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one suggestion tho, i noticed that materials that are shifted into something else can appear again, for example wood -> ice and some time later wood -> blood or something like that, which basicalies wastes use(unlesss u visit something that is not loaded yet but meow)
option to disable duplicate shifts would be nice :3
Though not sure if this is intended, but Fungal Curse sometimes appears at Holy Mountains too.
Because in the description of my mods, I advise to install yours, because it is totally compatible (and super cool :p). However, if the player doesn't take the time to deactivate this option (so everyone), they might not be able to loot the god's wand, which my mod allows. :/
I find this option interesting, but I think it would be better if it was a choice of the player to activate it, and not the opposite.
Other than that it's a really fun mod
Havent been doing much Noita modding recently - but if you want to use my code from this mod (modded shifting & pouch shifting etc), go for it! :)
But something ill keep in mind if I get around to another version/mod.
To note - I haven't been playing Noita much recently, so someone else may need to address compatibility issues for the moment - but any further notes are appreciated.
Are you (or anyone else experiencing this) able to unsubscribe and resubscribe and confirm if the issue is still present?
I had to do the same in order to get my settings updated - despite steam updating it automatically.
Added:
1. Bonus Effect Trigger:
A new feature which triggers every X shifts (Default 9).
It will:
Give you X gold (Default 10)
Give you X health (Default 0)
You can even set these in the negatives to make it harder!
2. Midas Mode (This wont appear in your mod settings by default).
If you manage to complete the work with this curse active (even under non-default settings) then you will unlock this mode / setting, which can be toggled on / off from that point from the mod settings.
Please let me know if this setting / mode is not working / unlocking as expected - I will need feedback!
Additional work to stop certain shifts:
Monstrous Powder shifting (Default : Disabled)
Fungal Spores shifting (Default : Disabled) - CPU Killer.
I might look into a simple timer which adds gold or some other method in terms of a 'positive' effect.
If it helps, I'm running quite a sizeable list of other mods, but I think the most significant ones are: Noitavania, New Enemies Mod, Alternate Biomes, Biome Randomizer, Arcane Alchemy, Fluid Dynamics, Alchemical Reactions Expansion, Potent Potions, Bottled Reactions, Random Potions, Randomized Alchemy, sometimes Material Randomizer (although disabling it for more 'normal' runs had no effect) and various spell addition mods
If anyone else is running to the gold despawning issues - please let me know.
@Saucy_John - Visual effects can be disabled via the settings (both the trippy effects and the eye effects).
For everyone who actually beat this (somehow lol) - What do you think could / would be a good bonus/addition for winners?
Some of the shifts will completely end your run, but those moments are also very funny.
Thanks for making this!
I even beat it.
Too bad there's no reward, nor way to remove the curse...
This was originally started from the Fungal Hell mod code (but most is brand new now).
I will have options to add certain materials later on - but for now im trying to cover everything as well as I can.
holy mountains is WIP (as its basically impossible to keep it from dying without lots of hacks) - Im working on an option to stop the gods getting angry currently as a work-around.
number of shifts should always be 1 or higher - as it doesnt really make any sense to have a timer which executes something 0 times (Just dont use the perk etc).
unsafe mode = false should give you the regular 'vanilla' shift list etc.
Update - added the ability to disable/enable via the settings (without a restart).
Added a gold multiplier option (Default 3) - very WIP (May conflict with other mods).
More coming :)
@Gravysamich - not currently, also a good idea :)