RimWorld

RimWorld

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[XND] Proper Shotguns (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
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550.291 KB
Aug 25, 2021 @ 12:13am
Jun 17 @ 9:54pm
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[XND] Proper Shotguns (Continued)

Description
Source is https://github.com/Jellypowered/ProperShotguns/ if anyone wants to takeover.
The directory structure is a bit of a mess, I'll upload a release with the source included as I have it currently, but the source folder in the Git is proper at least.


An update of XeoNovaDan's Mod:
Proper Shotguns


Overview
Pump shotguns and chain shotguns will fire 6 pellets simultaneously, rather than one single shot.

This also isn't like other similar mods in the sense that shotguns with this will fire buckshots properly, rather than technically fire one pellet after the other very quickly. This effect is most noticeable in shotguns that fire bursts such as the chain shotgun.

Demonstration:



Damage rounding can be configured in Mod Settings:
Random - damage rounding is random (e.g. 22 damage w/ 6 pellets does 3-4 damage per pellet)
Standard - damage rounding follows normal rounding rules (e.g. 22 damage w/ 6 pellets does 4 damage per pellet)
Up - damage is always rounded up
Down - damage is always rounded down

Compatibility
Mods:
Proper Shotguns includes patches for the following mods:
  • Merp's Shotgun Pack
  • Orassans
  • Rimsenal (All modules)
  • WeaponTech
  • Rimmu Nation
  • Vanilla Weapons Expanded - Laser
  • Vanilla Factions Expanded - Settlers
  • 20th Century Weapons Mod Unofficial 1.0
  • Apex: Rimworld Legends
  • HALO: Rimworld Psychic Pulse Weaponry
  • HALO: Rimworld Auxiliary Charge Armory
  • Halo UNSC Weapon Pack
  • Hunting Rifle + Sports Shotgun Series Pack
  • Incendiary Shotgun
  • Metro Armory
  • Project Fallout
  • Project Itzal (Shotgun Only Pack and Extras included.)
  • Rim Contractors Arsenal
  • RT's Weapon Pack Reloaded
  • Rimworld Westernization Project
  • Starship Troopers - Weapons
  • USCM - Core
  • Weapon Attachments
  • Westerado
  • [RH2] Rimmu-Nation²
  • Morgante Post Apocalyptic Weapons Pack
  • FCP Fallout Makeshift Weapons Pack
  • FCP Fallout New Vegas Shotguns

Mods supported by Author:
The authors of these mods have made their mods compatible with Proper Shotguns!

Any mods that add shotguns that haven't been patched will still work, but they won't fire proper buckshots.

If you wish to make other weapons function with this, see this mod's GitHub wiki: https://github.com/XeoNovaDan/ProperShotguns/wiki

Saves:
Can safely be added to ongoing saves. There may be error messages when removing this mod from a save, but they should be harmless.

Links:
FlamingLlama's Proper Shotgun Patches This patch pack includes patches for VWE Frontier, Quickdraw, as well as Core, and includes the patch for Biotech's Militor's Mini-Shotgun!
Credits
Brrainz - for their fantastic Harmony Patch Library!
Marnador - for the RimWorld-style font
Spdskatr - for helping with RoundRandom
dninemfive - for the patch with WeaponTech, and RimmuNation by extension
Chicken Plucker - also for the RimmuNation patch
XeoNovaDan - For making the original mod.

I've fixed the damage always being the same bug on random.
This was forked from XND's version and bugfixed/updated. I pulled all the shotgun patches (such as Pet Mudstone's Patch Pack I could find and included them. If you've got a mod you'd like patches for, drop it in the comments and i'll get to it when I can. Jelly
92 Comments
Shira 19 hours ago 
amazing
Jellypowered  [author] Jun 17 @ 9:55pm 
1.6 update!
Shira Jun 13 @ 7:43am 
1.6 please?
hardbrocklife Mar 19 @ 4:34pm 
This is a criticism of the mod in anyway, just an inquiry. Im running quite a few mods, like most people, and running a colony of probably 30 pawns.

Large raids are a snail fest, which is to be expected to a degree with what I am doing. I am using rocketman and see what I can gain from it, but also looking over other mods that would increase overhead in combat. What are the odds that the math for the shotgun pellets could make a mild to moderate impact on performance during raids? Im an FFL irl and love the greater realism of this mod as it acts like proper buckshot should. Just curious of the likelihood that it could cause enough overhead to impact performance during large raids.

Thank you for the mod!
Brandon12340987 Nov 30, 2024 @ 12:22pm 
"FlamingLlama's Proper Shotgun Patches" adds militor proper shotguns linked at the bottom of the mods description be warned militors become extremely lethal with that small change with so many wounds its hard to save pawns
cubicPsycho Nov 23, 2024 @ 5:46pm 
Does this work for the shotgun militors use?
Brandon12340987 Aug 24, 2024 @ 10:29am 
if the gun is only firing 1 3-4 damage pellet and not many then you have a mod conflict or are using a unsupported shotgun
michallenik8 Aug 20, 2024 @ 1:13am 
Pallets deal ridicilously little damage. It is nearly impossible to down anyone. No matter how many times he got hit he is still standing. this mod makes even chain shotgun wielded by skilled pawn almost uselss in the face ofa single guy with poor autopistol.
interdimensional shpongler Jun 7, 2024 @ 11:37pm 
It's a small request, but the high-quality guns of Misstal's Armory https://steamcommunity.com/sharedfiles/filedetails/?id=3250588215
has a nice looking shotgun I would love for this mod to work with.
StoicLemming May 16, 2024 @ 9:46pm 
Just as a note, this WeaponTech is no longer compatible.