brrrt
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.714 MB
Nov 15, 2021 @ 1:03am
Apr 13, 2024 @ 6:06am
10 Change Notes ( view )

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Brrrt

Description
Adds the GAU-8 Avenger as a turret, the infamous weapon used by the A-10 Warthog. Somehow we took it off the Warthog and mounted it. It goes BRRRT.
Also, there's an incendiary version.

(weapon name will differ if not using a realistic weapon names mod)

to do: see if it's possible to improve the sound (unlikely)


If you are using XML Extensions, some settings can be changed in the mod menu. Right now these are: refuel options, turret size, power usage, and set whether it can be used as point-defense (only if VFE Ancients is enabled). See screenshot.

If you want a mini BRRRT, fellow Mr Streamer fan d0n41dth3gr34t made a 'handheld' version here with permission to use my assets.

If you want a super cool retexture that's way better than mine, check out AOBA's Brrrt Retexture here. It also does some size changes and rebalancing.

MZM_GOW has graciously made a Chinese translation here.

[ko-fi.com]
Popular Discussions View All (4)
6
May 20, 2022 @ 8:26am
CE?
WW2Wonder
2
Sep 23, 2022 @ 9:46pm
Refueling/Rearming Bug
p20 hammerpoints
2
Nov 21, 2021 @ 9:23am
suggestion: New ammo type
bobcool0
154 Comments
^Magik Spud^ May 9 @ 10:06pm 
Now that you mention that- the Mortar also not working for me, but the sniper turret still work.
Holgast  [author] May 9 @ 7:53pm 
as with the last time this was reported, I have just tested again and found no issues (there shouldn't be any, it just uses the vanilla turret code). there must be another mod interfering with it
^Magik Spud^ May 9 @ 6:52pm 
Yes, I just tested disable XML from mod list and the GUN still won't move at all. You know how turret turns their head around randomly, this one stuck in one position the way it was build. I turn on dev and spawn an enemy pawn to test and that pawn walk right pass - no action between the GUN and enemy pawn.
Holgast  [author] May 9 @ 4:28pm 
people have been reporting problems with xml extensions lately. could you try it without? it's not compulsory
^Magik Spud^ May 9 @ 5:02am 
Hello, sorry about my grammar.
I subscribed to this mod and build the GUN and also have XML installed, and position it above the way above the BrrtGun in mod list.
The gun won't move, won't shoot, nothing at all. I have in total a bit over 16k energy to spend which should be enough for the GUN.

Can someone or mod Author help please?

Exception ticking BrrtTurretFlam326179 (at (97, 0, 100)): System.MissingFieldException: Field 'RimWorld.DesignationCategoryDefOf.Security' not found.
[Ref A8563B9F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Above is a copy from the Debug log. ^ Thank you.
Holgast  [author] Mar 8 @ 4:33pm 
that's weird, but it's just coded like a normal turret so it could just be a weird quirk with the ridiculous number of bullets it fires
gmalezon Mar 8 @ 1:05pm 
Sometimes this turret aims and shoots at 2 different points, one being the enemy in the front and the other being a tile behind the turret (vanilla, no CE). Is it a common issue? No red messages show up when it does that.
Harambe Almighty Sep 18, 2024 @ 7:13am 
is this ce compatible?
Aerosalvo Sep 2, 2024 @ 10:28am 
Does this shoot down mortars? :steamhappy:
rad_hazard_c Aug 8, 2024 @ 6:04pm 
Nevermind bud. It was literally as easy as adding <li>1.5</li> to the supported versions under the Retextured mod. But thank you and have a fantastic day.