Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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France, Normandy, Omaha Beach 3.1 UPDATED 22/10/2024
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Tags: Mod, Map
File Size
Posted
Updated
169.989 MB
Oct 2, 2021 @ 4:27am
Oct 22, 2024 @ 11:07am
23 Change Notes ( view )
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France, Normandy, Omaha Beach 3.1 UPDATED 22/10/2024

Description

22/10/2024 I have updated the map and redone some things.





SINGLE PLAYER ONLY

Here is the website for the layouts of all the strong points for those that want to make beach missions on normandy

http://www.atlantikwall.co.uk/#

1: Click on the Menu button (Top left)
2: Click on France
3: Click on AOK7 Normandy


How to install:
1. Subscribe.
2. Wait for it to download.
3. Start the game, go to options/mods and activate the mod.
4. Play!


SUMMARY :


Fully scripted mission on a map I've been Researching, Designing and Making for some time know finally overhauled and get to release it for everyone.

I've researched the Defense layouts covering the beach for WN70, WN71 and WN72 and have them pretty well designed into my map closest you'll find in the workshop for any Men Of War Games thanks to the website linked above. Behind the beach mainly directly behind and Vierville its self Is based on Hell let lose map.

Based on Omaha Beach and covers three sectors Charlie, Dog White and Dog Green which saw some of the fiercest resistance from the German Defenders. Omaha Beach is an Iconic part of World War II and anyone that know's anything about D-Day Omaha Beach is sure to cross there mind first!


DESCRIPTION :

Map is big but not massive extends twice as you progress. Has three strong points WN70, WN71 and WN72 all have there respective number of weapons and equipment except WN70. Total of 11 flag capture points, 8 Objectives, Player Reinforcements, Enemy Reinforcements, Custom Bunkers made with the Gem Editor resources just added to the in game bunkers make them look like the real life bunkers and Scripting with small bit of camera work as can be annoying when your in the middle of fighting and then get dragged away.


DEFENDERS EQUIPMENT (BEACH DEFENSE ONLY) :

  • Mortars = 6
  • Machine Guns Total (Not all can target the beach its self ) = 25
  • Anti-Tank Guns (cal 88mm 75mm and 50mm) = 4
  • Auto Cannon = 1
  • Infantry? = 100+

PLAYER EQUIPMENT (BEACH INVASION ONLY) :
  • LCVP's = 16 (Wave's of 16 7-8 mins loop time until a strong-point is captured)
  • Tanks = 4 (2 When you get Units past the Sea wall) & (2 When you clear parts of WN72)
  • Infantry = 320 - 330 each wave is that necessary (YES) Total around 660 - 680


BEACH HEAD Enemy :

German Units are dug in in multiple locations spread out have a few Anti-Tank Guns be careful they have range and will shoot on sight ;)

Enemy starts to send reinforcements in only after you capture the flag 4 just before Vierville . But those reinforcements get stronger after you start to capture Flag 6 and 7 Strongest tank they have is Panthers and Tigers but only they spawn once knock them out they have no more Stugs, Puma 50MM and Panzer IV are what will spawn always at different times with Infantry Squads maybe 2 3 squads at a time will advance and recapture flags and man emplacements not destroyed so be aware.

BEACH HEAD Player :

After you capture flag 4 it will open up the only road leading off the beach on this section of beach was only D1 Exit for vehicles. Infantry have a good few exits climbing the bluffs etc. Only then can you drive inland when you secure flag 4 but mines are present so be careful with Armour. You have a sapper units available for mine clearing. You can view the units you can bring in later just cant spawn any until you've captured the Strong Points. Once you capture Flag 4 take that time to set up defenses where ever you are not pushing so you don't let enemy troops capture flags as you are pushing somewhere else

  • Infantry = YES!
  • Support = YES!
  • Armour = YES!
  • Tank Destroyer = YES!
  • Special Equipment = YES!
  • Artillery = Yes get 3 reinforcement call ins for off map artillery after flag 4 is captured


WHAT YO EXPECT :
Expect to have high death toll from the first wave was in real life second wave will fair better as you will have taking out some emplacements before they start to arrive which is about 7 mins later . Assault waves will keep coming until a strong-point is captured. Cover is limited Sea wall gives best protection from MGs but Mortars will zero in on you.

A lot of micro managing Infantry have way points up to the sea wall after that its up to you to manage there movements. Difficulty modes vary the battle field and what spawns so be aware wont change the reinforcements much wont be 10 tigers coming at you or anything like that just different weapons spawn at certain points some weapons have two spawn points that they have a chance to spawn at either every new game.

Will never be more than 4 tigers and a panther on the map depending on difficulty level only trigger once. Once there dead there gone for good One tiger is hiding after flag 4 is captured nice ambush don't show up on mini map.

WHAT TO DO:
Smoke places you intend ENGINEERS to breach first before sending them to cut the wire. Explosives wont work only WIRE CUTTERS.

Send multiple units at the same time to get to the bluffs, Use Snipers and Tanks to kill destroy emplacements. Tanks should knock out AT Guns first so they don't get taking out them-self's.

Focus on one Strong point at a time WN70 and WN71 Strong Points first decide which one you want to attack first? Then lastly WN72.
Breaching the Sea Wall on the left side of map and in the middle will give you access to 2 Sherman's get them as soon as possible will help clear some MG Positions but be aware of the 4 Anti Tank guns they are placed in there original locations and cover all parts of the beach so don't put Sherman's on free move mode they will get knocked out.

WHAT NOT TO DO :

Don't Attack everywhere at once (Expect to lose 200-300 men before you finally clear the Strong Points)
Don't keep infantry in the same spot for to long. (Mortars will zero in on you)
Just cause there is only 6 Mortars placed at certain positions don't underestimate them they were placed in these positions in real life and can target every part of the beach area.


Will be thankful for bug reports or just basic stuff.

Credit to
Author: Team17 - Game: Hell Let Loose

Hope you enjoy

Paul

Popular Discussions View All (3)
20
Jan 23, 2022 @ 7:25am
Bugs/Problems
Paulsull19
13
Nov 18, 2022 @ 3:34am
Whats Next!!
Paulsull19
1
Nov 23, 2021 @ 4:23pm
UPDATES
Paulsull19
203 Comments
von_klüwer May 30 @ 6:44am 
Is it possible to make it so you can play as Germany too?
Paulsull19  [author] May 11 @ 5:36am 
uopual

I have them set that way as that is a job for engineers which can cut the wires when you select one and hover over the wire a icon pops up to cut the wire. I did not went every solider with a grenade be able to just blow up the wire but mainly to stop German mortars destroying all the wire.

It was to keep the player on the beach like it was in real life until engineers cleared a path.

Boats don't stop coming until you capture either 1 of the 3 WN Strong-points so you have a endless number of men and that solves the problem of not having enough men.

Once you start to take out German MGs, Guns, Men etc it starts to open the beach as they don't get reinforcements.
uopual May 10 @ 8:26pm 
why can you not just throw grenades and blow up the barbed wire
uopual May 10 @ 8:23pm 
out of 800 only 20 got past the tank barriers
I Only Date Models Apr 17 @ 5:08pm 
awesome! Congratulations bro!
NomadWard Mar 19 @ 11:21am 
please can you make a non dlc required version because i like to use valour, and can you make it so the axis will spawn on the nazi side and the allies spawn by the beach and boats and stuff thank you
Paulsull19  [author] Jan 14 @ 9:29am 
K-Nyne

Really good some maps are finished the biggest as in number of WNs "Les Moulins Map" Is about 80% done.
K-Nyne Dec 12, 2024 @ 9:34am 
How's it going with other Omaha maps?
tristansimmons74 Oct 26, 2024 @ 1:35pm 
AWESOME WORK
Paulsull19  [author] Oct 20, 2024 @ 4:56am 
peternator

Yes I will have to update over the buildings will have to replace them all :(