Stellaris

Stellaris

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Arcadia: Gaia Expansion
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Jul 18, 2021 @ 1:56am
Jan 23 @ 7:59pm
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Arcadia: Gaia Expansion

In 1 collection by Citruslux
个人联机用模组
23 items
Description
Introduction
This MOD adds two sets of simple planetary resolutions to Gaia planets, focusing on resource production and research/unity production respectively. These resolutions are also available for Hive Worlds, Machine Worlds, and Ringworld segments. Additionally, they slightly increase population growth rates for Gaia, Hive, and Machine Worlds.

Resource Development
The Resource Development Project can be implemented on Gaia, Hive, and Machine Worlds, granting a series of powerful resource output modifiers to the planet.
After executing this resolution:
  • Gaia's district cap will no longer be restricted by planetary features;
  • Gaia will unlock 12 building slots;
  • The number of jobs provided by the industrial district will double;
  • Production jobs will yield more resources.

Further resolutions will yield additional effects:
  1. Development of Natural Resources: Increases base output for mining, technicians, and agriculture jobs.
  2. Strengthening Industrial Production: Increases base output for metallurgists and artisans jobs.
  3. Surveying Strategic Resources: Provides one job each for gathering three strategic resources, with an additional set of jobs provided every 20 population.

Elysian Land
(available for non-Hive Mind empires and Rogue Servitor nations)
Additionally, the Elysian Land Plan can be implemented on Gaia planets and Ringworld segments. After executing this resolution, it will unlock special Eden Districts but prevent the construction of industrial districts.

The Eden Districts provided by Elysian Land focus on producing research points and unity, including 3 Resources districts, Commercial, Entertainment,Research, and Cultural districts.

Elysian Land has effects equivalent to resort worlds. In addition to the exclusive Resort Attendant jobs provided by resort worlds, it also offers a series of special jobs:
  • Elysian Manager: Produces unity and increases the maximum district limit.
  • Elysian Caretaker: Exclusive to Rogue Servitors, replaces Park Manager; also produces research points.
  • Elysian Researcher: Produces unity and research points.
  • Elysian Trader: Produces unity and trade volume, and increase planetary trade volume by 2%.
  • Elysian Entertainer: Produces unity and a lot of comfort.
  • Energy Gatherer: Produces fewer energy credits but also produces physics research points and unity.
  • Resource Recycler: Produces fewer minerals but also produces engineering research points and unity.
  • Farming Artist: Produces fewer food but also produces society research points and unity.
For Rogue Servitor nations, bio-trophies can work as energy technicians, resource miners, and agrarian artists, producing more unity.

Further resolutions will unlock additional effects:
  1. Environmental Optimization: Increases research points and unity production for mining, technicians, and agriculture jobs.
  2. Climate Control: Increases base output for research jobs.
  3. Terrain Sculpting: Increases base output for unity jobs/adds output for bio-trophies (Rogue Servitors).


Other Changes

Planetary Trait Modifications:
  • Gaia: Population growth rate increased by 20%, population assembly speed increased by 20%
  • Hive: Population assembly speed increased by 50%
  • Machine: Population assembly speed increased by 50%

Aquatic and Idyllic Bloom:
  • Species with the aquatic trait will receive bonuses on Gaia and Ringworlds.
  • Related buildings and traits of Idyllic Bloom can now be used on Ringworlds.

Compatibility
  • May not be compatible with mods that modify planet types.
  • May not be compatible with mods that modify districts.
You may need to subscribe to UI Overhaul Dynamic to ensure all districts display correctly.

If you encounter any potential bugs, please report them in the comments or join our discussion group, and we will fix them as soon as possible.

Click to visit our other MOD: Arcology Expansion




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25 Comments
坎儿井 Dec 21, 2024 @ 2:02am 
佬简介里没写,补充一下:点了星球塑造师飞升才能解锁极乐之地的相关决议
大吉岭の紅茶战车道 Oct 17, 2024 @ 12:57am 
大佬能更新一下吗
shiras207 Jul 10, 2024 @ 7:32pm 
为什么只显示有资源开发计划,极乐之地计划不显示,找不到
大奶龙 Jun 18, 2024 @ 10:55pm 
大佬,啥时候更新一下呀
zetaghama22 May 4, 2024 @ 9:20pm 
I already sent the email, I hope it is useful, I will be attent to anything, greetings
Citruslux  [author] May 4, 2024 @ 7:48pm 
@zetaghama22 Thank you, you can send the file to my email: africanfish1004@gmail.com
zetaghama22 May 4, 2024 @ 2:05pm 
Hello, I translated the mod into Spanish, I hope the translation is useful to you, I will try to translate the ecumenopolis mod as well, how can I send you the translation file?
溪云 May 19, 2023 @ 9:16pm 
感觉矿工产合金比较鸡肋,合金还是理想城承担要好一点。能不能把矿工变成原版的啊
greensniperhat Nov 14, 2021 @ 8:47pm 
heads up, Paradox fixed is_for_colonizeable into is_for_colonizable, so the deposits in this mod isn't up to 3.1.2 standards. Also check the other Elysian mods as well, for the colonizeable -> colonizable and has_non_swapped_tradition / has_swapped_tradition -> has_active_tradition. Oh and the artisan and catalytic updates to industrial buildings and districts as well.
湊あくあ Oct 2, 2021 @ 7:36pm 
大佬mod做的很好,但我有一点小小的建议,因为mod直接禁止了盖亚球造工业区划,那盖亚起源开直接开局负消费品而且一直赤字,这一点是否应该考虑用一些措施弥补一下?