This War of Mine

This War of Mine

31 ratings
(Language Pack) This War of Mine : BANDITS
   
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Content: Mod
File Size
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93.258 KB
Aug 8, 2021 @ 6:41pm
1 Change Note ( view )

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(Language Pack) This War of Mine : BANDITS

Description

This mod should only be used with TWOM : BANDITS
Subscribe to both, main and this mod.
Set the main mod as the highest priority and the language mod the next.
7 Comments
EA的马与服务器(404) Apr 29, 2022 @ 2:08pm 
这个mod应该只用于TWOM:土匪
订阅这两个,主要和这个mod。
将主mod设置为最高优先级,然后是语言mod。


看上去这个mod很重要
不过只有英语
Nick  [author] Apr 17, 2022 @ 12:43pm 
There's only English
Damian Wolf Apr 17, 2022 @ 12:43pm 
it has and romanian language this pack?
Nick  [author] Dec 24, 2021 @ 8:41am 
I had to make these into 2 separate messages because of a 1000 characters limit.
Nick  [author] Dec 24, 2021 @ 8:41am 
This mod was supposed to play a major part in my own "story mode" that I was working on in July. The goal was to create new unique stories from the perspective of Bandits / Soldiers. At the current state tho, it does not change any events. Everything stays the same, but the dialogues between NPCs are more personal and it creates a feeling that every character you meet in game has a story, goal and a family they care about. It's pretty much something like "Enhanced dialogues".

For example: When entering the Quiet House (area with the Old Couple) you can actually hear Bernard (the old man) talking about fixing Alen's (who is their grandson) swing. (More information on this can be found in the letter on the 2F of that house). Also, if you steal from them, the next day Bernard is going to talk about borrowing some food for his wife from neighbors (As the last resort).
Nick  [author] Dec 24, 2021 @ 8:40am 
On the other hand bandits in the Small apartment building talk about a man called Arben. He apparently had some intel on them, that could somehow hurt or even kill them and he wanted to share it with Malik (a character from TWOM: Stories), so they had to kill him.

You know... I wanted to make some more in-depth dialogues and not have those: "Oh my god, we just got robbed, what are we going to do now?" Instead of that, I have created dialogues, that are most likely to occur in these desperate and depressing situations where a human psychee is at the bottom.

I had a psychologist and a law enforcement officer working with me on these, so I could make the dialogues as close to real life scenarios as possible.

At the moment, they are far from done, but my schedule is currently full because of college and other projects. So yeah... the future of this mod is unknown.
Patience Dec 24, 2021 @ 6:45am 
So what actually it does for the game?