Starbound

Starbound

Deerfolk Unbound: Fauns and Satyrs
69 Comments
RiptoTheSorcerer  [author] 21 hours ago 
@Piss Man
I'm careful about mentioning SxB on Steam due to how Steam is with certain mature addons and with how some people are. Nonetheless, I've already given the green light to modders on the main SxB website to support my playable races if they wanted to, and I was able to specify that it was really me. I don't mind how people want to enjoy my addons, as long as they are having fun with it. :)
Piss Man Nov 13 @ 12:43pm 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
RiptoTheSorcerer  [author] Sep 4 @ 11:14pm 
I'll have a look at it when I come back to this mod again. I haven't played a balanced game in a while either, being that I've migrated to mostly salvaging older bases and off and on modding. I'll see about adjusting the recipes eventually!
AgentKirin Sep 4 @ 9:12pm 
The faun loom is a bit broken balance-wise, as none of the armors require tier-specific materials to craft or learn.
MillerTheDragon1995 Sep 2 @ 5:31pm 
The fauns and Satyrs would be allies with the Floran and green finger thier leader
RiptoTheSorcerer  [author] May 24 @ 7:42pm 
I'm getting kinda burned out for now from trying to get Paint Gun mod revamped and I also want to port another GMod model when I get the chance, but it's been hard to get stuff done since we're gonna try moving out of state. I love this improved ship idea though. If someone else wants to undertake this project, I give them permission to do so because it would take me quite a while to get to it myself.
RiptoTheSorcerer  [author] Mar 25 @ 11:03pm 
@Emerald
I didn't add any unique tenants or crewmembers sadly.
Emerald Mar 25 @ 8:36pm 
Do you guys have a list of the themed tenants this mod adds? If it adds any?
RiptoTheSorcerer  [author] Mar 6 @ 2:37pm 
Crops, farm beasts, crew roles, and blocks aren't added by this mod no. Blocks used in villages and dungeons are all vanilla. The only thing farm related in the mod is plant spells that rain vanilla seeds to plant different grasses, as well as a rain spell to water the soil. And no, I don't have a wiki unfortunately.
Emerald Mar 6 @ 1:19pm 
Does Your Mod add new Crops?
Does your mod add new Farm Beasts?
Does your mod add new Roles for Crew Members?
Does your mod have a wiki?
What are the most durable blocks in your mod?
RiptoTheSorcerer  [author] Mar 4 @ 5:56pm 
We're glad you're enjoying it! And of course, I wouldn't have been able to do this without the assets of those I credited above, they really helped my inspiration. :)
Erelae Mar 4 @ 9:23am 
I really appreciate all the work you have done here. I admittedly barely scanned this page before installing because I like to experience mods like this without anything setting preconceived notions. As such, I was over the *moon* to discover my first village. Very immersive. You did extremely well and I am so grateful for the beauty you have brought to my playthrough.
RiptoTheSorcerer  [author] Feb 7 @ 6:22pm 
@AnomNom
Oh dear I didn't notice. I will check it when I get the chance, thanks for letting me know!
AnomNom Feb 7 @ 5:55pm 
a significant number of the newly overhauled armor recipes are throwing errors in the log because of a missing comma

[18:45:45.641] [Error] Exception caught loading asset: /recipes/faunclothing/clothes/faun-armor1pants.recipe, (AssetException) Could not read JSON asset /recipes/faunclothing/clothes/faun-armor1pants.recipe
...
Caused by: (JsonParsingException) Cannot parse json file: /recipes/faunclothing/clothes/faun-armor1pants.recipe
...
Caused by: (JsonParsingException) Error parsing json: bad object, should be '}' or ',' at 3:27
Omega Synth Jan 29 @ 6:56am 
Many thanks!
RiptoTheSorcerer  [author] Jan 29 @ 4:57am 
@Omega Synth Glad it helped! I also updated the mod to make the starting experience better. :steamthumbsup:
Omega Synth Jan 27 @ 4:04am 
Thanks! Oh, Update: Turns out the Blowpipe is absolutely busted so it pretty much carried me through the Erchius Mine, so that helped!
RiptoTheSorcerer  [author] Jan 27 @ 3:44am 
@Omega Synth
I haven't updated Starbound mods in a while, but my modding skill has always been a bit rusty anyway. XD But thanks for the input, I'll see what I can do to make it better and update it when I have time. :steamthumbsup:
Omega Synth Jan 26 @ 1:19pm 
A small piece of constructive Criticism: The Starting Game for this species feels very RNG-esque due to the requirements for the species-specific workbench, since apparently this species cannot craft iron armor.

While yes, Flower Blocks and Petal Blocks CAN be crafted, you first must FIND and mine them to add the recipe/blueprint to your inventory. If your starting planet does not have a Biome or Cave Biome with these specific blocks, the player will not be able to learn said recipe and thus either have a way harder time in the Erchius Mining Facility or get borderline Softlocked, which is my case.
RiptoTheSorcerer  [author] Jan 20 @ 5:54pm 
@Gothic_Artisan
Of course, I would love to see them! Having some more custom additions is a great way to expand the base mod. :steamhappy:
Gothic_Artisan Jan 20 @ 3:58pm 
Hello! Great mod! Would it be alright to make a custom S.A.I.L. Chip for your race? Along with non-FU racial traits, and a custom Ship design system? That last one for both “Better Ships”, and “BYOS”.
RiptoTheSorcerer  [author] Dec 3, 2024 @ 7:06pm 
@Spirit Eagle
I'm guessing you have a save created during an older version of the mod before I updated the background wall interior. Anyways, the ship data uses plantblock, grassyrock, and floweryblock, but I also customized my character's ship post-creation by adding petalblock into the mix. The floweryblock is the colorful flowers and petalblock is the red ones.
Spirit Eagle Dec 3, 2024 @ 1:23pm 
you have the command for the flowery background wall?
RiptoTheSorcerer  [author] Dec 2, 2024 @ 6:47pm 
@Spirit Eagle
Yes, you should be able to customize the ship interior to how you like it, like I did for my ship. You can use /entityeval object.smash() while in admin mode if you wanna move things like fuel hatch or other normally unmovable things on the ship. The Faun and Satyr ship is otherwise like the Floran ship but with flowery background walls.
Spirit Eagle Dec 2, 2024 @ 12:48am 
is there a way to make the ship interior on other saves?
Randal Oct 30, 2024 @ 9:32am 
is there any patches i need like for tabs or better containers or codex stuff
RiptoTheSorcerer  [author] Oct 30, 2024 @ 4:16am 
I added basic treasure loot to villages and dungeons, because after thinking about it, I didn't wanna leave travelers empty handed for checking the storage objects only to be disappointed that there was nothing there. XD
TheSilentAngryCat Sep 25, 2024 @ 3:50pm 
nice
RiptoTheSorcerer  [author] Sep 16, 2024 @ 6:39pm 
Oh and I also forgot to say. Merchant Fauns/Satyrs in the village will also sell racial objects, like clothing, weapons, and furniture.
RiptoTheSorcerer  [author] Sep 16, 2024 @ 6:37pm 
@AgentKirin I didn't put treasure in any of the containers in either the dungeon or the village. Partly due to wanting to get the update out sooner due to suffering some major issues with Tiled, and also partly due to treasure pools in many dungeons being the same anyway. Instead, I made the treasure pools solely dropped by the NPCs themselves. You can get Faun and Satyr weapons from hostile guards if you kill them and friendly guards also drop weapons. Villagers drop standard items. I might add treasure pools in the future, but it's not a priority right now as it would take a fair while to edit all of my container objects on Tiled.
AgentKirin Sep 16, 2024 @ 2:46pm 
The hostile faun temple dungeon doesn't seem to have treasure pools for any of its containers. Is this intentional, or an oversight?
RiptoTheSorcerer  [author] Jul 14, 2024 @ 12:36am 
Starbound log:
[00:24:32.732] [Error] UniverseServer: exception caught: (DungeonException) Error loading dungeon '/dungeons/faunvillage/faunvillage.dungeon': (AssetException) Error loading asset /tilesets/tiles/arcana_tiles/arcana_tiles.json
For some reason, a couple sections of the village are still referencing Arcana tiles. Not sure how that slipped by without my notice, but it's likely because I use Arcana so I just never noticed I forgot to remove this. XD It'll be fixed in the next update!
Pixus Jul 13, 2024 @ 7:37am 
Turns out I meant the faun village, but thank you for checking! I think fixing it was as easy as just removing the mentions of it in the JSON files.
I don't have FU installed either but I figured it'd be worth to let you know about it.
RiptoTheSorcerer  [author] Jul 13, 2024 @ 4:02am 
I can't replicate the issue sadly. I uninstalled Arcana and spawned in a faun dungeon. It spawned without issues. I also checked my files. Everything is as they should be, and I'm also not finding any Arcana materials that I forgot to remove from the dungeon. I have no idea why you're running into the issue sadly, might be another mod conflicting. But just in case, try /admin and then /placedungeon faundungeon. If it makes the error again, try that same step again but with Arcana installed. Back up the universe and characters before doing this in case you don't want to use Arcana.
RiptoTheSorcerer  [author] Jul 12, 2024 @ 9:41pm 
@Pixus That's odd, does it stop your game from loading? I don't have Frackin Universe but the game seems to load fine for me, and I've used the same test patch to spawn them on FU planets that I used to enable them to spawn on Arcana planets. I'll check the codes again just in case and if it's fine, I'll check the dungeon itself on Tiled, because the dungeon is a revamped Verdant Sanctum from Arcana so maybe there's some Arcana materials I forgot to delete.
Pixus Jul 12, 2024 @ 3:02pm 
Don't mean to be a burden, but as someone who doesn't have Arcana installed, the game log said that it had error loading its assets for the faun dungeon.
RiptoTheSorcerer  [author] Aug 21, 2023 @ 12:59am 
Fishy
I haven't played Starbound in a while, but if I'm not mistaken, I think flowery blocks and petal blocks can already be crafted at the vanilla workbench used to craft furniture and blocks. They require plant fibers and flower petals to craft them, which are easily obtainable.
Fishy Aug 19, 2023 @ 4:55am 
Using vanilla, cant find petal blocks and need to find them to make crafting stations. Any way you could make them already known and in players crafting inv?
RiptoTheSorcerer  [author] May 31, 2023 @ 2:47am 
Tim The Warlord
They haven't been added yet. I want to add them in the next update, but I first need to find someone who can help me who's good at dungeons. It may be a while as well due to being busy with life right now.
Tim The Warlord May 28, 2023 @ 6:01am 
so where are this villages found?
RiptoTheSorcerer  [author] Nov 28, 2022 @ 3:31pm 
Laiscen
I've never used Frackin Universe nor plan to because I use too many mods that would conflict with it, so I wouldn't know what to do to make it compatible. I also barely have time to work on my mods anymore, so I don't know when any future updates will come, but I'll give permission to anyone who wants to make a patch addon to make this race usable with FU.
Laiscen Oct 17, 2022 @ 1:13pm 
FU Support When?
Pumpkin King 250 Oct 7, 2022 @ 5:57am 
A very beautiful and pretty mod, i like it!
RiptoTheSorcerer  [author] Aug 4, 2022 @ 2:28am 
Kate Hanami
"I'm a faun, you dork!"
XD
Momo Aug 1, 2022 @ 9:36pm 
what are you? some kind of goat?
RiptoTheSorcerer  [author] Jun 9, 2022 @ 3:30pm 
tigerfestival1988
Unfortunately, not yet. My schedule is very busy now and I don't have near the time that I used to to work on my mods to a large extent. The residences and small encounters are something I still intend to have in the future. I'd like to find someone who has time on their hands who knows how to make dungeons/villages/microdungeons who can help me do that. For now, it's been occasional fixes, and soon, I'm going to release another minor update that improves the appearance and animation of Faun/Satyr legs.
tigerfestival1988 Jun 8, 2022 @ 3:26pm 
Does this mod comes with dungeons and villages now?
RiptoTheSorcerer  [author] Apr 27, 2022 @ 3:45am 
I'm also looking for some help on doing villages and dungeons for the next update. I've never done those before and someone with expertise on them could do them far better than I can. (I also want to add support for them to spawn on modded planets, like Arcana) Some progression fixes and sprite improvements are considered as well. The family is in talks about moving within a year or two with family in another state and life is getting much busier. I may have to turn over work on this mod to someone who's good with this kind of stuff, at least until I can get back into modding again myself.
B〄F Altonator Apr 27, 2022 @ 3:15am 
It is a really good mod, but fixing the progression would be nice. I run a modded server and want to make sure all races can progress at the same rate. This means going to new planets for materials for new armours and so on.