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Rim-Fogmen! a Rim-Kenshi add-on pack [Deprecated/Pending]
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Mod, 1.3
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Oct 7, 2021 @ 8:10pm
Oct 29, 2021 @ 8:19am
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Rim-Fogmen! a Rim-Kenshi add-on pack [Deprecated/Pending]

Description
Rim-Kenshi: Addon Pack
is a pack based adding various additions, features, and tweaks to Vex's Rim-Kenshi series that aims to add a bit more Kenshi to your RimWorld.

Changelog:
1.2.1 - Fix for Fog Sickness randomly appearing on people during stress (maybe)
Hotfix cause I broke babies
1.2.0 - File Restructure C# integration

GENERAL
This mod pack is aimed at adding general Kenshi bloat to Vex Tree's Rim-Kenshi Series that wouldn't otherwise fit in the main mods. The three origin mods are each lightweight enough and ready to go right out of the package and I don't want that to change but I also would like a few more caveats from Kensh.

Rim-Kenshi Lore
[insert adaptions from kenshi to fit rimworld]
Intended max Fogmen settlements is four: Civil, Savage, Fog, Player. This should only be done if roleplaying with all Hiver factions turned off as all Hive Queens are dead.

Fogmen
The Fogmen are a savage group of Hivers that live within Kenshi's Fog Islands. They are thought to be controlled by a brain affecting parasite, but the details are unknown. Fogmen are barely capable fighters, throwing themselves on you biting and scraping and are individually very fragile. What they lack in personal strength they make up for in numbers, even a group of the most skilled warriors can be overcome by their masses. Any victims they are able to down and not outright kill are captured and then offered up to their respective Fog Princes in a ritualistic feast.

Special Incident: Fogmen Horde
A cross between a Vanilla Manhunter pack and a Slaver Raid from VFE: Vikings. They'll appear in mass and attempt to eat or kidnap your colonists. Unlike other humanoids they are only interested in your flesh and shouldn't steal or attempt to raise your colony.
Warning: Fogmen behave differently than other enemies and will not stop attacking when your pawn is down.

In Progress:
Beep Quest: Beep
Fog Backstories- Now that their behavior is closer to how it should be I'll go through and update and slim these down

Skeletons: Faction replacement of Ancients.
Stranger in Black Replacement

Future Plans:
Holy Nation Faction (Medieval?)
Ideology: Seasonal Extol Vitues Event
United Cities Faction (Industrial?)
More Fogmen Incidents, a random pass through, settlement stuffs

SUPPORT
Q: Do you plan to stick around this time?
A: No. I come and go in games and I just don't have the mental faculty currently, brain tumor, to actually keep up with mods while I'm not actively playing the game. For anyone wanting to take over feel free, my "code" is free ot copy and use.

FEATURE LIST
Scenarios:
• The Hive-less Queen - Start with 1 Queen
• Vagabond Hive - Start with 1 Queen more chosen at random
Player Factions:
• Hive Queen
• Southern Hive
• Southern Hive Queen
NPC Factions:
• Fogmen - Optional Cannibal Race (wip)
Incidents:
• Fogmen shouldn't spawn regular raids but only a special incident
-Functions similar to vanilla manhunter but with an extreme risk of kidnapping
Races:
• Fogmen
• Fog Heavy
• Fog Prince
Changes Hivers:
• Gramatical and Theming tweaks
• Hivers can now bite, needs tweaking
• (Hive Armory) Same but Worker Drones now wear Chain Vests
• (VEF) Civil Bases: Temperate, Desert, Arid, Tropical Rainforest & Swamp
• (VEF) Savage Bases: Desert & Extreme, Arid, Tropical Rainforest & Swamp
• (VEF) Fogmen Bases: Arid, Desert, Tropical Swamp
• (VEF+Wastelands) Fogmen: Only Temperature Appropriate Wastelands
• No Hive Armory Installed: Hivers now wear vanilla gear during raids
Changes Shek:
• Removed Supremecy errorcode
• (VEF) Bases: Temperate, Arid, Desert
Changes Skeleton:
• Stranger in Black foundation
• New Trait for Stranger in Black

FAQ
Q: But does it all work?
A: Probably not!

Q: Can I play as the fogmen? or recruit them?
A: Currently no. You might be able to get the game to let you recruit them but they'll be useless.
They have lowered construction and mining skills, and a permanent mental state that blocks social interactions.

Q: Fog sickness appeared on something other than a fogman what do I do?
A: Kill it, it's lost to you. But seriously, let me know if Fog Sickness appears on anyone as it shouldn't.

Q: Is this mod complete?
A: Nope.

Q: Save game compatible?
A: Just play it safe and say no.

Q: Is this CE compatible?
A: Zambie waves. But really dude, I don't even know.

COMPATIBILTY
Mod Support:
Babies and Children (w/Age Matters 2.0)
- Hivers now hatch as "pupa" and take on Hiver traits
- Baby cry replaced with various clicking noises
Vanilla Expanded Framework
- Custom biome spawning to mimic Kenshi race locations
- Regrowth Wastelands: Fogmen bases restricted to area

Incompatible:
Uh. Lemme know

SUPPORT
Q: Do you plan to stick around this time?
A: Currently dead. Will return at a later date. Feel free to take over.

LANGUAGES
English (American)

OTHER MODS
Rim-Hivers! by Vexed Tree
Rim-Shek by Vexed Tree
Rim-Skeletons by Vexed Tree
Kenshi Armory by Gemi ningen
Hiver Armory by Gemi ningen
Hiver Cuisine by supersonic

Vanilla Extended Framework by Oskar Potocki and crew
Babies and Children [1.3] by cometopapa
Age Matters 2.0 [1.2+] by troopersmith1


THANKS CREDITS CONTRIBUTERS
Vexed Tree, for the Rim-Kenshi series and getting me back into this mess
erdelf, for Humanoid Alien Resources and all the resources provided on the wikis
cometopapa, for their quick and seemless integration of requested features
ululu, for their Rim-Hivers: Queen Scenario Patch which are all I've played
mayonaise, for their Hiver Fixers which made me start doing all this in the first place
VFE crew, for their framework and guides
-The Fogmen horde is heavily based on VFE:Viking event, but edited. This is slowly being changed and replaced as I learn C#
HAR & Rimworld Discord channels for answering all my stupid questions
This website[mixkit.co] for one of the insect noises
X-Com Apocalypse, the other two sound effects

OTHER STUFF
Workshop
Github[github.com]

Thanks, Enjoy.
[ko-fi.com]
Popular Discussions View All (2)
2
Jan 19, 2022 @ 10:03am
Planned/Suggested/Contributed
Hohen
2
Jan 22, 2022 @ 5:03am
Bug Reports
Hohen
51 Comments
Буба Apr 14 @ 9:12am 
please
Буба Apr 14 @ 9:11am 
update to 1.4 ?
TREE Feb 5 @ 12:31pm 
@Vex, @Hohen, Is there any plans for continuation of this mod in the future? If not - can this mod be adopted by another author?
AnaeL- Oct 15, 2023 @ 5:37am 
update to 1.4 ?
AnaeL- Oct 15, 2023 @ 5:37am 
update to 1.4 ?
AnaeL- Oct 15, 2023 @ 5:37am 
update to 1.4 ?
AnaeL- Oct 15, 2023 @ 5:37am 
update to 1.4 ?
Machin3Boy1 Aug 15, 2023 @ 12:29pm 
it probably won’t be updated unless someone decides to revive this mod (fingers crossed)
noghettoblastrs Jul 14, 2023 @ 9:44pm 
:beeped:
heinrich fishly Jun 29, 2023 @ 12:13pm 
is this ever gonna get updated?