Hearts of Iron IV

Hearts of Iron IV

114 ratings
OWB - Houndlands
File Size
2.020 MB
Oct 5, 2021 @ 10:57am
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OWB - Houndlands

This mod lets you lead a nation of intelligent dogs within the Old World Blues mod. Giving you many different options for expansion and ideology, such as diplomatically uniting the canines laying within each nation or conquering your way to canine 'freedom'.

This is very much a WIP as of now.

After stabilising and developing your nation you'll have the option of 4 different paths to go down:

The Union of Dog has the goal of uniting all of canine-kind under a single banner, seeing as their human counterparts no longer provide them with the needed care they desire. Through diplomacy and puppeted rule, The Union of Dog desires to achieve this. However there's also calls for a supremacist Dog Empire brewing...

After asking a desperate Maxson Chapter if they could join the brotherhood they were told "Sure, whatever". Now they fight alongside their tin canned friends.

The Cult of Cerberus have the end goal of reviving a legend they've heard about; A three-headed dog bred from the very depths of hell called "Cerberus". They'll stop at nothing to achieve their goal of reviving this hellish beast. Afterwards who knows what this Cerberus has in mind.

Maybe the Brotherhood rejects the silly idea of a canine brotherhood. What next?

Also, Foxes

The Vulpine Republic formed slightly after word travelled of their dog counterpart's successful independence. A young Red rose to prominence within the nation, quickly and efficiently forming a republic within Forager land. Not too happy with the splintering of their land, The Foragers seek out to reintegrate their lost clay.

  • Finalize lore for The Houndlands (descriptions, focus icons/descriptions, etc.)
  • Balance
  • A unique focus tree for Steel Hounds, Cerberus, Union of Dog/Dog Empire, Dogclave.
  • Finished tree for the Vulpine Republic, including each ideological path (Democratic, Nationalist, Communist, Monarchist)
  • Unique sounds/models for units
Popular Discussions View All (1)
Jan 1 @ 2:20pm
Count Sudooku
< >
Bacon-chewtoy Jan 14 @ 10:08am 
update this please
engineer Jan 6 @ 12:58pm 
what the dogs doing
BlyatifulWorld Dec 29, 2021 @ 9:22pm 
>What da dog doin?
Defending his country
phaazers Dec 19, 2021 @ 8:10pm 
ples i hve mntal bran dmag
phaazers Dec 19, 2021 @ 8:10pm 
mak da doge
TylerTheGreat Dec 11, 2021 @ 9:08pm 
What the dog doin?
birbmanman Nov 29, 2021 @ 11:49pm 
is there doge
Caronte☭ Nov 29, 2021 @ 7:33am 
You could mod a new doctrine tree thats called "Doggy Style" that focuses on breakthrough and unit speed
Caronte☭ Nov 29, 2021 @ 7:15am 
You could give them a 0% recruitable population, because they are dogs, and the way you get more dogpower is by weekly manpower focuses that unlock when you have a certain ammount of territories, for example you get a plain +30 dogpower per week and you can expand that ammount by a focus that gives you +100 dogpower per week but you need 3 provinces, the next gives you 200 but you need 5 or 6 and so on and so on. And maybe at some point you have a focus that splits into working with the humans and being able to recruit them by getting recruitable population or eating the humans and getting a big weekly dogpower trickle but also getting a negative trickle in stability. Im calling it dogpower but it would be regular manpower pool, no need for more special mechanics i think
Crunchwrap Supreme Nov 16, 2021 @ 3:50pm 
lol this should be interesting