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Fungal Curse (Challenge Perk)
   
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Sep 15, 2021 @ 2:41am
Oct 2, 2021 @ 9:14pm
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Fungal Curse (Challenge Perk)

Description
Is Noita just too sane for you?
Does Noita not make your CPU cry enough?

Then this is the mod for you!

This mod adds a Fungal Curse 'challenge' perk (Similar to the greed perk) which causes fungal shifts at a regular interval - This perk appears in a fungal cave added to the Mountain Hall (Starting Area).

'Unsafe Mode' (Default : on) Allows much more shift variation than the vanilla game (Including modded materials).

I have done some work to try and limit the shifts which kill the CPU - but this is ongoing.

This also has the 75% rate for held potions (and also pouches for extra madness!)

Does not affect any 'vanilla' fungal shifts (you can even vanilla shift while the curse is active, other mods should not conflict etc)

Please see the Mod Settings for further configuration (Interval times, max shift amt, shifts per interval etc) - Includes a FPS limiter to delay the curse while your CPU is struggling!

Visual and Sound Effects can be disabled from the settings too.

Major Update!

- Midas Mode 1.0
Unlocked by completing the work with this curse active - Do you have what it takes!?


Please let me know of issues in the comments - I will do my best to address any problems.
I hope everyone enjoys the new challenge.

Thanks to:
Nolla Games for Noita itself
PickledSosig - Fungal Hell mod (the inspiration & initial code)
Lunahere - Simple FPS Counter mod (related FPS limiting code)

Full permission to everyone to rip this apart for their own mods.
43 Comments
kittyboi Mar 1 @ 9:20am 
i wish seeds were excluded cuz those lag the game sm
kittyboi Nov 8, 2024 @ 6:24am 
this mod is so silly, i love it!!!
one suggestion tho, i noticed that materials that are shifted into something else can appear again, for example wood -> ice and some time later wood -> blood or something like that, which basicalies wastes use(unlesss u visit something that is not loaded yet but meow)
option to disable duplicate shifts would be nice :3
Don Porleone Oct 15, 2023 @ 6:35pm 
when changing how often a fungal shift happens, does the numbers count in minutes or seconds?
UserK Jun 16, 2022 @ 8:42am 
also would be great if there was a log to keep track of shifts
UserK Jun 16, 2022 @ 8:18am 
Incompatibility with mods that spawn perks at the starting area, specifically picking up Fungal Curse causes them to disappear, and iirc this is something that needs to be fixed with the Fungal Curse perk specifically
El Oni Balatro May 23, 2022 @ 1:04pm 
Really fun mod!! With or without the curse, having just enough fungus to start off the run with a shift spices up runs a lot :steamthumbsup:

Though not sure if this is intended, but Fungal Curse sometimes appears at Holy Mountains too.
Knead Knot Know  [author] Mar 22, 2022 @ 10:25pm 
Haven't had a look at the mod in a while, but ill try to make the change when able @MatoLabu@ConcreteGames
MatoLabu@UkiUkiLab Mar 22, 2022 @ 6:48am 
Can you please disable by default the "Dont Anger Gods (WIP)" option?
Because in the description of my mods, I advise to install yours, because it is totally compatible (and super cool :p). However, if the player doesn't take the time to deactivate this option (so everyone), they might not be able to loot the god's wand, which my mod allows. :/
I find this option interesting, but I think it would be better if it was a choice of the player to activate it, and not the opposite.
Alby Jan 30, 2022 @ 6:10am 
Molten plastic seem to tank performance (plus some kind of fungal material, forgot the name)
Other than that it's a really fun mod
Sauspaus Dec 27, 2021 @ 6:52pm 
don't set interval to 3 lol