Space Engineers

Space Engineers

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Kinetic Devastation
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Type: Mod
Mod category: Block, Other
Tunnisteet: ServerScripts
Tiedostokoko
Julkaistu
Päivitetty
620.156 KB
7.11.2021 klo 23.08
28.11.2021 klo 15.45
23 muutosilmoitusta ( näytä )

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Kinetic Devastation

Kuvaus
As any user of speed mods can attest, the physics engine is less than graceful in its handling of extremely high-velocity impacts. Flying straight through an asteroid or even a planet is all too easy at higher speeds.

Not any more. With this mod, you will be able to hit grids, asteroids, and planets at tremendous velocities and enjoy the resulting devastation. Not only will it prevent many of the more awkward physical non-interactions so common at high speeds, but also opens up a range of kinetic options for weaponry.

From remote-controlled kinetic missiles to orbital "rods from God", all you need is sufficient mass and speed to wreck even the most robust defenses. So when in doubt, crash into it!

What This Mod Does
1. Tracks the movement of grids travelling over a certain velocity (150 m/s by default) watching for situations classified as collisions.
2. Collisions include any of the following:
--a. Raycast in front of moving grid detects that something will be impacted in the next frame
--b. Voxels are detected in front of the grid
--c. Block on grid has been destroyed a result of a collision with another grid
3. When a collision is detected, the grid is slowed to under the velocity limit and an explosion is generated proportional to the speed and mass of the grid.
4. Explosion wrecks things in the immediate vicinity.

Explosions
Explosion radius can be calculated as:
r = 0.01 * (Mass * Velocity * Velocity * ExplosionEnergyMultiplier)^(1/3)

The default maximum radius is 500m (1km diameter).

Config Setup
This mod can be customized by making use of the Config.xml file that generates once the mod is loaded. Loading a file with this mod active creates a Config.xml file inside of the save folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\2649159807.sbm_HighSpeedCollisions). You can edit the values in this file to change those values in game after loading back into the save.

Setup Steps:
1. Subscribe to the mod
2. Add mod to world
3. Load into world once to generate the Config.xml file
4. Exit world
5. Make changes to the Config.xml file at above location
6. Load back into world to see changes

Kinetic Config Values
https://steamcommunity.com/workshop/filedetails/discussion/2649159807/3194736442568264191/

Explosion Config Values
Storage Folder: 2667547195.sbm_BiggerExplosions
https://steamcommunity.com/workshop/filedetails/discussion/2667547195/3192485276074693921/



Special Thanks to Hybrid V for the Improved SFX!
https://www.youtube.com/c/HybridVAudio
https://soundcloud.com/hybrid-v

Try with "Real Orbits"!
https://steamcommunity.com/sharedfiles/filedetails/?id=2609118808

Other Mods:
https://steamcommunity.com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports
Mods by Echthros[discord.gg]

Support Future Mods/Updates
[ko-fi.com]
[www.paypal.com]
Suositut keskustelut Näytä kaikki (8)
8
22.11.2021 klo 23.58
Crash log of the night no.1
Morghdred
2
19.12.2021 klo 10.35
Just had a random crash
Morghdred
2
28.3.2022 klo 16.40
TÄRKEÄ: Config.xml
Echthros
223 kommenttia
shootermangabe 11.2. klo 14.38 
(1000mph = 447.04m/s)
shootermangabe 11.2. klo 14.38 
I just set my top speed to 1000mph and max is it fun as hell and I still get to use rockets. Woooo!!!
Kototop_CMB 30.11.2024 klo 4.33 
very cool
can you also make mod that fix weapons on big speed? like projectiles dont get speed from creation, and if you fly faster than projectiles you just hit yourself
White Van 15.10.2024 klo 21.04 
getting crashes when causing a detonation with ammunition in cargo
a_person 29.5.2024 klo 15.49 
This mod appears to have the same issue as warheads with fast moving grids with the explosion happening where the grid was a few ticks ago causing the fast moving grid to be unscathed by the explosion.
PimpMyDog 10.4.2024 klo 14.17 
Is it safe to remove from the savegame without it corrupting something in it?
kinngrimm 25.1.2024 klo 10.28 
this sounds so good, sadly i doubt my potato could handle it :(
RichardLuo 4.12.2023 klo 0.29 
Does this mod affect performance very much?
lord.riker 28.10.2023 klo 16.18 
Oh, understood. I was up really late and didn't put it together.
Echthros  [tekijä] 28.10.2023 klo 13.19 
@lord.riker The update was in the Bigger Explosions mod that this one is dependent on. Both Kinetic Devastation and Nuclear Weapons were affected.