X4: Foundations

X4: Foundations

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Mining, Gas Collector and Raw Scrap Converter Stations
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83.874 MB
Nov 13, 2021 @ 10:15am
May 11, 2024 @ 12:04pm
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Mining, Gas Collector and Raw Scrap Converter Stations

Description
This mod adds mining stations for ore, silicon, ice and nividium, collector stations for methane, helium and hydrogen as well as converter stations for raw scrap.
Energy cells are needed to mine the minerals, gases and raw scrap, with one energy cell producing one mineral, gas or scrap.
To meet the high demand for energy cells, two modules for energy cell production are also offered.

The AI does not build these stations.
They are available as blueprints from the factions and can be built anywhere like normal stations / station modules. Therefore, they do not need resource deposits, asteroid fields, gas clouds or similar.

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This mod needs only the Cradle of Humanity DlC.
Those who do not own this DlCs should use the "vanilla" Version: Mineral Mining and Gas Collector Stations (no DlCs)

The mod supports the other DlCs. I set an optional dependency. So it is possible to buy the blueprints at the split and avarice factions and from the boron.
If you do not own the other DlCs, you will get errors in your debug log, if you have activated it. But there should be no problems while gaming.

Optionally the SirNukes Mod Support API Mod is required, more details below at "Research and Cheat Options":
https://steamcommunity.com/workshop/filedetails/?id=2042901274

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Those who use the Star Wars Interworlds mod, v0.70 and higher, please use following version instead:
https://steamcommunity.com/sharedfiles/filedetails/?id=3429328469

Note: This is still a beta version. So far everything should work, but unfortunately I didn't have enough time to test everything in every situation.

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Mining Stations

There are large mining stations, which use a minimalised model of the headquarters with three different asteroids. They can be bought as blueprints from all races.
Currently the production cycle is 12 minutes, with up to 120k nividium, 600k ice and 2 mio ore or silicon produced per hour.
In addition, small mining stations are offered by the community of planets and by the Terrans. These stations are cheaper, require a fortieth of the energy for production, but also produce only a fortieth: 3k nividium, 15k ice and 50k ore or silicon per hour

Gas Collector Stations

The Gas Collector Stations are available in normal and small versions from the Terrans and from the other races.
They produce up to 125k helium, 200k methane and 75k hydrogen per hour, the small stations also a tenth each.

Raw Scrap Converter Stations.

These stations exploit old shipwrecks and convert the raw scrap into general purpose scrap. They produce up to 22500 scrap per hour. They are also available from almost all races.

Energy Cell Productions

Similar to the mining stations, the output of these stations has also increased with update 1.7. The large station produces 6 million energy cells per hour, the small one 600k.

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Research and Cheat Options

Since update 1.7, it is possible not only to buy station blueprints, but also to research them. This works just like the rest of the game's research. A lot of resources and a little bit of time are needed.
By default, the research of blueprints of the player race are available. So that the research menu does not overflow. This can be changed via the mod options in the extension options. This requires the SirNukes mod support API mod:
https://steamcommunity.com/workshop/filedetails/?id=2042901274

Also, there is now the option to get station blueprints for free via the same menu.

Feedback on the update is always welcome.

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You think the building times are to long? Use the following mod additionally to reduce them to 60 seconds. Just download it and unzip it into the "extensions" folder.
Download: https://www.dropbox.com/s/ronk0j2nxom8eqw/mining_station_60s.zip?dl=0

If you want to add changes to the mod in general, you should use the following Dropbox download, because all data is already unpacked here and a possible mod update won't break your changes.

Download: https://www.dropbox.com/s/tsj2p54lrmdvp8j/mining_station.zip?dl=0

How and where to make changes for other production rates or the influence of the labour force are described in the readme and in the wares.xml.

Special thank to

- iforgotmysocks, Egosoft-forum and Nexusmods: Update and notification routine. Thank you for letting me crip and adapt your code!
- kuertee, Egosoft-forum and Nexusmods: Options for mods within the game (extension options). Same reason. Thank you very much!
- aladinaleks, Steam: Russian translation and general support
- cyno op, Steam: Chinese translation
Popular Discussions View All (10)
28
Aug 2, 2023 @ 2:04pm
Mod Suggestions
nephilimnexus
2
Mar 17 @ 8:46am
How to: Changing model of a station of this mod
sprIder
9
Sep 23, 2022 @ 5:48am
Nividium
GunBoots
330 Comments
sprIder  [author] Sep 14 @ 7:23am 
Hi aladinaleks,
yes, the mod works with 8.0. If you have any problems or found any bugs, please let me know.
aladinaleks Sep 13 @ 9:06am 
Does the mod work for 8x versions of the game?
sprIder  [author] Aug 21 @ 8:56am 
I'm glad to hear that! Thank you very much for your feedback and the description! I wish you lots of fun with my mod! :)
Alex5Not Aug 21 @ 8:51am 
Hi sprIder, thanks for answering and helping me fix what I thought was a bug.
Your mod works great. Thank you for it!
I'll explain what happened to me. Maybe this will help someone too. To test mods, I have several saves, clean without mods. I turn on a new mod and load such a save. I have become very careful with installing new mods and therefore usually if something is "wrong" - I do not make a save with a new mod. But as it turned out, I need to make a save with a mod and then load it! And everything started working fine. Probably the game needs to somehow register something in the save. I'm so glad you helped me. I just made this save to send it to you. But I decided to check before sending it. Now I will need to recheck a few more mods in the same way. ))) You made my day brighter today! Thank you :steamhappy:
sprIder  [author] Aug 21 @ 7:51am 
Hi Alex Tci,
This should be fixable.
Could you please provide a debuglog? How to debuglog:
https://forum.egosoft.com/viewtopic.php?p=4768514#p4768514
Or just give me your last savegame, if it's okay for you. That would help me more.

Have you checked your game files with Steam?
When did you install my mod? Has this error been occurring since the installation?
Alex5Not Aug 20 @ 2:49pm 
On game version 7.60 - this mod has a bug. The encyclopedia does not open. Installed mods - only this one. Is this fixable?
sprIder  [author] Jul 1 @ 7:53am 
Hi Moonwalker,
Removing the mod should not result in a crash. The stations and the research will just disappear.
It may be necessary to correct the arrangement with a construction ship at stations that had the corresponding modules installed. But otherwise there should be no negative consequences.
Moonwalker Jun 30 @ 2:20am 
Hi there. Dear Sprider, my question is - what gonna happen if I deactivate your mod after construction mining stations in mid game save? It will lead to crash of save or the stations just disappear from universe?
Tnx in advance for reply.
chaoscummings Apr 16 @ 9:44pm 
Would love to see some downloadable station plans with this mod and vanilla structures (so it only has one dependency). I find the controls for station building to be more frustrating than they are worth. If someone could make a resource mega complex build, that would be amazing.
sprIder  [author] Mar 30 @ 12:36pm 
Danke dir, TRENsetter! Freut mich, dass es dir gefällt und dir nützt! :)