RimWorld

RimWorld

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Romance On The Rim
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
9.754 MB
Nov 14, 2021 @ 2:24am
Sep 24 @ 12:12pm
75 Change Notes ( view )

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Romance On The Rim

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Romance On The Rim
I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup. The goal of this mod is to make vanilla romance more lively and flavorful. It adds a new "Romance" need and several romantic interactions, thoughts, and precepts.

Features
1. New need: Romance:
Pawns who have lovers will feel good or bad based on its level; they can get it through (automatic) romantic interactions.

2. New "interactions"
When their romance need level is low, colonists will spend some time doing these kinds of romantic activities:
  • Kiss.
  • Pillow talk, lovers will stay in their bed for a while chit-chatting.
  • Get joy together; they will use the same form of recreation. It's nice to see them playing poker or billiards together, right? This also support modded joy activities,
  • (Royalty) Play an instrument for their lover.
  • Skygaze together.
  • Argument and quarrel. (Feb 2024)
  • Shared reading. (Apr 2024)
  • Read together. (Oct 2024)
  • Snowball fight. (Dec 2024)
If you really like or hate one of them, you can adjust their happening weights in mod settings. Set it to 0 will completely disable that kind of interaction.

3. New Thoughts:
  • Longing: after lovers separate (not on the same map) for a while, this concern will aggravate then alleviate over time.
  • Reunion: if they separate for a while and meet again
  • Estranged: if they separate for a long time. It will decrease their social opinion over time.
  • Worry & Recovered: when one's lover is sick.
  • Resurrected

4. Precepts (Ideology):
This mod adds four precepts that allow you to take more control over romance in your colony: Cheating, Romance attempt, Breakup, and Marriage proposal. Generally, there're four options: Arranged (those four kinds of interactions will not triggered naturally, you can only execute it manually with right click (Edited: they're moved to Social Card in 1.4 now). Forbidden (simply set its prob to 0), Discouraged (halve its chance), and Encouraged (double its chance).
What's your view of love? Would you like nobody in your colony will marry or breakup? An Utopia where no one will cheat others?

5. Wedding Ritual (Jan 2024):
Immersive wedding day using ritual system in Ideology. Tailor every detail to your preference, choosing the ideal time and location for your ceremony. Assign roles, including the officiant, bridesmaids, groomsmen, parents of the couple, flower girls, and ring bearers. It also offers options for group or slaves' marriages.

6. Quests (Feb 2024):
Romantic-story elements (I hope so) using quest system.
  • Diplomatic Marriage
  • Diplomatic Marriage - Away
  • Orphan Lover
  • Bond of Freedom (Ideology)
  • Crush & Secret Admirer (Biotech)
  • Adoption Chance
  • Kidney Trader
  • A Heart's Return
  • From the Ashes
You can request and offer diplomatic marriage through comms console.
Have fun exploring them in game. Feedback are more than welcome.

7. Misc:
  • Lovers will try to have the same daily routine, when their lover is going to the bed, they will try to do so.
  • You can manually start a marriage for couples at the marriage spot, without waiting for the annoying RNG. Left click the marriage spot and initiate one using that gizmo.
  • You can see how long two pawns have been in relationship and their anniversary date in social tab.

Known issue:
Pawns involved in romantic interactions cannot be selected in the Ritual dialog. This limitation is deeply rooted in the current implementation, and unfortunately, I have not been able to find an elegant solution to address it. You can draft to force canceling their interactions before the ritual. I apologize for any inconvenience this may cause.

FAQs:
1. Is it safe to add or remove to an ongoing save?
A: I think it's fine to add it, but removing this mod would be risky. Backup your save before doing that.

2. Can I disable some features I don't want in this mod?
A: Yes, in mod settings you can disable need & interactions, thoughts or quests.

3. Why my colonists don't do romantic interactions automatically?
A: I've spent a lot of time on the AI, making it "smarter" but it is still fragile. Here is something you can check:
  • Are the map safe? Are they close enough?
  • Your pawns having romance need? Is the level low?
  • Your pawns status, are they hungry, or sick, or doing emergency/forced job? What about their timetable setting, is it Work? (They won't do that in assigned work time).

4. Is it compatible with other romance mod, like Rational Romance, Psychology or Vanilla Social Expanded?
A: I don't use them personally. From the comment section, they're fine. If you encounter any compatible issues, submit it in the bug report and I will try to fix them.

5. What about Way Better Romance?
If you checked out the "Way Better Romance" mod page, there are built-in patches available, ensuring seamless integration with this mod. A huge shoutout to the mod's creator, @divineDerivative, for their exceptional work. If you're in search of a more serious and realistic experience, that high-quality mod is definitely worth a try.
As for this mod, our focus isn't on creating a serious tone – and that's a deliberate choice. Instead, we're trying to craft moments that are funny, emotionally resonant, and dramatically engaging.

Credits:
Preview generated by OpenAI's DALL·E.

Modding is my hobby, I don't need any donation for this. If you like my mod, just rate it to support me.
Popular Discussions View All (8)
185
Dec 10 @ 1:05am
PINNED: Bug report!
telardo
87
Nov 24 @ 11:15pm
PINNED: Any suggestion or feature request?
telardo
1
1
Nov 21, 2021 @ 7:17pm
PINNED: Compatibility Guide (For modder)
telardo
842 Comments
silverskene 8 hours ago 
Is this an abandoned mod?
There are bugs that have haven't been squashed in 4 years!
Sil Dec 9 @ 1:15am 
Does this mod have a bug related to loading a save during a wedding?
Nata Dec 8 @ 8:26pm 
Thank you two for the advices. None of the roles I could fill were bugged (didn't have the parents of the pawns, so can't say for sure for them). But like @HumanSimulation said, that whole wedding ceremony needs so much freaking space.
After testing it, it turns out the more people you invite the more space you'll need. Unlike some dance party where they are fine with basically rubbing against each other.

So my small "chapel" with a space of 10x11 in size wasn't big enough to house all the guests for the event (had a little bit less actual space since I added decorations and a piano for immersion...not quite an organ but). What I basically did is removing some guests from the list so the wedding happened in a smaller circle
HumanSimulation Dec 5 @ 2:31pm 
@Nata I was having the same issue! I gave the space a 9x4 clearance below the marriage space and it started to work! Will have to play around with it in the future but it seems that there needs to be a large amount of clearance for the bride to get ready- bride cannot be in a separate space either it appears
soviet_pingu Dec 3 @ 10:53am 
@Nata you can try to remove some role, i don't remember what role is bugged,but that works form me
Nata Dec 1 @ 9:13pm 
I love this mod, it's a nice little slice of life addition for my pawns. Though I am at a loss here, I try to start a wedding ceremony but when I pick the participants and confirm the ceremony "Error in positions searching when starting wedding ceremony." pops up in the top left

I build a whole "church" for the wedding. So there is enough space left and right and everywhere. What could cause this issue?
Bramblefire Nov 28 @ 2:32pm 
You say this doesn't have a serious tone, but I personally feel like this is serious in a good way. (I tried out the intimacy mod and did not enjoy it. It felt like a good idea that was poorly executed.) This paired with way better romance is perfect. This mod makes the relationships feel real rather than just a title.
VitaKaninen Nov 26 @ 12:08pm 
I just got the Orphaned Lovers quest, and the "lovers" are each 11 years old, and want to sleep together.

Is this normal? 11 years old seems a bit young for lovers.
https://imgur.com/a/4sdQJ2d
MianReplicate Nov 26 @ 9:00am 
@Vagineer1

Technically they work together without my mod. The only reason why I believe the Intimacy dev marked them incompatible was because the romantic actions in this mod never increased the intimacy needs.
Vagineer1 Nov 26 @ 7:28am 
That's great to know. To be honest I didn't even know this was incompatible until the guy below my original comment mentioned it. But still, thanks for doing this, I greatly appreciate it.