Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Imperial Truth - The Great Map Overhaul
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123.691 MB
Aug 3, 2021 @ 1:02pm
Dec 27, 2021 @ 12:13am
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Imperial Truth - The Great Map Overhaul

Description
My goal is to fix and upgrade the developers shallowness in all aspects of the game.
I’m slowly creating a detailed Rome Remastered mod pack (which will include: richer map, more territories, new traits and ancillaries, new and rebalanced units and buildings, UI, economy, etc.)
My grand mod will build up from these smaller standalone mods, most of it you will be able to use separately as long it's not built on each other. Every faction buildings and units chain will be upgraded, but my main focus will be the House Scipii. Except for them, I will try to make the mods more or less historically accurate. House Scipii will have some historically unrealistic units, (like horse archers and phalanx units) and a unique monotheism religion called The Imperial Truth. (Among others it was inspired by the Stoicism philosophy.)
I'm working on this alone in my free time, so do not expect any fast miracle but feel free to try out what is done so far. Also, I always welcome constructive feedback If you have any please write it down in the Comments section below. Testers are always welcome.

The mods only supports ENGLISH LANGUAGE and REMASTERED SETTINGS so far.

The Great Map Overhaul
In the past almost 3 months I saw more ancient maps than in my entire life before. I made the new regions and cities' names/placement and existing ones renamed/moved to be as historically accurate as possible.

Changes:
- 180 new territories are added to the game.
- Every territory has 1 tradable resource, carefully placed to maximize income from trade.
- City placement, flora, watchtowers, resources, roads, and docks carefully placed to improve visual and gameplay immersion.
- Permanent watchtowers added. (If you don't like them, you can delete them in the "descr_strat.txt" file.)
- Faction's starting position is more historically accurate.
- Faction's relationships are more complex now. (Might not be that noticeable because of the poor AI development.)
- Mercenary recruitment is fully updated for the new territories.
- Mercenary recruitment cost is higher, matched to my Units and Buildings mods.
- Rebel armies and navies spawn is drastically reduced.
- All towns have minimum walls and roads.
- All rebel town is guarded by a rebel character.
- Faction balance according to the new territories.
- Gameplay time extended around a hundred years.

Future:
- Balancing
- Polishing

Planned ideas that will be added to the Grand Mod using this map:
- Starting map visuals change in factions selection menu accordingly to the new starting territories.
- Trait and ancillary balance for characters.
- Starting character portrais update.
- Faction description updates.
- Change Scythia to be more eastern than barbaric.
- Adding religion if it's possible.

Possible new factions in the Grand Mod using this map:
- Celtiberians
- Celts
- Goths
- Sarmatians
- Sparta
- Nordic tribe (NPC Horde Faction from the edge of the map)
- One faction for Arabia, not clear yet. (Probably will need to create new territories for them.)
- One faction for north africa, maybe in de deep desert with new territories, only plans so far.

Great thanks for the testers:
Pyrrus
gamerwithopinions

Also great thanks to users, who gives great suggestions to improve the mod:
BENNI.RoR https://steamcommunity.com/id/benniror


My other mods so far:
Part 1: Traits and Heritage
Part 2: Less Colorful Faction Borders
Part 3: Units and Buildings Overhaul
Part 5: Name List Extension

My Texture packs so far:
Texture pack 01: Armoured Spartan and Argyraspides
Popular Discussions View All (2)
13
Jun 16, 2022 @ 8:21am
Bug Reports
Corythus
2
Sep 18, 2021 @ 11:01pm
Feedbacks for a better immersion
Corythus
125 Comments
Jungfaha Apr 30 @ 7:51am 
This does work and it works fine. THe broken is from #3 Units and Buildings Overhaul of the Imperial Truth series
NoxBonaNL May 9, 2023 @ 2:11am 
this one is broken wont start
_Phantom_Omega1_ Apr 30, 2022 @ 4:12pm 
I ve a fatal error and it doeasnt start the game,can you help me?
I really wanna try this mode
Fedup Apr 7, 2022 @ 10:15pm 
Is that +180 new settlements or 180 settlements total for the game? The more the better IMO.
Aristoxenus Feb 8, 2022 @ 2:51pm 
The map is awsome, but I was thinking, the Iberians (Spanish) already have a shitty roster (the worst litteraly) and they have to face 2 POWERFUL foes, maybe you could remove the gauls entirely from the Iberian peninsula or compensate "Spain" with very strong or OP units just a question to balance. I tried the Spanish and im having a hard time just facing the carthaginians (in a mod that Spain is unified except the south at Corduba)
It would be like putting the numidians between a Roman faction and Germania
Aristoxenus Feb 8, 2022 @ 2:45pm 
So this mod (which seems very cool) is not complete yet? You said you were to add possible new factions like Celtiberians, Celts, Goths, Sarmatians, Spartans right?

You gonna make them playable right? Not just for the ai
Alessar 🐺🦄🦅 Jan 20, 2022 @ 6:17pm 
Congrats Corythus! Total Conquest is a great anticipated mod!
Earthane Jan 12, 2022 @ 5:43am 
Dear Corythus,

Here is wishing you well on helping out with the Total Conquest Project too. I rather like the way they have incorporated Carthage to function like the Roman factions now.

Take your time, mature players have infinite patience with mods and those that make them when it is a labour of love. Most really come into their own after the game is no longer supported, like with Shogun 2 for instance.

Always good to see mods working more closely together to help share their skills.

Earthane
Bdeslaurs Jan 7, 2022 @ 11:42pm 
Congrats! Don't worry about not updating the mod all the time, it's free after all.
Corythus  [author] Jan 7, 2022 @ 11:21pm 
Dear Followers,
A few weeks ago, I get an honorable request to help work on the Total Conquest project witch I gladly accepted. This is not mean that I will not continue my Imperial Truth mods, but for now, I have to put it on hold. I updated most of the mods to be available four you, except the Units and Building mods. This is because it would be terribly time-consuming (which I don't have) and it will be completely redone when I will continue the series. During the work with the TC team, I will be able to learn from the bests, which I will try to repay with quality help. I also started to learn how to use Blender, and with that, I will be able to create my models instead of just using and recoloring the existing ones.
I would like to thank you all for your friendly support and helpful feedback I will try to do my best to come back and redone/continue the series.