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at Quality_Recasting_Table.JobDriver_DoRecasting.Letter (RimWorld.QualityCategory T) [0x0007a] in <bac5e5decbeb45f783c5026f56b485a1>:0
at Quality_Recasting_Table.JobDriver_DoRecasting.DoRecasting () [0x0006b] in <bac5e5decbeb45f783c5026f56b485a1>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00208] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
[Ref DF05F8BE]
at VisibleRaidPoints.LetterUtility.AssociateWithBreakdown (Verse.ChoiceLetter letter, RimWorld.IncidentDef def, RimWorld.IncidentParms parms) [0x00001] in <98ee966648f447c3bc2e05e1673373be>:0
at RimWorld.IncidentWorker.SendIncidentLetter (Verse.TaggedString baseLetterLabel, Verse.TaggedString baseLetterText, Verse.LetterDef baseLetterDef, RimWorld.IncidentParms parms, Verse.LookTargets lookTargets, RimWorld.IncidentDef def, Verse.NamedArgument[] textArgs) [0x001a7] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER visibleraidpoints.1trickPonyta: IEnumerable`1 VisibleRaidPoints.Patch_IncidentWorker_SendIncidentLetter:Transpiler(IEnumerable`1 instructions)
https://github.com/1trickPwnyta/VisibleRaidPoints/releases/tag/v1.6.1
I assumed it was a false positive, but figured it was worth mentioning here. It must have been due to yesterday's update, as I'd been using it for a week or two without it lighting up before.
I'm trying to submit the file to Microsoft to clear the false positive. If you don't mind, can you please let me know the exact Defender product that is flagging the file? And which Windows OS? And if you know the virus definition version being used, that would also be helpful. Thank you!
Sorry about the inconvenience!
Affected items:
file: D:\Steam\steamapps\workshop\downloads\294100\2562730174\1.5\Assemblies\VisibleRaidPoints.dll
Please tell me this is a false positive? I've been running the mod for a while and it only just popped up today.
it's said: This program is dangerous and executes commands from an attacker.
Why is this happening.....
" TP: " + (int)StorytellerUtility.DefaultThreatPointsNow(Find.CurrentMap)
If I comment that out, the letter displays the correct caravan points. But here I'am lost ...
Is somthing wrong with that line?
If I view my base map and an ambush triggers: (load game and don't view world)
Caravan ambushed letter uses local map points
Caravan ambushed letter manhunter uses local map points
Caravan ambushed with demand option uses caravan points but breakedown is 0 points in demand window (no letter given)
If I view the world map and an ambush triggers: (load game and view world)
Caravan ambushed letter uses caravan points
Caravan ambushed with demand option uses caravan points but breakedown is 0 points in demand window (letter uses caravan points)
p.s. if your visibility is too high 9999999% you get two ambushes on the same map
I have a screenshot as proof, but I think thats not very helpfull ....
My mods are:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- me.Things
- Thingies.Collection
- Mlie.IncidentPersonStat
- visibleraidpoints.1trickPwnyta
- denev.SaferPasteDispenser
- arakos.callatrader.acat
- EoralMilk.RemoveGhoulBodyAndHead
- Kocy.SurgeryAllBodyParts
- reiquard.caravancolonistinfo
- GarryFlowers.MoreSlaveryStuff
- Mlie.WeHadATrader
- rimworld.randomcoughdrop.geneassistant
- Hanabishi.InwallCoolersAndVents
- forcedojob.kv.rw
- doug.BotsChargeWhenIdle
- Fuu.UsefulTerror
- zeracronius.dynamictradeinterface
- georodin.deepdrillindicator
great mod btw.
(with 500+ mods in my savegame, its always much harder to keep the save and migrate it into the latest versions.. takes about 1 year to go from 1.0 to 1.1 and same for 1.1 to get to 1.2) thanks to modders :)
Have anyone seen that before?
Final Result: 65 points"
Say what? lol
"Intermediate Total:
35 x 1.00 = 45"
... Um... No... it doesn't.