RimWorld

RimWorld

733 ratings
Biomes! Oasis
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.574 MB
Jul 5, 2021 @ 5:57pm
Apr 15, 2024 @ 2:57pm
14 Change Notes ( view )

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Biomes! Oasis

In 2 collections by Draegon1993
Biomes! Mod Series
7 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]


In the vast, merciless desert, there exist small spots of life and color. Areas rich in groundwater, or where the rainwater pools together in sufficient quantities to support a thriving and unique ecosystem: The Chromatic Oasis!
Here you find rare plants and animals, from the magnificent gem scorpion to the nourishing aquamelon.
Build your colony here, among the palms and the reeds, and show the desert that you do not fear it.

This mod is compatible with many mods, important ones being other biome mods.

Lots of colorful new plants and animals!

Birds: Palm Warbler and Heron

Bugs: Scarab, Scorpion, and Tarimtula

Crops: Dune Delight and Aquamelon

Other desert animals! Some vanilla, some not!

AND MORE - play to find out!

Suggested mods to use alongside Chromatic Oasis:
Sandcastles
Natural Paths
A bridge mod for heavy building bridges
Vanilla Fishing Expanded



Mod head: Draegon
Second in command: Odeum

Draegon: Art
Luizi: Art
Odeum: XML and C#
Pyrce: C#
Tidal: Art
Zylle: XML and C#
Pullmylever: Sounds

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
OskarPotocki for the awesome new Biomes! backgrounds!

Japanese translation by Lucifel




Q: What makes your Oasis unique?
A: We add multiple new plants and animals as well as unique terrain generation!

Q: Will this mod continue to be updated?
A: Probably! We might add more plants and animals here and there

Q: Does this work with other biomes mods?
A: Yes, yes it does!

Q: Can this be added mid-game?
A: Yes, but the new biome itself will NOT show up.

Q: CE compatible?
A: No, but if you make a patch let us know!

Q: Are you folk recruiting?
A: We are always willing to take on more team members, although we currently need programmers and sound designers more than anything else!

Q: I'm getting an error in Fluffy's Mod Manager where it says something about needing Biomes! Core version 0.0.0, what do I do?
A: You either report it to that mod, or do nothing. It is safe to ignore.

[ko-fi.com]

Github Release.[github.com]

[discord.gg]
132 Comments
striped apple May 29 @ 11:16pm 
any updates on the spawn issue? looks v pretty otherwise
Draegon1993  [author] May 26 @ 11:34am 
@SCARRIOR Ahh that might be the case. I think it's coded something along the lines of "more fertile biome, more plant spawns"
SCARRIOR May 26 @ 9:37am 
Nevermind, I noticed that there are some trees spawning, no idea if this biome is slower, but I am used to playing on tropical rainforest, I guess trees spawn faster in the tropical rainforest?
SCARRIOR May 26 @ 9:05am 
Cheers mate
Draegon1993  [author] May 26 @ 8:50am 
@SCARRIOR Weird, I had that issue before but I thought it was fixed. I'll make a note of it
SCARRIOR May 26 @ 8:07am 
I've noticed that trees and plants and such are not reseeding and regrowing in the biome, is this a common issue? Harvested some trees and they don't regrow.
Hoonteri Feb 24 @ 3:36pm 
same this is so goofy
Mortagon Jan 25 @ 11:13am 
Also having the issue of Chromatic Oasis replacing every desert tile with Regrowth Expanded World Generation (Continued) and had to disable it due to this. Hope this can get fixed as I love the mod.
Draegon1993  [author] Dec 27, 2024 @ 6:22am 
We're looking into the oasis spawn issue
Guineatown20806 Dec 27, 2024 @ 5:00am 
@Sean I also have the issue of the Chromatic Oasis Biome replacing every desert and extrem desert. Which mod are you using for changing the biome commonality? I use "ReGrowth: Expanded World Generation (Continued)" by Mlie. I tested by lowering the biome commonality multiplier of the Chromatic Oasis from 100% (Base no changes, which then causes the issue) to 50%, this made it so the Biome didn't spawn at all (Normal generation of Dessert and Extrem Dessert). I haven't tested other numbers, but I believe changing the multiplier to anything below 100% makes it so the Biome doesn't spawn at all which kinda fixes the issue. If you are using the mod World edit 2.0 you can edit the Chromatic oasis back in. But the generation of this biome is defenetly bugged.