RimWorld

RimWorld

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Visible Raid Points
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.431 MB
Jul 31, 2021 @ 7:06pm
Jun 11 @ 3:13pm
21 Change Notes ( view )

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Visible Raid Points

Description
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you!

Description
Ever wondered just how many points the game used to generate a raid? Are you getting the maximum 10,000 point raids yet? Now you'll know because you can see exactly how many raid points are used to generate every raid and many other types of incidents.

For an even more educational experience, you can also view a threat points breakdown that shows the details of how the points were calculated, line by line. This option will not work and/or make sense with mods that alter the way threat points are calculated.

Compatibility
  • This mod is now fully compatible with my other mod, Unlimited Threat Scale, in version 1.5+ of RimWorld. Unlimited Threat Scale must be before this mod in the mod order list.



Updates
06/11/2025: Updated to 1.6
04/13/2025: Fix mod conflict with Quality Recasting Table
04/09/2025: Add threat points for sanguophage hunters, add link to points breakdown in letter
11/09/2024: Corrected threat point breakdown for royalty ending raids
05/22/2024: Added threat points for Anomaly endgame events
04/22/2024: Added/fixed threat points for events summoned by psychic rituals
04/20/2024: Fixed empty settings on first install bug, add enable/disable all button in event type menu
04/19/2024: Massive overhaul that adds support for many Anomaly events, more accurate threat points for non-raid events and some quest-related raids, adds option to toggle threat point display for different event types
03/14/2024: Updated to 1.5
07/11/2023: Fixed points breakdown for children and slaves
10/26/2022: Updated to 1.4
03/09/2022: Created alternate version of the mod for compatibility with Unlimited Threat Scale
09/28/2021: Added extra error logging.
08/26/2021: Added threat points breakdown feature.
08/09/2021: Added Korean translation.
08/06/2021: Enabled visible threat points for additional incident types including infestations, crashed ship parts, mechanoid clusters, manhunter packs, animal mass insanity, and caravan ambushes. Added Spanish translation.

Credits
  • Spanish translation by Ferchu.
  • Korean translation by PenguinsCanFly.
  • Mod icon: @mouse_draws[x.com]
110 Comments
1trickPwnyta  [author] Jun 25 @ 4:09am 
@stups Hmmm that seems unlikely since that letter isn't used for caravan ambushes and therefore we don't interact with it. I'll keep it in mind though. Thanks!
stups Jun 25 @ 3:59am 
From the last patch - maybe it was this:

Fix: Attack begun letters firing erroneously at some quest sites
stups Jun 24 @ 12:14pm 
Sadly no savefile. If it happens again I try to get you the save file.
1trickPwnyta  [author] Jun 24 @ 11:48am 
@stups Oof, that makes it a lot harder to troubleshoot! Do you have a save file saved immediately after it happened? And if not, if you see it happen again, would you be able to send the save file? Thanks!
stups Jun 24 @ 11:37am 
Funny thing. After playing a bit more I noticed it doesn't happen all the time. No idea what the pattern is.
1trickPwnyta  [author] Jun 24 @ 9:10am 
@stups Thanks for letting me know! Any chance there is a mod conflict? It's working correctly for me. Does it still do that if you have no other mods besides harmony enabled?
stups Jun 24 @ 6:40am 
With 1.6 a caravan ambush shows as used raid points those of the main colony instead of the caravan
WildStargazer Jun 12 @ 7:07am 
Thank you for quick update!
1trickPwnyta  [author] Apr 13 @ 4:41pm 
@NaNoDa! I just published a new version that should fix your problem. Thanks again for reporting!
1trickPwnyta  [author] Apr 13 @ 5:52am 
@NaNoDa! Thanks for the info! Looks like a conflict with the quality recasting table mod. I'll see if I can patch that tonight.