Stellaris

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Halo: UNSC Portraits
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84.462 MB
4 jul, 2021 @ 15:19
22 jun @ 18:46
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Halo: UNSC Portraits

I 1 samling av force728
Halo Portrait Mods
5 artiklar
Beskrivning
This mod is a revision of the Halo Universe Human Species mod by llossaa that updates the UNSC and Ancient Humanity portraits with additional features.

Features
1. Updated UNSC and AH portraits with additional portrait options such as Spartans, ODST, and Marine armors.
2. Two new origins for both the UEG and AH with their own custom starting system homeworlds.
3. New civics: 3 for the UNSC and 1 for AH.
4. Ancient Humanity cityset.
5. Updated UNSC namelist.
6. UNSC flags & rooms.
7. New custom initializers with unique rare deposits and modifiers.
8. UNSC tech, armies, and buildings.

Recommendations
-Strongly recommend using the shipset and cityset from Sins of the Prophets for this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=751394361&searchtext=Sins+of+the+Prophets


Credits
- The original UNSC portrait mod was made by llossaa. A link to this mod is below.
https://steamcommunity.com/sharedfiles/filedetails/?id=806711009&searchtext=halo+human

-The AH cityset is based on the silfae's Holosphere Rising portrait city set. Credit goes to silfae for the original. Here is the link: https://steamcommunity.com/sharedfiles/filedetails/?id=868965217

-This mod integrates some event code and icons from the Planetary Assault Army & Ship Mod created by XVCV. All credit goes to its creator.
https://steamcommunity.com/sharedfiles/filedetails/?id=2017870391
Populära diskussioner Visa alla (6)
44
19 jul @ 4:22
KLISTRAD: Bug Reports
force728
24
15 feb @ 14:38
KLISTRAD: Suggestions
force728
2
9 dec, 2024 @ 13:56
Ancient Human v Forerunner Balance
Elboron
398 kommentarer
force728  [skapare] 25 jul @ 17:45 
@ADudOverTheFence: Do you have the UNSC civic? You need that to unlock the buildings.

@CS-HS: I'm not planning to at the moment. If you're having trouble with the bioship issue for custom ship sets, just copy and paste this in the graphical culture for both cov_01 and unsc_01:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
ADudOverTheFence 25 jul @ 11:20 
I have the issue that once UNSC army techs are researched the buildings required doesn't appear on the planet's building list.
CS-HS 23 jul @ 10:24 
Hey, do you think you would be able to ask permission to upload the ship models from SotP so that they can stay updated?
DocHolliday 13 jul @ 13:51 
I had to uncover ancient lost texts to gather what little info I did on Fibril Cutters so sorry for the essay lol.
DocHolliday 13 jul @ 13:51 
Even if an energy shield is able to stop the first particle, there's another hundred billion particles right behind it, and it only takes ONE to get through for the others to follow suit. In fact the only viable way I have seen theorized to defend against a dust gun is by having a reactive cloud of dust yourself to place in front of it or something else that can actively repair faults in it's integrity while under fire. Either way it's definitely not a conventional laser weapon, and it was the primary weapon for the Ancestor Human ships when they were competing on a near even level with the Forerunners, militarily that is, so it's definitely no limited by the same rules of conventional energy weapons, it's also just a more fun concept imo than having yet another "laser cannon".
DocHolliday 13 jul @ 13:51 
Honestly I cannot find any lore explaining what a Fibril Cutter really is to begin with lmao, I got the idea from some Reddit forum where people were discussing it. However, "fibril" simply refers to slender strands of fiber. Meaning it;s using sub microscopic fibrous materials as ammunition, or in others words it could function sort of like a 3D printer for ammo, and it's not just visual recreations of those ammo types. However it's also kind of described as functioning like a dust gun, where said fibrous strands are simply accelerated via static electricity up to hyper-velocity, which in theory should still function exceptionally well against basically every kind of shielding regardless even if it can't magically spit out plasma on demand lol. As small fibrous particles moving that fast are nearly unstoppable in such high quantities.
BroncoXeno2035 13 jul @ 13:00 
Does the UEG Origin replace the standard Stellaris Sol surrounding Systems, or does it add the three stars to the base one?
force728  [skapare] 13 jul @ 8:29 
@DocHolliday: That sounds interesting, but where did you get this information from?

@Daepapa: I did a check in the files and I didn't find anything associated with Transformers in this mod. There are no districts files, so I don't know why you're seeing that district name in the industrial base technology. I don't see it on my end.
DocHolliday 13 jul @ 0:34 
The Forerunners themselves actually complain about having no way to defend against some Human weapons in some obscure lore I don't remember, and they were talking about Fibril Cutters.
DocHolliday 13 jul @ 0:33 
hey I know you probably don't want them to be OP but the Ancient Human "Fibril Cutter" isn't a laser gun, it fires matter that can change form based on the enemies armor type, so it can become plasma to melt through armor, or solid ballistic objects to destroy shields. So theoretically it should have an equal bonus against armor, hull, and shielding, in fact the sentinel beam from the forerunner mod basically does what the fibril cutter should do, whereas the sentinel beam is a slightly more conventional energy weapon in lore. Amazing either way, never thought I'd see the day when not just the Forerunners, but Halo's Ancient Humanity too was brought to life as playable factions in a game!