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Deerfolk Unbound: Fauns and Satyrs
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Aug 20, 2021 @ 9:37pm
Feb 8 @ 4:25am
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Deerfolk Unbound: Fauns and Satyrs

In 1 collection by TheTwilightDancer
Starbound mods
180 items
Description
Update: Thanks to some constructive criticism below in the comments, I overhauled some recipes so that they take less of certain materials to craft, made everything Faun/Satyr related craftable to all species, made flowery/petal/plant block recipes automatically known for all species, and also allowed these blocks to be crafted by hand (though with different amounts than the workbench). This allows you to craft the Faun/Satyr workstations at the Inventor's Table from the get-go without needing to craft the workbench first to craft the same blocks. This should give players a more manageable progression in the early game. Also, to those who use CityScaper, I made an addon for it here that lets you use CityScaper to build Faun and Satyr villages and dungeons using the blueprints! https://steamcommunity.com/sharedfiles/filedetails/?id=3357162344

Now introducing a new race, Fauns and Satyrs! Based heavily on Killbent's Deerfolk race mod and Saint Apollyon's Bipedal Deerfolk reskin mod, special thanks goes to them for inspiring me to do this! :D Many things they share with Deerfolk remains the same, except for a few new features. I made pants that match the chest clothing, invisible clothes to hide armor/clothes that don't fit on their legs and for players who want to be nude, edits to the hairstyles, and new fur colors. They have the same ship as Florans but with flowery petal background walls. Fauns (females) and Satyrs (males) have facial features resembling the fauns (like Elora) from Spyro: Reignited Trilogy. They have fur running down their backs. Three dark stripes and more spotted patterns run down the length of the back. Unlike the goat-like Fauns and Satyrs of mythology, these creatures are more like deer. Their generated names are the names of different types of plants. Their favorite biomes to live in are forests and jungles.

A village and dungeon is finally included in the mod. With help, I finally got them working. I had tons of issues with the furniture. X__X; The dungeon structure is based on Arcana's Verdant Sanctum and the friendly village is based on Floran hut villages, but with some Arcana-esque trees. I decided against microdungeons as Fauns and Satyrs are social and timid. They always live in tribes and never live alone. Clothes and armor are crafted at the Faun loom, furniture and weapons at the Faun crafting table, and food is crafted at the Faun cooking station (functions just like a regular food table). All three Faun stations are crafted at the Inventor's Table. To spawn the NPCs that appear in the village and dungeon, put /admin then /spawnnpc faun npctypehere. NPC types are villager, merchant, hostilefaun, and faunguard. IE /spawnnpc faun faunguard 6 for a level 6 Faun/Satyr guard. Fauns and Satyrs in the hostile dungeon drop weapons on death, and Faun and Satyr merchants in the village will sell the weapons, clothes, and furniture.

Info on where the village and dungeon can spawn:

Vanilla:
Forest
Jungle

Frackin' Universe mod (in case it's compatible, I don't use FU but I added village/dungeon support anyway):
Arboreal - Primeval Forest
Eden
Thick Jungle - Rainforest

Arcana mod:
Arcane Forest
Verdant
Golden Forest
Bamboo Forest
Senbonzakura

Maple32 mod:
Verdurous

Arcane Magus mod:
Enchanted Forest

My Playable Ripto mod is shown in a screenshot. Fauns/Satyrs and Ripto will have special dialog when talking to each other.

Big thanks to:

Saint Apollyon and Killbent:
Killbent is the author of the Deerfolk race and Saint Apollyon is the author of the bipedal Deerfolk reskin. They laid the groundwork that inspired me to work on this mod.

Sva and other developers of the Arcana mod:
The Faun and Satyr hostile dungeon is a revamped Verdant Sanctum and the friendly Faun and Satyr village is largely a revamped Floran hut village, with 2 of the flats being replaced with tree structures taken from Arcana's Arcane Forest tree village. Other trees were made from scratch. All assets from Arcana were used with permission.

Juni: Author of the Neki mod. I got permission to use a Neki skirt's shape and animation to make the Faun/Satyr moss skirt.

Zipped folder version of the mod here. https://community.playstarbound.com/threads/deerfolk-unbound-fauns-and-satyrs.165052/

Anyone who wants to make add-ons for my race mods, you have the green light to do so. I want as many people to enjoy my races as they can.
62 Comments
TheTwilightDancer  [author] Mar 25 @ 11:03pm 
@Emerald
I didn't add any unique tenants or crewmembers sadly.
Emerald Mar 25 @ 8:36pm 
Do you guys have a list of the themed tenants this mod adds? If it adds any?
TheTwilightDancer  [author] Mar 6 @ 2:37pm 
Crops, farm beasts, crew roles, and blocks aren't added by this mod no. Blocks used in villages and dungeons are all vanilla. The only thing farm related in the mod is plant spells that rain vanilla seeds to plant different grasses, as well as a rain spell to water the soil. And no, I don't have a wiki unfortunately.
Emerald Mar 6 @ 1:19pm 
Does Your Mod add new Crops?
Does your mod add new Farm Beasts?
Does your mod add new Roles for Crew Members?
Does your mod have a wiki?
What are the most durable blocks in your mod?
TheTwilightDancer  [author] Mar 4 @ 5:56pm 
We're glad you're enjoying it! And of course, I wouldn't have been able to do this without the assets of those I credited above, they really helped my inspiration. :)
Erelae Mar 4 @ 9:23am 
I really appreciate all the work you have done here. I admittedly barely scanned this page before installing because I like to experience mods like this without anything setting preconceived notions. As such, I was over the *moon* to discover my first village. Very immersive. You did extremely well and I am so grateful for the beauty you have brought to my playthrough.
TheTwilightDancer  [author] Feb 7 @ 6:22pm 
@AnomNom
Oh dear I didn't notice. I will check it when I get the chance, thanks for letting me know!
AnomNom Feb 7 @ 5:55pm 
a significant number of the newly overhauled armor recipes are throwing errors in the log because of a missing comma

[18:45:45.641] [Error] Exception caught loading asset: /recipes/faunclothing/clothes/faun-armor1pants.recipe, (AssetException) Could not read JSON asset /recipes/faunclothing/clothes/faun-armor1pants.recipe
...
Caused by: (JsonParsingException) Cannot parse json file: /recipes/faunclothing/clothes/faun-armor1pants.recipe
...
Caused by: (JsonParsingException) Error parsing json: bad object, should be '}' or ',' at 3:27
Omega Synth Jan 29 @ 6:56am 
Many thanks!
TheTwilightDancer  [author] Jan 29 @ 4:57am 
@Omega Synth Glad it helped! I also updated the mod to make the starting experience better. :steamthumbsup: