RimWorld

RimWorld

[XND] Proper Shotguns (Continued)
92 Comments
Shira 23 hours ago 
amazing
Jellypowered  [author] Jun 17 @ 9:55pm 
1.6 update!
Shira Jun 13 @ 7:43am 
1.6 please?
hardbrocklife Mar 19 @ 4:34pm 
This is a criticism of the mod in anyway, just an inquiry. Im running quite a few mods, like most people, and running a colony of probably 30 pawns.

Large raids are a snail fest, which is to be expected to a degree with what I am doing. I am using rocketman and see what I can gain from it, but also looking over other mods that would increase overhead in combat. What are the odds that the math for the shotgun pellets could make a mild to moderate impact on performance during raids? Im an FFL irl and love the greater realism of this mod as it acts like proper buckshot should. Just curious of the likelihood that it could cause enough overhead to impact performance during large raids.

Thank you for the mod!
Brandon12340987 Nov 30, 2024 @ 12:22pm 
"FlamingLlama's Proper Shotgun Patches" adds militor proper shotguns linked at the bottom of the mods description be warned militors become extremely lethal with that small change with so many wounds its hard to save pawns
cubicPsycho Nov 23, 2024 @ 5:46pm 
Does this work for the shotgun militors use?
Brandon12340987 Aug 24, 2024 @ 10:29am 
if the gun is only firing 1 3-4 damage pellet and not many then you have a mod conflict or are using a unsupported shotgun
michallenik8 Aug 20, 2024 @ 1:13am 
Pallets deal ridicilously little damage. It is nearly impossible to down anyone. No matter how many times he got hit he is still standing. this mod makes even chain shotgun wielded by skilled pawn almost uselss in the face ofa single guy with poor autopistol.
interdimensional shpongler Jun 7, 2024 @ 11:37pm 
It's a small request, but the high-quality guns of Misstal's Armory https://steamcommunity.com/sharedfiles/filedetails/?id=3250588215
has a nice looking shotgun I would love for this mod to work with.
StoicLemming May 16, 2024 @ 9:46pm 
Just as a note, this WeaponTech is no longer compatible.
Content *******ed May 13, 2024 @ 10:27am 
some of the guns arent marked as shotguns
i noticed the aa-12 doesnt work as a shotgun
Unverified Apr 16, 2024 @ 7:44am 
seems funny to me that irl the shotguns are actually pretty accurate, though in rimworld bullet can leave your pawn's gun in a 65' degree angle so that seems more then accurate here
Farbott Apr 9, 2024 @ 4:42pm 
time to see if this works in 1.5
Lexlag Mar 5, 2024 @ 10:39am 
I tried to make a patch for a turret but when I try to put the turret it doesn't appear.
mod https://steamcommunity.com/sharedfiles/filedetails/?id=2009766414&searchtext=more+vanilla+turrets%2B
Brandon12340987 Feb 6, 2024 @ 10:29pm 
linked in mods description is a patch for the militor's mini shotgun, warning they become scary then if you throw on mods that add on more militors they become an army
Rulet Feb 6, 2024 @ 10:15pm 
really wish this mod worked for militors
#1 Kestrel Fan Oct 21, 2023 @ 5:27am 
@Jellypowered Hello?
#1 Kestrel Fan Aug 26, 2023 @ 8:23am 
Could you make compatible with "Guns Galore" please

https://steamcommunity.com/workshop/filedetails/?id=2817581053
GwenBlanketSpecter Jul 27, 2023 @ 11:56am 
would you consider adding support for the makeshift shotgun in vanilla weapons expanded: makeshift or the reapting shotgun in vanilla weapons expanded: frontier? ? https://steamcommunity.com/sharedfiles/filedetails/?id=2419690698&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2454918139&searchtext=
Billy Idol Jul 13, 2023 @ 6:20am 
oh sorry didnt see th epatch in the comments. anyway greate mod thx for the patch:steamthumbsup:
Billy Idol Jul 13, 2023 @ 6:18am 
does not vork with VE mods (exept the ones in the description)
Andromeda Jun 26, 2023 @ 9:44pm 
Its weird work with yayo combat ammo system. 1 bullet per pellet its ok, can be deal with it, but mechanoid militors cannot reload if in yayo settings not checked "Refill mech ammo" and otherwise they dupes full stack of ammo everywhere on reload
TIIKKETMASTER Mar 10, 2023 @ 2:23pm 
wondering if there is a combat extended patch?
莫名某某 Feb 8, 2023 @ 4:11am 
Does this mod work with yayo's combat system?
Or in what order should they be loaded?
Jboy9786 Dec 30, 2022 @ 7:52pm 
Noice
Jellypowered  [author] Dec 30, 2022 @ 6:51pm 
Added a link in the mods description, Tysm @FlamingLlama !
FlamingLlama Dec 30, 2022 @ 4:08pm 
Hello! I made a quick little series of patches for this mod to bring VWE Frontier, Quickdraw, and the Charge Shotgun from VWE Core into this mod's framework. I also brought in the Militor's mini-shotgun as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2909790590
Jboy9786 Dec 29, 2022 @ 9:11pm 
just look it up on the wiki (maybe ? idk)
Jellypowered  [author] Dec 29, 2022 @ 6:34pm 
I don't have Biotech, so I can't even see the militor's mini shotgun... :ffvighost:
Jboy9786 Dec 29, 2022 @ 5:59pm 
just sayin, it doesn't work for the militor's mini shotgun (the 4 ft roomba with a gun from Biotech DLC)
Brandon12340987 Dec 10, 2022 @ 10:04pm 
"modular weapons" mod added a modular shotgun somewhat recently when i shot it once it fired 1 pellet at 1 damage would be nice if it functioned using this system
HDnfbp Dec 7, 2022 @ 1:14pm 
Pellets aren't hitting, i'm using Yayo ammo system
Luigipunch Nov 23, 2022 @ 11:04am 
This should probably be updated to support the militor mini-shotguns from biotech
Leaguenet Nov 18, 2022 @ 1:39am 
A question: does this natively support VWE: Frontier and VWE: Quickdraw? There used to be a patch for it (https://steamcommunity.com/sharedfiles/filedetails/?id=2782295556) but it didn't get updated to 1.4 (though I suspect there's nothing to break there)
Martina Jul 27, 2022 @ 5:40pm 
anybody else having a issue of pallets hitting thigns litterly tile right infront of themselve . uncluding allways frendly fire no matter the position?
t0m4s1t0 Jul 16, 2022 @ 7:33pm 
I just tested them all, the shotguns from Rimworld Westernization Project all fire a single projectile, there's no spread.
t0m4s1t0 Jul 12, 2022 @ 10:25am 
The coach gun from Rimworld Westernization Project fires a single shot.
Gerewoatle May 16, 2022 @ 4:49pm 
@Jenk ...Mate, get off your 81mm Persecution Complex and learn to parse.

I'm not calling you religious because you're apparently religious, I'm saying you all act like a bunch of cultists spreading the Holy Word of CE to all corners of the Workshop, whether anyone asked you to blather about your janky Godmod or not.
Jenk May 16, 2022 @ 3:29pm 
@Gerewoatle arent you being a bit of a bigot? CE is pretty great. I only use CE , because of all that it adds. Aint not a reason to say that nonsense. but hey, i guess you could say i am "religious" because being a a Christian and all...i suppose that should only make you even more angry..that im playing CE which you accuse of CE users being "religious" and stuff, rofl, but hey, dont let them ruin your play which you seem so keen to attack and want to bring them down to your level
Max Power Apr 1, 2022 @ 12:13pm 
I and others have very good reasons not to use combat extended (not counting compatibility) and I don't see people judging CE users like the other way around, just play what you want man :/
Gerewoatle Mar 29, 2022 @ 1:36pm 
Ah, CE users. The annoying religious evangelists of RimWorld.
Scout Gaming Mar 29, 2022 @ 1:26pm 
If you want actual good shotguns and combat, just use CE at this point, and not assemble this frankenstein with different mini mods that do the same thing CE does except worse (and these mini mods still require patches like CE does LMAO)
雪间鸣 Mar 28, 2022 @ 2:32pm 
I have a question, why can't you set what weapon is a shotgun type weapon the user can add?just like dual wield can set what weapons can be used with both hands
Many weapons of the mods I subscribed to have not been added to proper shotguns, which makes me feel a little uncomfortable when using it
My main language is not English, which makes it difficult for me to find the weapon I want to add:steamsad:
caninmyham Mar 27, 2022 @ 9:38pm 
Howdy!
I've updated Thog's Guns to be compatible with XND.
https://steamcommunity.com/sharedfiles/filedetails/?id=2782876893
123nick Mar 20, 2022 @ 4:12pm 
i have made 4 new patch files that add compatability with:
VWE Frontiers
VWE Quickdraw (when frontiers is loaded it adds a shotgun aswell)
Beyond rimworld: Weapons
Beyond ultratech: Smart Weapons
HALO: UNSC Armoury

here is the links to them if you want to add them to the base mod:
https://gist.github.com/d8deb0e2151759e5164289a3365ee36f
https://gist.github.com/41e6bc3c8a92bfb7e61516ab2601e0bd
https://gist.github.com/190eb5cd1eb6b28662d9b5516ef1e039
https://gist.github.com/061bfe439ca279f226e3b254d8d31006
mrtnz Jan 26, 2022 @ 7:48am 
@HDnfbp this 1.2 version still works for charge shotguns, and is still compatible with rimworld 1.3

https://steamcommunity.com/sharedfiles/filedetails/?id=2359025638&searchtext=proper
mrtnz Jan 25, 2022 @ 12:06pm 
charge shotgun from VE isn't working anymore when it used to work fine, not sure which end of the stick is broken tho if it's this mod or a VE update. all I know is my modlist hasn't changed it just randomly stopped working. other shotties work fine
amak888 Jan 12, 2022 @ 10:23pm 
This need to be updated for rimmunation, since the AA-12 only fires one pellet instead of a spread
HDnfbp Jan 2, 2022 @ 5:50pm 
Not working in vanilla weapons expanded charge shotgun
isavegas Nov 12, 2021 @ 1:08am 
This seems to be making all shotguns fully automatic, including regular and double barrel shotguns. Not sure why they're ending up like that, but they're insanely overpowered.