X4: Foundations

X4: Foundations

27 ratings
No Jump Gate/Accelerator/Superhighway Bounds
   
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Oct 12, 2021 @ 5:08am
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No Jump Gate/Accelerator/Superhighway Bounds

Description
KE GATE NOT INCLUDED (YET)

Removes the jump gate, accelerator, and superhighway rings/bounds.

Though unnecessary for most modded ships, some of my projects will depend on this mod to properly traverse through the universe.

(Compatible with Rise of the Ossian Raider)
24 Comments
Nopeleus Oct 8, 2023 @ 2:23am 
Easy :D thanks
⁄⁄⁄\ | dtaco™ ❸  [author] Oct 5, 2023 @ 11:04pm 
Unlikely, but it would be easy to do if you're familiar with opening up the mod files.

You'll just have to remove the superhighway and accelerator XMLs and it should turn out like that.
Nopeleus Oct 5, 2023 @ 12:02am 
Is it possible that you ever will create a version of this mod where only the jump gate model will be deleted?

It would then feel more like a wing commander Game. :D Compared with the real space galaxy mod, this would bring back some nostalgia :)
knightphantom420 Apr 19, 2023 @ 12:34pm 
ah okey dokey..love ur mod by the way ;}
⁄⁄⁄\ | dtaco™ ❸  [author] Apr 18, 2023 @ 11:12pm 
The mod is not updated yet to support the new gate
knightphantom420 Apr 18, 2023 @ 7:19pm 
hi.. but if u use this mod will u be able to do the boron mission? or just should i use it after i do the mission?
⁄⁄⁄\ | dtaco™ ❸  [author] Sep 4, 2022 @ 8:36pm 
Should be compatible. The mod doesn't seem to modify the files this mod modifies.
Prior Micha Sep 4, 2022 @ 12:36pm 
Hey dtaco, this mod should be incompatible with Stars+XRSGE, right?
https://www.nexusmods.com/x4foundations/mods/507
Purplebleu Jun 18, 2022 @ 4:31am 
thank you for this mod now i can get my cap ships actually though the jump gate instead of stuck in it xD
FkYoSht Nov 30, 2021 @ 5:02am 
Oh how i miss the days of cap ship jump beacons :cryptolove: