RimWorld

RimWorld

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Romance On The Rim
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.609 MB
Nov 14, 2021 @ 2:24am
Apr 17 @ 5:08pm
68 Change Notes ( view )

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Romance On The Rim

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Romance On The Rim
I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup. The goal of this mod is to make vanilla romance more lively and flavorful. It adds a new "Romance" need and several romantic interactions, thoughts, and precepts.

Features
1. New need: Romance:
Pawns who have lovers will feel good or bad based on its level; they can get it through (automatic) romantic interactions.

2. New "interactions"
When their romance need level is low, colonists will spend some time doing these kinds of romantic activities:
  • Kiss.
  • Pillow talk, lovers will stay in their bed for a while chit-chatting.
  • Get joy together; they will use the same form of recreation. It's nice to see them playing poker or billiards together, right? This also support modded joy activities,
  • (Royalty) Play an instrument for their lover.
  • Skygaze together.
  • Argument and quarrel. (Feb 2024)
  • Shared reading. (Apr 2024)
  • Read together. (Oct 2024)
  • Snowball fight. (Dec 2024)
If you really like or hate one of them, you can adjust their happening weights in mod settings. Set it to 0 will completely disable that kind of interaction.

3. New Thoughts:
  • Longing: after lovers separate (not on the same map) for a while, this concern will aggravate then alleviate over time.
  • Reunion: if they separate for a while and meet again
  • Estranged: if they separate for a long time. It will decrease their social opinion over time.
  • Worry & Recovered: when one's lover is sick.
  • Resurrected

4. Precepts (Ideology):
This mod adds four precepts that allow you to take more control over romance in your colony: Cheating, Romance attempt, Breakup, and Marriage proposal. Generally, there're four options: Arranged (those four kinds of interactions will not triggered naturally, you can only execute it manually with right click (Edited: they're moved to Social Card in 1.4 now). Forbidden (simply set its prob to 0), Discouraged (halve its chance), and Encouraged (double its chance).
What's your view of love? Would you like nobody in your colony will marry or breakup? An Utopia where no one will cheat others?

5. Wedding Ritual (Jan 2024):
Immersive wedding day using ritual system in Ideology. Tailor every detail to your preference, choosing the ideal time and location for your ceremony. Assign roles, including the officiant, bridesmaids, groomsmen, parents of the couple, flower girls, and ring bearers. It also offers options for group or slaves' marriages.

6. Quests (Feb 2024):
Romantic-story elements (I hope so) using quest system.
  • Diplomatic Marriage
  • Diplomatic Marriage - Away
  • Orphan Lover
  • Bond of Freedom (Ideology)
  • Crush & Secret Admirer (Biotech)
  • Adoption Chance
  • Kidney Trader
  • A Heart's Return
  • From the Ashes
You can request and offer diplomatic marriage through comms console.
Have fun exploring them in game. Feedback are more than welcome.

7. Misc:
  • Lovers will try to have the same daily routine, when their lover is going to the bed, they will try to do so.
  • You can manually start a marriage for couples at the marriage spot, without waiting for the annoying RNG. Left click the marriage spot and initiate one using that gizmo.
  • You can see how long two pawns have been in relationship and their anniversary date in social tab.

Known issue:
Pawns involved in romantic interactions cannot be selected in the Ritual dialog. This limitation is deeply rooted in the current implementation, and unfortunately, I have not been able to find an elegant solution to address it. You can draft to force canceling their interactions before the ritual. I apologize for any inconvenience this may cause.

FAQs:
1. Is it safe to add or remove to an ongoing save?
A: I think it's fine to add it, but removing this mod would be risky. Backup your save before doing that.

2. Can I disable some features I don't want in this mod?
A: Yes, in mod settings you can disable need & interactions, thoughts or quests.

3. Why my colonists don't do romantic interactions automatically?
A: I've spent a lot of time on the AI, making it "smarter" but it is still fragile. Here is something you can check:
  • Are the map safe? Are they close enough?
  • Your pawns having romance need? Is the level low?
  • Your pawns status, are they hungry, or sick, or doing emergency/forced job? What about their timetable setting, is it Work? (They won't do that in assigned work time).

4. Is it compatible with other romance mod, like Rational Romance, Psychology or Vanilla Social Expanded?
A: I don't use them personally. From the comment section, they're fine. If you encounter any compatible issues, submit it in the bug report and I will try to fix them.

5. What about Way Better Romance?
If you checked out the "Way Better Romance" mod page, there are built-in patches available, ensuring seamless integration with this mod. A huge shoutout to the mod's creator, @divineDerivative, for their exceptional work. If you're in search of a more serious and realistic experience, that high-quality mod is definitely worth a try.
As for this mod, our focus isn't on creating a serious tone – and that's a deliberate choice. Instead, we're trying to craft moments that are funny, emotionally resonant, and dramatically engaging.

Credits:
Preview generated by OpenAI's DALL·E.

Modding is my hobby, I don't need any donation for this. If you like my mod, just rate it to support me.
Popular Discussions View All (5)
143
May 2 @ 1:07am
PINNED: Bug report!
telardo
73
May 6 @ 5:54pm
PINNED: Any suggestion or feature request?
telardo
1
1
Nov 21, 2021 @ 7:17pm
PINNED: Compatibility Guide (For modder)
telardo
636 Comments
alexajo May 14 @ 4:57pm 
Does anyone know what affects the amount of goodwill you receive for each colonist when offering a diplomatic marriage?
BerserkOlaf May 14 @ 2:34pm 
Nevermind, you can do that. Original assignment is messed up, but I hadn't noticed you can just manually reorder people and then it works.
BerserkOlaf May 14 @ 2:27pm 
Unless I am missing something, it looks like the moral guide can't have a wedding ceremony. They are auto-assigned to be the officiant, they can't be bride/groom and I think this messes up the assigned roles below, too (the groom took the bride's space etc). Maybe the leader could be selected as an officiant too?
stellar_kitty May 9 @ 12:37pm 
I still get affairs, are you planning on checking that? Can I help in any way?
Voltaire Apr 23 @ 9:51am 
Same issue as another commenter noted, sometimes pawns will attempt to do a joint activity and end up idling for hours at a time, if interrupted via drafting and undrafting they may then begin "wandering" even when other activities are available
有地绫YouzHook Apr 21 @ 12:59pm 
神,无需多言
telardo  [author] Apr 20 @ 3:12pm 
@Harmonea Check out preview pic 3. You can try it outdoors first to see how it works.
Harmonea Apr 20 @ 3:05pm 
I receive the message "Error in positions searching when starting wedding ceremony."

Could the mod description please include some detail on what sort of requirements there are for the wedding ceremony? It seems like an adorable idea and I'd love to see it in action, but it seems like my ideology hall that seats 20 doesn't make the cut. I'm up for expanding! But it would be helpful to know what it's looking for, so I don't go wide when it wants tall or something.
Tae Apr 19 @ 1:42pm 
I have an idea for a mod if you or anyone else is interested.. this mod, but for friendships. Basically have it so pawns hang out as friends sometimes. It would be cool :D
Oldman Apr 19 @ 8:00am 
Very cute mod, but some conflict with other mods I have makes my pawns just stand around for hours and hours, crippling my colony.