Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
one suggestion tho, i noticed that materials that are shifted into something else can appear again, for example wood -> ice and some time later wood -> blood or something like that, which basicalies wastes use(unlesss u visit something that is not loaded yet but meow)
option to disable duplicate shifts would be nice :3
Though not sure if this is intended, but Fungal Curse sometimes appears at Holy Mountains too.
Because in the description of my mods, I advise to install yours, because it is totally compatible (and super cool :p). However, if the player doesn't take the time to deactivate this option (so everyone), they might not be able to loot the god's wand, which my mod allows. :/
I find this option interesting, but I think it would be better if it was a choice of the player to activate it, and not the opposite.
Other than that it's a really fun mod