XCOM 2
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Melee Weapons of the Old Republic [WOTC]
   
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43.413 MB
Jun 30, 2021 @ 4:33pm
Apr 10, 2022 @ 3:29pm
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Melee Weapons of the Old Republic [WOTC]

Description
REQUIREMENTS
DLC
WOTC

Mods
Animation and Socket Supplement
Community Highlander

DESCRIPTION
Adds melee weapons from the Old Republic era, including the Mandalorian Beskad, Glaive and Spear, Cathar Honor Sword, Gamorrean Axe, Vibrosword and Double-Bladed Vibrosword.

Weapons upgrade with assault rifle schematics.

Weapon stats are based loosely around sword stats with some added bonuses and (for some weapons) drawbacks. Mag and beam tier versions do not stun or burn.

Should mostly work with pre-existing campaigns but I have noticed that the secondary melee weapons cannot be equipped as primaries (using Primary Secondaries mod) when added mid-campaign. This might work with True Primary Secondaries. I do not use that version of the mod so I couldn't say.

As a side note, you may notice some alien heads in the screenshots. You can find them here: https://steamcommunity.com/sharedfiles/filedetails/?id=2538169778

DISCLAIMER
Star Wars is owned by Disney. The assets here are for non-commercial uses. No payment or donations will be accepted. I do not have a patreon.
31 Comments
Eevee[303rd] May 1 @ 12:05am 
Is there a way/Mod That'll let the Model hold the Saber Staffs correctly? I can't have them arm themselves with it without filling the other hand.

I apologize for the extra trouble, and thank you for all the help.
MostlyHarmless  [author] Apr 22 @ 4:58am 
It has been a long time since some of these questions were asked but I’ll answer anyway in the event readers still happen to be curious.

@Deamon: Most of my melee weapon mods unlock with Assault Rifle schematics because the autopsies required to upgrade vanilla melee weapons are too haphazard for my liking.

@NOOB: Yes. Larger weapons being primary only is intended.

@FlamingFeather: Thanks for reporting this.

@Farris20: I don't have any plans to make one.

@Eevee: The double bladed swords should be usable by any character who can wield melee weapons in the primary slot. May not work if adding the mod midgame though.
Eevee[303rd] Apr 12 @ 6:04pm 
How do I use the Double bladed Swords, it asking for a "missing Class"?

Also is there a way to get the secondary weapons to upgrade late campaign?
Farris20 Sep 28, 2023 @ 1:33am 
could we get a weapons of the old republic?
FlamingFeather May 7, 2023 @ 11:07pm 
Alright, looking at the config files, I don't really have anywhere to point ya. I mean the Mando Glaive doesn't have the right header, but that's behind a comment comma, so it shouldn't matter. I also see it gains a stun chance on the magnetic level, that it then loses on the beam level. But again that wouldn't be the cause of the damage issue.

The stats in the config files looks right, and those are the numbers displayed on the in game stat block during loadout changes. However when it comes to the attack, different numbers seems to be rolled. Maybe the system that checks the weapon during a mission load, is referencing the wrong weapon??? That's my best guess, I tried to help.
FlamingFeather May 7, 2023 @ 10:23pm 
Thank you for the mod, I've been using this to do a magic/melee run with the Drauger skin, and it's been a ton of fun. In truth my entire squad running in with the line up of your weapons is the only reason I noticed the damage difference at all.
FlamingFeather May 7, 2023 @ 10:23pm 
The Mandalorian Glaive doesn't seem to do the damage advertised. The stat block says it does between 4 and 7 damage, however I'm consistently scoring 2 to 4 damage with it equipped. When it crits it does jump up to 8 or 9 damage just fine. But that might just be my crit bonuses getting it there I'm not sure.

I'll poke through the config files and see if I see anything.

On another note, I would strongly suggest the Gamorrean Axe get a buff. It seems to be trying to be a heavy hitting 1 handed weapon, which I guess could be good with the dual wielding mod. However the spears can be 1 handed to. When compared to the spears, the axe is similar damage with lower stat bonuses. Might I suggest some kind of aid for berserkers, like getting a shield point for a kill. Giving the weapon it's own niche in the melee roster.
NOOB Mar 22, 2023 @ 6:51pm 
I have a question. Is it intentional that the larger weapons, spears and double edged blade fitting in the primary slot, but being unequippable in a Ranger's melee slot?
Deamon Feb 5, 2023 @ 3:15pm 
They upgrade with the rifle?
Bit odd but that means getting access to it faster so all's fine by me
Tahanok2 Apr 12, 2022 @ 11:43am 
Thanks for the spear/glaive.