RimWorld

RimWorld

1,080 ratings
[LTS]Furnishing
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Mod, 1.4, 1.5
File Size
Posted
Updated
52.848 MB
Aug 6, 2021 @ 5:09am
Aug 27, 2024 @ 5:43am
37 Change Notes ( view )

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[LTS]Furnishing

Description




Do you happen to have too many resources? do you need to fill up a room with clutter to impress a royal? do you wish to contrast all that organ harvesting with some nice and pretty furniture? well, we have you covered, from walls to doors, from lights to dining tables, we have so much furniture, lighting, decoration, walls, and floors, it'll make you feel like you're in IKEA as you browse the furniture menu.

[ko-fi.com]



When it comes to doors, we have you covered, we have normal doors, single doors, wide doors, really wide doors, and extremely wide doors, they also come in a large variety of styles, and they even come with door frames if you really want to take your detail work to the next level (door frames built separately), oh and did we mention effort has been put into making sure they're performance friendly?


Or perhaps you're looking for the right furniture? don't worry we have that too, we have a large variety of tables, chairs, pots, countertops, etc., or perhaps you're looking for the right wall for your spacer-themed colony, not going for a spacer-themed colony? that's fine too, we have walls for medieval-themed and rustic-themed walls too!


Hmm... that's all well and good, but you can't see those nice human leather textured furniture, without some lighting! we have wall lights, standing lights, floor lights, and even outdoor lights, for all your lighting needs, and speaking of floor lights, we also feature a large variety of flooring options, whether it be stone, wooden, or metal floors, you'd be floored with the amount of flooring options we have.






Note: Any inaccuracy in the following list of translations is not our responsibility, for corrections, please contact the translator through their workshop page.


Compatibility list:
Partial Incompatibility list:
  • Designator Shapes – breaks rotating certain objects.
Incompatibility list:
  • Jecrell's Doors Expanded – Causes one side of the double doors to not expel heat.


Q: How can I report bugs?
A: Comment down below, or report it over at our discord, make sure to include your player log files.

Q: Why does my 1x1 doors not rotate?
A: Due to how I coded things and to allow more freedom when using assymetric doors, you have to rotate them manually.

Q: 1.5 added multi tiled doors, why not use that?
A: I am using their doors, inheriting everything they are for maximum compatibility. Am super happy about this, I could remove tons of my own fixes now. However, there are still things my doors does that are not implemented in vanilla. Single doors (Doors that opens only towards one side) and assymetric doors (Doors that have different left and right image) as examples.

[discord.com]

ELIF_ – art

Many thanks to the folks over at Yggdrasil and Gjallarhorn for their support

Code by LTS, art by ELIF_ and everything owned by LTS. Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


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Popular Discussions View All (15)
17
Aug 25, 2024 @ 7:22am
BUG REPORT
KIT_KATTEN
14
Jun 23, 2022 @ 3:04am
Error report
祁连遥
5
Aug 4, 2023 @ 11:32am
BUG REPORT 2 THE RETURNING
KIT_KATTEN
724 Comments
GVLT Apr 29 @ 5:24am 
Hi, does doors in this mod are using 1.5 multidoor system?
qux Apr 26 @ 5:24am 
Hi ! placing wall lighting anywhere other than on a wall crashes the map with infinite error :

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4E873B8D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
Verse.Root_Play:Update ()
BreBearz Apr 20 @ 1:14pm 
Just some of the red codes
BreBearz Apr 20 @ 1:14pm 
Having issues running this with MO. I have it in the right load order. All mods are up to date. Any idea why this is happening? Is this just not compatible? These errors only pop up when I activate this mod.

[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealBreadSoup (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.WeatherDef named RG_Hail found to give to RimWorld.WeatherCommonalityRecord RimWorld.WeatherCommonalityRecord
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealBreadSoupBulk (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealCheeseSoup (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealCheeseSoupBulk (wanter=recipes)
big fella Apr 19 @ 5:37am 
My last comment is likely related to this report.
Angel_Forge Apr 19 @ 5:33am 
tile boarder corners no longer work for me. they have no texture.
big fella Apr 13 @ 1:42am 
@Taemaly I don't know shit about modding this game, but this seems to be because the textures for TilesBorder_C is stored in the shared folder, and not the expected textures folder. I imagine this is probably deliberate for some reason.

@Tytonia & @glenchild There are patches included in the mod that seem to use "PatchOperationReplace" and "PatchOperationInsert" to make these changes. If you were particularly ornery about it, you could experiment with removing these sections in the Royalty and Ideology patches located in Shared/Patches.
Tytonia Apr 1 @ 3:07pm 
It changed the Grand temple requirements from 4x column (Idologie) to 4x simple pillar out of this mod - is this a bug or a feature?:D

If i can choose between those two objects, that would be great win! Love this mod ^.^
Crouton Mar 24 @ 8:52pm 
itd be nice if there was compatibility with the gulden biome mod with the stone bricks they add
Johnny Feb 18 @ 4:38pm 
Is this mod compatible with ReBuild: Doors and Corners?