Total War: ROME REMASTERED

Total War: ROME REMASTERED

Imperial Truth - The Great Map Overhaul
127 Comments
Jungfaha Apr 16 @ 9:59am 
Bro put the spawn rate to 10000, as in NEVER -__-
anyway for those interested in having a more default rebel spawn rate
Here is the path (DrivePath:)\SteamLibrary\steamapps\workshop\content\885970\2565237427\data\world\maps\campaign\imperial_campaign\descr_strat.txt

Edit the lines:
brigand_spawn_value 10000
pirate_spawn_value 10000

Replace with ↓

brigand_spawn_value 20
pirate_spawn_value 20

smh -_- bruh... Rebels and pirates are a huge part of history, since the dawn of man kind.
Jungfaha Apr 15 @ 7:17pm 
Works great see link for proof. :)
Been playing with this mod for hours!
https://youtube.com/live/AipOV_22gnA (for those interested in seeing what it looks like in 2025.)

+mapimprovements
+rep
+Take my Points

There is one issue i found so far and its the marble at the south side of Italian boot leg. Unable to reach it due to being on mountain. Otherwise its been great.

Though i would like my hord of rebels to come back and the pirates. where are the pirates. How or what do i need to do to get the hord of rebels back? thanks
Jungfaha Apr 30, 2024 @ 7:51am 
This does work and it works fine. THe broken is from #3 Units and Buildings Overhaul of the Imperial Truth series
NoxBonaNL May 9, 2023 @ 2:11am 
this one is broken wont start
DarkstormShadowX Apr 30, 2022 @ 4:12pm 
I ve a fatal error and it doeasnt start the game,can you help me?
I really wanna try this mode
Fedup Apr 7, 2022 @ 10:15pm 
Is that +180 new settlements or 180 settlements total for the game? The more the better IMO.
Aristoxenus Feb 8, 2022 @ 2:51pm 
The map is awsome, but I was thinking, the Iberians (Spanish) already have a shitty roster (the worst litteraly) and they have to face 2 POWERFUL foes, maybe you could remove the gauls entirely from the Iberian peninsula or compensate "Spain" with very strong or OP units just a question to balance. I tried the Spanish and im having a hard time just facing the carthaginians (in a mod that Spain is unified except the south at Corduba)
It would be like putting the numidians between a Roman faction and Germania
Aristoxenus Feb 8, 2022 @ 2:45pm 
So this mod (which seems very cool) is not complete yet? You said you were to add possible new factions like Celtiberians, Celts, Goths, Sarmatians, Spartans right?

You gonna make them playable right? Not just for the ai
Alessar 🐺🦄🦅 Jan 20, 2022 @ 6:17pm 
Congrats Corythus! Total Conquest is a great anticipated mod!
Earthane Jan 12, 2022 @ 5:43am 
Dear Corythus,

Here is wishing you well on helping out with the Total Conquest Project too. I rather like the way they have incorporated Carthage to function like the Roman factions now.

Take your time, mature players have infinite patience with mods and those that make them when it is a labour of love. Most really come into their own after the game is no longer supported, like with Shogun 2 for instance.

Always good to see mods working more closely together to help share their skills.

Earthane
Bdeslaurs Jan 7, 2022 @ 11:42pm 
Congrats! Don't worry about not updating the mod all the time, it's free after all.
Corythus  [author] Jan 7, 2022 @ 11:21pm 
Dear Followers,
A few weeks ago, I get an honorable request to help work on the Total Conquest project witch I gladly accepted. This is not mean that I will not continue my Imperial Truth mods, but for now, I have to put it on hold. I updated most of the mods to be available four you, except the Units and Building mods. This is because it would be terribly time-consuming (which I don't have) and it will be completely redone when I will continue the series. During the work with the TC team, I will be able to learn from the bests, which I will try to repay with quality help. I also started to learn how to use Blender, and with that, I will be able to create my models instead of just using and recoloring the existing ones.
I would like to thank you all for your friendly support and helpful feedback I will try to do my best to come back and redone/continue the series.
Corythus  [author] Jan 6, 2022 @ 1:06pm 
My pleasure @Bdeslaurs, I'm really happy you like it!
Bdeslaurs Jan 5, 2022 @ 5:38am 
Nice thx for the update!
Corythus  [author] Dec 27, 2021 @ 11:01am 
Hello @Starkhrìm,
Thank you very much, I'm glad you like it!
Starkhrìm Dec 27, 2021 @ 5:01am 
Hi @Corythus ! Great news ! Keep your awesome work up, it is highly appreciated ! Thanks for the update.
Corythus  [author] Dec 27, 2021 @ 12:25am 
Good morning,
The mod is updated, also made a few fixes. Thank you @BENNI.RoR for your city name suggestion!
Corythus  [author] Dec 26, 2021 @ 2:08am 
Dear All,
Probably I have to recreate the new territories and hope that will be enough. If you would like to give suggestions about regions, adding region, region name, city name etc. Feel free to write.
The Winged Hussar Dec 25, 2021 @ 8:44pm 
Ah, many thanks Corythus, I hope your efforts will bear fruit.
Corythus  [author] Dec 25, 2021 @ 10:12am 
Good evening @j.matus51215, and Merry Christmas to all. I'm glad you like the mod and hope you will be able to continue your campaign soon. I spend more than 3 months creating this, so I will not abandon it. :)

Right now I'm trying to find the source of the problem. So far I know that one or more of the added regions (180) has some issue with the new update. I will try to fix it before the next year, Christmas slowed me down a bit, but I guess that is understandable.
j.matus51215 Dec 24, 2021 @ 7:02am 
Any updates? Was about 30 hours in trying to recreate the empire - love the mod.
Happy xmas & new years cheers
Corythus  [author] Dec 15, 2021 @ 12:48pm 
Dear @Bdeslaurs and @GiuseG, Thank you both for your kind words. I tried to fix the mod, but so far I was not able to find what caused the problem. I will try to get some infos from the moder forums and discord's servers and will try to fix it soon.
GiuseG Dec 14, 2021 @ 7:43pm 
As am I. I am really eager to try your five-part mod with Carthage. Appreciate your work!
Bdeslaurs Dec 12, 2021 @ 4:06pm 
I will be patiently waiting for the update, was a really good mod :mhwgood:
Corythus  [author] Dec 9, 2021 @ 2:40pm 
Good evening @Starkhrìm, glad you like the mod. Yes sadly all my mods are outdated, I will try to work with them this weekend.
Starkhrìm Dec 9, 2021 @ 10:47am 
Hi @Corythus, I really enjoy your awesome working and wonderful mod ! You can be proud of it. Sadly the new patch came out today and do you think it's still working ? I am crashing since today so maybe it can be that the mod isn't updated for it. Let me know what you think about it please.
Corythus  [author] Dec 4, 2021 @ 10:25pm 
Good morning @Atrion, glad you like it! I'm not planning to. I think +180 regions is enough. Maybe in the grand mod when there will be a lot more faction I will think about it again.
Atrion Dec 4, 2021 @ 12:56pm 
Will you add more regions to this map? thanks for this mod man now i can have a lot more fun.
Corythus  [author] Dec 1, 2021 @ 10:32pm 
Good morning @Kelix Katz, this is only a map mod, with no additional factions and units. I will be planning to create (next year) a combined mod, and there will be a separated Sparta faction with unique units.
01A3-91C-2789B11F "Vala" Dec 1, 2021 @ 4:05pm 
As in the faction, as i really hate how theres no sparta only a greek city states faction
01A3-91C-2789B11F "Vala" Dec 1, 2021 @ 1:59pm 
Does this actually add sparta or do i have to find another mod for that?
BENNI.RoR Dec 1, 2021 @ 11:22am 
I am really looking forward to your mod!
Corythus  [author] Dec 1, 2021 @ 10:07am 
That is understandable. You put a lot of hours in your mode, struggle with it, etc. it can be hard to listen to criticism. But if it's constructive only a fool would not listen to it. Thank you very much for this map, I saved it! You speared a lot of time for me whit it. I think in the Christmas break I will have time to fix this.
BENNI.RoR Dec 1, 2021 @ 9:02am 
Thank you for being so open about this. Usually mod authors get reeeaaally defensive as soon as you criticize their work, even if you just wanna help.
If you don't wanna reduce the overall number of cities you could move Seleucia and Ctesiphon really close together but keep them on opposite sides of the Tigris river. Or in the case that you merge them to "Seleucia-Ctesiphon" you could create an entirely new city nearby. Maybe this map is useful: https://image.jimcdn.com/app/cms/image/transf/dimension=2000x1500:format=jpg/path/s91aa07fbabb796a3/backgroundarea/i52a24186b4fe5331/version/1486648645/image.jpg
Corythus  [author] Dec 1, 2021 @ 8:05am 
The merged cities are a good idea, but I don't want to reduce the overall city numbers. I will think about this. Thank you very much for your time and goodwill to share your ideas with me.
BENNI.RoR Dec 1, 2021 @ 5:43am 
It's kinda difficult because the Tigris river is indeed not accurately placed. The flow of the river changed throughout the ages.
I see two options: You either put Ctesiphon and Seleucia closer together, but that could cause problems.
Or you get rid of both and create a new settlement called "Seleucia-Ctesiphon" closer to the river and halfway between the two current positions. Right now there is a bridge south-west of Ctesiphon. Put the new city left to that bridge directly at the river.
Corythus  [author] Nov 30, 2021 @ 12:23pm 
Hello @BENNI.RoR, thank you for your feedback. When I created this part of the map, I found out that the river itself is not accurately placed. If the cities are a bit further from their historically accurate placement, that is for visuals, like road management and the overall look of the map.

Secondly picking a city from that age can be extremely hard, because not many accurate maps are left and when you check that few and you see that the city placements, not really match, you just give more space for the visual look with an approximate city placement.

Do you have any suggestions, for the name change?
If it's more accurate and improves the mod, I'm open to new ideas.
BENNI.RoR Nov 30, 2021 @ 7:42am 
The placement of Seleucia and Ctesiphon doesn't make any sense. You gotta remember that those were twin cities and Seleucia slowly became insignifcant during the Parthian rule. They were on opposing sides of the Tigris and slowly merged together.
They also should be much more down south, closer to Babylon.
gamerwithopinions Nov 26, 2021 @ 1:45pm 
i cover and play this mod on you tube you can come and watch if you want i will be covering all the latest updates.
https://www.youtube.com/channel/UCd_279RjcJn4j9mNp7vvT4Q
Last-Aztec-Descendant Nov 26, 2021 @ 7:45am 
awesome man and thanks for the response and yeah no worries take your time love your work
Corythus  [author] Nov 26, 2021 @ 4:16am 
Dear @Chris Bumstead but shorter, mind your language, please.
Time is irrelevant. There were many games back then where developers did care for small details. Sadly the Total War series is not like that. Worst cases like Paradox Interactive, when they claim they do historically accurate games but they only focus on some of the biggest/or better-known countries and don't care of the rest.

If you believe that the vanilla game is good enough, enjoy it. No one's forcing you to come here and give negative feedback, and negative ratings to the mod. Especially if you not rating the mod itself, but only don't like something which is my opinion.

You are more than welcome to give constructive feedback, that would serve more than trolling around.
Tulip Nov 26, 2021 @ 3:08am 
fucking hell what a cunt of an intro.
"the shallowness of the developers"
you do realize it's a remaster touching the old basegame as little as possible but putting it in a fresh suit? it's like saying the devs back in 2004 were shallow.
Corythus  [author] Nov 26, 2021 @ 2:18am 
Good morning @Last-Aztec-Descendant, I'm glad you are interested. Well, you are not the first who asked me this, so maybe in the far future, it can happen. Right now, I would like to focus on upgrading my existing mods and combining them into one, this is the priority now whenever I have time for modding.
Last-Aztec-Descendant Nov 25, 2021 @ 11:42pm 
hey Corythus i was just wondering could you do a map overhaul for the Barbarian invasion as well
Corythus  [author] Nov 6, 2021 @ 10:02pm 
Good morning. Not this one, but of course, unit stats cannot be separated into battle types.
gamerwithopinions Nov 6, 2021 @ 2:24pm 
i ran some battle test i am just wondering does your mod affects custom battles for battle maths?
Corythus  [author] Nov 5, 2021 @ 12:25am 
Good morning @langlois.martin, Thank you for your efforts to create an introduction videos. Yes, english version is more understandable for me. :)
gamerwithopinions Nov 4, 2021 @ 9:14am 
Corythus  [author] Nov 3, 2021 @ 10:41pm 
Good morning @langlois.martin, Thank you for your kind words and thank you for making the video although I didn't understand a single word from it. :) I'm planning to continue my work on the mods soon, finishing the greek texture mod and recoloring the whole unit's mod with additional balancing. So, yes, hopefully, this all will happen before the end of November. Thank you again and hopefully, you will hear from me soon.
gamerwithopinions Nov 3, 2021 @ 11:33am 
Hi beautiful work i made a video covering your mod on YT and Odysee first version is in french translated version should follow within 2 days. I will be featuring a gameplay campaign as well. If you can keep me posted i will be more than happy to cover further developments.
https://www.youtube.com/watch?v=XY7OkqDu4mI