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One bit of feedback I have is that the WorldEvilForDeathMessage calls were a little weird, since you need to call it again when unloading worlds to set the string back to string.Empty.
Should probably be done in ophioid itself, rather than the other mod.
@Lindt Extra Creamy I finally got around to adding some mod calls. You can see the calls in OphioidMod.cs in my fork [github.com]. Let me know if anything is messed up.
In particular, calls for the OphioidBoss, downedOphiopede, and downedOphiopede2 bools, as well as the death messages the bosses send to chat (so that modded alt evil biome equivalents can be provided)
2: Not planned, never was, mod is finished and won't be getting any major additions like that
3: same as the above, these are what Kranot wanted, this mod is finished and won't be getting any overhauls