RimWorld

RimWorld

1,105 ratings
[LTS]Furnishing
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
53.849 MB
Aug 6, 2021 @ 5:09am
Jun 15 @ 6:03am
38 Change Notes ( view )

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[LTS]Furnishing

Description




Do you happen to have too many resources? do you need to fill up a room with clutter to impress a royal? do you wish to contrast all that organ harvesting with some nice and pretty furniture? well, we have you covered, from walls to doors, from lights to dining tables, we have so much furniture, lighting, decoration, walls, and floors, it'll make you feel like you're in IKEA as you browse the furniture menu.

[ko-fi.com]



When it comes to doors, we have you covered, we have normal doors, single doors, wide doors, really wide doors, and extremely wide doors, they also come in a large variety of styles, and they even come with door frames if you really want to take your detail work to the next level (door frames built separately), oh and did we mention effort has been put into making sure they're performance friendly?


Or perhaps you're looking for the right furniture? don't worry we have that too, we have a large variety of tables, chairs, pots, countertops, etc., or perhaps you're looking for the right wall for your spacer-themed colony, not going for a spacer-themed colony? that's fine too, we have walls for medieval-themed and rustic-themed walls too!


Hmm... that's all well and good, but you can't see those nice human leather textured furniture, without some lighting! we have wall lights, standing lights, floor lights, and even outdoor lights, for all your lighting needs, and speaking of floor lights, we also feature a large variety of flooring options, whether it be stone, wooden, or metal floors, you'd be floored with the amount of flooring options we have.






Note: Any inaccuracy in the following list of translations is not our responsibility, for corrections, please contact the translator through their workshop page.


Compatibility list:
Partial Incompatibility list:
  • Designator Shapes – breaks rotating certain objects.
Incompatibility list:
  • Jecrell's Doors Expanded – Causes one side of the double doors to not expel heat.


Q: How can I report bugs?
A: Comment down below, or report it over at our discord, make sure to include your player log files.

Q: Why does my 1x1 doors not rotate?
A: Due to how I coded things and to allow more freedom when using assymetric doors, you have to rotate them manually.

Q: 1.5 added multi tiled doors, why not use that?
A: I am using their doors, inheriting everything they are for maximum compatibility. Am super happy about this, I could remove tons of my own fixes now. However, there are still things my doors does that are not implemented in vanilla. Single doors (Doors that opens only towards one side) and assymetric doors (Doors that have different left and right image) as examples.

[discord.com]

ELIF_ – art

Many thanks to the folks over at Yggdrasil and Gjallarhorn for their support

Code by LTS, art by ELIF_ and everything owned by LTS. Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


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Popular Discussions View All (15)
17
Aug 25, 2024 @ 7:22am
BUG REPORT
KIT_KATTEN
14
Jun 23, 2022 @ 3:04am
Error report
祁连遥
5
Aug 4, 2023 @ 11:32am
BUG REPORT 2 THE RETURNING
KIT_KATTEN
745 Comments
G-Fiti 1 hour ago 
Hey just wanted to say, i absolutely love the Vinyl flooring, that is all, have a nice day :D
Falc Jul 7 @ 12:09pm 
So the Modern Wall is supposed to "transmit electricity". Any explanation on what does means, exactly? I mean, i have a power producer with a conduit running to a wall tile, and then further long that wall I have a battery. But the battery's not charging.

Is this not how it's supposed to work, and if not, what does it actually do?
LimeTreeSnake  [author] Jul 7 @ 2:18am 
Hmm, I probably have forgotten to set them as medieval tier. Will add it to the list of things to do or check. You can easily do it yourself if you search for "lantern" in the xml files and change the tech tier by looking at other things that have "Medieval" tech tier and pretty much do the same. But I will check it out myself as well.
enchantress Jul 6 @ 3:37pm 
I was really excited for this mod for the additional medieval looking items to add to my game. I'm not playing with MO. For some reason, I cannot find the Lanterns at all. I am using World Tech Level to keep things medieval style. I double and triple checked that the Lanterns were allowed at my tech level and even looked at some of the coding that says they only require stone cutting research. Yet they still aren't in game, I can't even spawn them. Any ideas?
octogiraffe Jul 2 @ 2:03am 
Beautiful stuff :D Been scouring wall mods for hedges (in 1.6), and this saves my resort from dooooom, so many thanks. I recco mentioning the word hedge somewhere in the steam description if possible to make it show up in (workshop) searches too, who knows how many other hedge-lovers are hedgeless at the time of writing! (most likely 0 but still >.>)

Excellent work, happy to finally be trying out such a great mod ^^
mochi pants Jul 1 @ 2:08pm 
Update on the GUI crash discussion from Loki, Sorayuki, Luma, and BadCat.

I'm running RimWorld 1.6; LTS Systems is not yet compatible so I don't have it loaded. The single rule of LTS Furnishings loaded after [/i]VFE Production[/i] resolves the electric stove placing glitch for me.
gh0stashes Jun 29 @ 4:52pm 
Some wall lights can be placed in "bad" spots that shouldn't be able to place a wall light, like inside of an embrasure. They place anyways and upon placement the game's visuals deep-fry. https://i.imgur.com/ycutCPJ.gif
Calypso Jun 29 @ 9:17am 
This mod causes my Dev Palette to stop working- idk why that is the case, but i have attached the log, just in case it helps:


[ url0https://github.com/Calypso2511/LTS-Furnish-Error-log/blob/main/Log%20of%20error/url ]
BadCat Jun 24 @ 9:27am 
Thank you Luma for the tip! It's fixed by loading in this order: VFE Framework, LTS Systems, VFE Production, LTS Furnishing
BadCat Jun 24 @ 9:12am 
So this was causing the issue for my electric stove, I thought it was VFE Productions, but enabling just that without other mods worked. Finally narrowed it down to this mod conflict.