RimWorld

RimWorld

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[XND] Proper Shotguns (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
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550.291 KB
Aug 25, 2021 @ 12:13am
Jul 18 @ 12:39pm
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[XND] Proper Shotguns (Continued)

Description
Source is for Pull Requests https://github.com/Jellypowered/ProperShotguns/


An update of XeoNovaDan's Mod:
Proper Shotguns


Overview
Pump shotguns and chain shotguns will fire 6 pellets simultaneously, rather than one single shot.

This also isn't like other similar mods in the sense that shotguns with this will fire buckshots properly, rather than technically fire one pellet after the other very quickly. This effect is most noticeable in shotguns that fire bursts such as the chain shotgun.

Demonstration:



Damage rounding can be configured in Mod Settings:
Random - damage rounding is random (e.g. 22 damage w/ 6 pellets does 3-4 damage per pellet)
Standard - damage rounding follows normal rounding rules (e.g. 22 damage w/ 6 pellets does 4 damage per pellet)
Up - damage is always rounded up
Down - damage is always rounded down

Compatibility
Mods:
Proper Shotguns includes patches for the following mods:
  • Merp's Shotgun Pack
  • Orassans
  • Rimsenal (All modules)
  • WeaponTech
  • Rimmu Nation
  • Vanilla Weapons Expanded - Laser
  • Vanilla Factions Expanded - Settlers
  • 20th Century Weapons Mod Unofficial 1.0
  • Apex: Rimworld Legends
  • HALO: Rimworld Psychic Pulse Weaponry
  • HALO: Rimworld Auxiliary Charge Armory
  • Halo UNSC Weapon Pack
  • Hunting Rifle + Sports Shotgun Series Pack
  • Incendiary Shotgun
  • Metro Armory
  • Project Fallout
  • Project Itzal (Shotgun Only Pack and Extras included.)
  • Rim Contractors Arsenal
  • RT's Weapon Pack Reloaded
  • Rimworld Westernization Project
  • Starship Troopers - Weapons
  • USCM - Core
  • Weapon Attachments
  • Westerado
  • [RH2] Rimmu-Nation²
  • Morgante Post Apocalyptic Weapons Pack
  • FCP Fallout Makeshift Weapons Pack
  • FCP Fallout New Vegas Shotguns

Mods supported by Author:
The authors of these mods have made their mods compatible with Proper Shotguns!

Any mods that add shotguns that haven't been patched will still work, but they won't fire proper buckshots.

If you wish to make other weapons function with this, see this mod's GitHub wiki: https://github.com/XeoNovaDan/ProperShotguns/wiki

Saves:
Can safely be added to ongoing saves. There may be error messages when removing this mod from a save, but they should be harmless.

Links:
FlamingLlama's Proper Shotgun Patches This patch pack includes patches for VWE Frontier, Quickdraw, as well as Core, and includes the patch for Biotech's Militor's Mini-Shotgun!
Credits
Brrainz - for their fantastic Harmony Patch Library!
Marnador - for the RimWorld-style font
Spdskatr - for helping with RoundRandom
dninemfive - for the patch with WeaponTech, and RimmuNation by extension
Chicken Plucker - also for the RimmuNation patch
XeoNovaDan - For making the original mod.

I've fixed the damage always being the same bug on random.
This was forked from XND's version and bugfixed/updated. I pulled all the shotgun patches (such as Pet Mudstone's Patch Pack I could find and included them. If you've got a mod you'd like patches for, drop it in the comments and i'll get to it when I can. Jelly
112 Comments
AcetheSuperVillain Jul 26 @ 5:43pm 
Gtek's Arsenal?
Gene Jul 22 @ 4:24pm 
So glad that this got fixed - sweeping/getting swept by militors was fun but kind of silly. Thanks a ton!
Farbott Jul 19 @ 11:44pm 
fun fact! it does work!
Jellypowered  [author] Jul 19 @ 8:24pm 
Someone would likely need to make a patch for it. When I start playing again I may add it to the mod. Or, the Source will be up to date soon on Github, I accept Pull Requests!
Farbott Jul 19 @ 8:12pm 
Does this work with Odyessy's unique chain shotguns? not a dealbreaker if not but it'd be awesome
lucky_one 🍀 Jul 18 @ 1:37pm 
Thanks for the fix boss lov ya :er_heart:
Jellypowered  [author] Jul 18 @ 12:49pm 
Should be fixed now!
Summary:
CanStartFleeingBecauseOfPawnAction is no longer in the game in 1.6 and this broke the harmony patches, resulting in damage not being divided, but curiously enough allowing the full damage of the weapon to go into each pellet.
GapeHole Jul 16 @ 10:17pm 
anyone unarmored instantly dies and has their head blown off
GapeHole Jul 16 @ 10:16pm 
yeah having the same issue, one shotgun blast totally erases anyone in the general direction and can do upwards of 150 damage per shot
Jellypowered  [author] Jul 15 @ 4:34am 
I’ll look into getting this fixed this weekend. My apologies everyone!