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Ophioid - A Boss fight mod
   
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
21.166 MB
Aug 2, 2021 @ 9:54pm
Dec 28, 2024 @ 12:07am
9 Change Notes ( view )

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Ophioid - A Boss fight mod

Description
Now Ported over and rebuild for tModLoader 1.4!
Ophioid is a mod focused on a boss and a multi-phase rematch later on that cuts down on soul griding in Hardmode after the Mech Bosses.
Source code available on github (1.4 branch https://github.com/IDGCaptainRussia94/Ophioid-Mod/tree/1.4 )
Please see https://forums.terraria.org/index.php?threads/the-ophioid-mod.73083/ for more info on the mod
Terraria Mods Wiki page: https://terrariamods.fandom.com/wiki/Ophioid

With the introduction of the 1.4 Port, some things have changed, see V2.15

Current Content:
- 2 summoning items for both evil biomes and 1 for the rematch fight
- 2 (2nd boss has 3 phases) Bosses (With trophy and mask and a pet item!)

Version History :

V2.31
- Added some Mod Calls.
- Re-added support for Fargo's Mutant Mod.
- Localized some more strings.
- Adjusted the positions and animations of the pets while in the character select menu.
- Added Wikithis support.
Originally posted by tModLoader OphioidMod:
Developed By Kranot, IDGCaptainRussia, & Rijam
Popular Discussions View All (2)
3
Oct 30, 2021 @ 9:52pm
Looks like this is still breaking everything.
vizthex
2
Sep 5, 2021 @ 3:16pm
Reported an issue on the GitHub and wanted to copy it here.
vizthex
35 Comments
Lindt Extra Creamy Feb 27 @ 3:58am 
@Rijam I've just seen the update today, and implemented the calls in Avalon successfully, thanks.

One bit of feedback I have is that the WorldEvilForDeathMessage calls were a little weird, since you need to call it again when unloading worlds to set the string back to string.Empty.
Should probably be done in ophioid itself, rather than the other mod.
Rijam  [author] Dec 28, 2024 @ 12:17am 
Over 1 year since the last update!
@Lindt Extra Creamy I finally got around to adding some mod calls. You can see the calls in OphioidMod.cs in my fork [github.com]. Let me know if anything is messed up.
Lindt Extra Creamy Oct 7, 2024 @ 3:19am 
Any chance this could receive some modcalls so that a weak reference isn't needed?
In particular, calls for the OphioidBoss, downedOphiopede, and downedOphiopede2 bools, as well as the death messages the bosses send to chat (so that modded alt evil biome equivalents can be provided)
QuarterballScratch Oct 3, 2024 @ 10:14pm 
rooster/cocky desision
PLMMJ Jul 16, 2024 @ 10:28pm 
Also what the kek are the two empty bestiary slots after you beat Ophiopede 1st, The Seeing Ophiopede 2nd, Ophiocoon, Ophiofly? I understand one to be the flies from Ophiofly's fight but what's the other one
PLMMJ Jul 16, 2024 @ 10:25pm 
The gas clouds in the Ophiofly fight are called "Ophiofly" and also the mod will seriously break (e.g. The Seeing attached to other The Seeing) if you give it certain Fargo's Enemy Modifiers modifiers.
ErolTheDestroyer Dec 3, 2023 @ 8:57am 
Nice! It's good to see relatively old Terraria mods be updated to this day! Of course there's the big ones such as Calamity, Thorium & Fargo's Souls Mod, but the smaller ones getting updated is even more impressive.
Rijam  [author] Dec 1, 2023 @ 2:01pm 
Thanks to the changes to the tModLoader Workshop to allow Contributor to update mods, I was able to update this mod directly! The newest version includes several fixes for multiplayer!
PoshCoder Aug 15, 2023 @ 5:15pm 
Could you please update this mod?
Rawr'kraine 🐉  [author] Sep 24, 2022 @ 9:14am 
1: that's a good point, given that this was made during a time when it wasn't possible to get both evils in a world without mods, there really shouldn't a "no you cannot use it" on the items because of that.
2: Not planned, never was, mod is finished and won't be getting any major additions like that
3: same as the above, these are what Kranot wanted, this mod is finished and won't be getting any overhauls