Arma 3
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Armor Plates System
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Data Type: Mod
File Size
Posted
Updated
3.060 MB
Jun 21, 2021 @ 12:28pm
Jul 15 @ 9:38am
17 Change Notes ( view )

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Armor Plates System

Description
Standalone Arma 3 Alternative Medical System

Features
- Many settings to fit your play style
- Lightweight
- ACE features support
- Own revive system (Only when ACE medical is not loaded)
- UI and QoL additions
- ACE medical rewrite support

Info - Standalone mode
The Armor Plates System (APS) is at its core a stand-alone medical system. It is meant to abstract Arma 3’s vanilla damage and streamline the vanilla medical system. It draws inspiration from COD MW Warzone’s medical system and allows you to put ceramic plates into your vest which act as additional HP.
Originally this system was created to accommodate the play style used by the streamer Beagle over at https://www.twitch.tv/beagsandjam/ , though as usual I want to share this with the whole community.

This system gives each unit health points (HP) which will be reduced by incoming damage. The armor plates have their own amount of HP which will act as a layer above the unit’s HP. The unit will only take damage if the ceramic plates in the unit’s vests are fully destroyed. The ceramic plates themselves are an inventory item that needs to be inserted into vests to provide protection. In order to put a ceramic plate into your vest, you must have a ceramic plate item in your inventory and press and hold the key bind to perform the action (default: T). This keybind can be changed.

This mod also includes new UI elements such as damage direction indicators, on-hit sound indicators, and downed icons in 3D space. These are meant to aid newer players or help players make sense of a chaotic battlefield. All of these features can be disabled or customized under “Armor Plates System” inside Addon Options.
Your unit’s HP and armor plates are shown beneath the stamina bar. Switching units and even remote controlling them with Zeus is supported. The armor plate color can be adjusted in “Addon Options” while the rest of the colors will use your current HUD settings.

This system makes heavy use of CBA settings, allowing server owners or mission makers to make players or AI as tanky or brittle as you’d like. If you are playing a mission that is incompatible with this system or uses its own medical system with it, you can simply disable the Armor Plates System, restart the mission, and play the mission without this mod interfering. However, ALL of the mod’s features will be disabled!

Info - ACE Medical mode
When ACE with its medical components (rewrite and NOT old medical!) is loaded, APS will switch its standalone arcade mode to a more realistically one. In this mode the plates in your vest will only protect from gunshots and blunt force to your torso. If your limbs or your head gets hit, it will react as ACE medical normally would. There will not be any unit HP either, as this does not fit into the ACE medical system with its structural damage and blood simulation. Many of the standalone mode’s features will be disabled, some feedback features will be still available, but turned off by default.

Ceramic plates now have a certain thickness (settable in addon options) which bullets can penetrate and bleed damage to the lower plates, or to your torso. Ceramic plates are also getting destroyed faster the less integrity (health) they have left, making it more likely that a gunshot will damage deeper protective layers.

Overall, this will make units with ceramic plates in their vests more survivable, but only temporarily as the plates can be destroyed. Damage to units without any plates will behave the same as ACE medical. Going for the head will still work as before.

Feature requests and Bug reports
Please use the GitHub link below and create issues for enhancement requests or bug reports. It makes it a lot easier to keep track of these things.

GitHub:
https://github.com/diwako/armor_plates_system

BI Thread:
https://forums.bohemia.net/forums/topic/235085-armor-plates-system-standalone-alternative-medical-system/

License:
GPL v2 + appendix against reuploading on steam workshop and use on monetized servers

Copyright 2021 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
Popular Discussions View All (9)
3
Aug 24, 2024 @ 6:51pm
DAH+PiR+APS Mods Compatibility Fix
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
1
Oct 10, 2024 @ 9:19pm
Ai doesnt seems to receive HP
DVD-RW
4
Jun 26, 2023 @ 2:08am
Project Injury Reaction + Armor Plates System
Stray
679 Comments
igorpc Sep 13 @ 2:19pm 
Is it possible to make a setting "pick yourself up" to be selectable between "none", "for everyone", "medics only"?
diwako  [author] Sep 3 @ 11:19pm 
Of course you can also ask the author of the other armor mod how they fixed it. If they are willing to share I can use that as well.
@diwako Dang. Understandable. :jake::steamthumbsup:
diwako  [author] Sep 2 @ 11:31pm 
Possible, yes. But i frankly do not feel like investing several hours and looking through several thousands of lines of code to find out how the custom behavior works. None of the two mentioned mods use GIT so it is not possible to quickly check out the fix and also implement my own version of it either.

I simply do not have enough free time to dedicate such a large portion of it to searching a needle in a haystack sadly.
Any chance you could fix the problem with using this mod against Webknight's Monsters and Creatures and regenerating units seemingly becoming invincible with armor plates?

I've noticed the Armor System mod by Viper had their own fix:
"🛠 Fixed issue where AI units with Auto-Integrate AI enabled became invincible — HitPart EventHandler was being skipped due to a global variable being used instead of a local one."
Could be a fix to this as well? :jake::steamthumbsup:
diwako  [author] Aug 25 @ 1:29pm 
I keep blowing myself up with grenades yet it seems to work on my end?
honger Aug 25 @ 1:18pm 
diwako  [author] Aug 25 @ 1:09pm 
I a not really using an webknight mods, which is the mod that keeps doing it?
honger Aug 25 @ 12:36pm 
Looks to work just fine.
diwako  [author] Aug 25 @ 12:21pm 
Just to try it out, what happens if you do this in the debug console. It should ragdoll you.
player addForce [[2,0,0],[0,0,0]]