RimWorld

RimWorld

458 ratings
Ignorance Is Bliss
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Mod, 1.4, 1.5, 1.6
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222.046 KB
Jul 22, 2021 @ 12:33pm
Jul 16 @ 6:05am
11 Change Notes ( view )

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Ignorance Is Bliss

Description
This is an updated, recompiled and fixed reupload of Dametri's https://steamcommunity.com/sharedfiles/filedetails/?id=2111808313 mod.

Changes and fixes:
  • Updated to 1.3, 1.4, 1.5 and fixed broken defs
  • Added an option to exclude Empire from tech level limitations (it will be always eligible to visit or attack you if ON)
  • Added an option to exclude Mechanoids from tech level limitations (they will be always eligible to attack you if ON)
  • Changed mod settings screen. Now includes the list of factions eligible to attack you.
  • Vanilla Storyteller Expanded - Winston Waves mod support. It uses a custom raid logic so this mod doesn't work with the Winston Waves storyteller without a special patch

Let me know if there are any issues.

[ko-fi.com]

DISCLAIMER: Please unsubscribe from the original mod, don't use the old 1.2 version and this new 1.3 version at the same time.
The reason: they use the same packageId and Defs.
If I change packageId, patches in other mods will stop working and will have to be updated; and if I change Defs, you won't be able to switch back to the old mod without breaking the save should the author eventually decide to update their version.


Original desciption:
Grants control over the tech level of the factions that will raid you. Not every faction leader is Cortés.

Compatible with existing saves.

Requires Harmony.

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Features

By default, your "effective tech level" will be calculated as the highest tech level where you've completed 25% of the research, and enemies more than 1 tech level above this level won't raid you.

However, this is fully customizable with options:
Set a fixed tech range for raid factions
Use your highest tech researched instead
Use your actual tech level (which won't change without mods, but is compatible with Tech Advancing and Techblock)
Adjust how many tech levels above and below your effective level raiders can be.

Note that this will NOT force factions that wouldn't otherwise raid you to raid you. This means if your settings are too strict, you won't get raids. The settings menu will show you what factions are eligible with your current settings.

It's particularly important to note that the base game has NO VANILLA MEDIEVAL FACTIONS, so be aware of that if you don't add any from mods.

Works well with Arcane Technology for control over the tech level of the gear your colonists can use.
222 Comments
NotTheSolaire Jul 31 @ 1:05am 
sucks that im doing a medieval playthrough and mechanoids still build up stuff and i cant fight them due to CE
veldashok Jul 23 @ 8:09am 
This mod is quite good, it adds a lot to a progressive playthrough. For things that aren't covered by this mod, such as in my previous comment, I recommend people use cherry picker to temporarily remove content, as its pretty rare for higher tech stuff to get through.
dominicawb Jul 22 @ 11:57am 
A camp I settled got detected by mechanoids despite being neolithic, is this a bug?
GwinnBleidd  [author] Jul 19 @ 6:05am 
@veldashok yeah, that's what I suspected.
I'm not making any promises about a patch for that, too buy for now, sorry
veldashok Jul 18 @ 8:49am 
Seconded for siege raids from medieval expanded. The way the quest works is it spawns an initial off-map encounter in a nearby world tile, and then tells you in the quest description what it will turn into when it attacks your base if you don't go stop the easier encounter. So its not a classic raid nor quest reward, it's a quest triggered event pretending to be a raid.

Also the new trader's guild added in 1.6 appears to not give any damns about your mod's rules. :P
GwinnBleidd  [author] Jul 18 @ 4:00am 
@FrozenSnowFox it's possible if the normal raid mechanics not used
FrozenSnowFox Jul 18 @ 12:58am 
It seems the Siege Camp event from Vanilla Factions Expanded - Medieval 2 doesn't respect the tech lock. The event will spawn siege camps from high tech factions despite Ignorance is Bliss blocking all other interactions.
GwinnBleidd  [author] Jul 16 @ 6:07am 
Updated to 1.6.
I don't play much RimWorld these days, so I didn't test it too much. Please report back any issues
Calidus Jul 13 @ 6:33am 
please update