Arma 3
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Armor Plates System
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Data Type: Mod
File Size
Posted
Updated
3.014 MB
Jun 21, 2021 @ 12:28pm
Oct 22, 2024 @ 7:04am
13 Change Notes ( view )

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Armor Plates System

Description
Standalone Arma 3 Alternative Medical System

Features
- Many settings to fit your play style
- Lightweight
- ACE features support
- Own revive system (Only when ACE medical is not loaded)
- UI and QoL additions
- ACE medical rewrite support

Info - Standalone mode
The Armor Plates System (APS) is at its core a stand-alone medical system. It is meant to abstract Arma 3’s vanilla damage and streamline the vanilla medical system. It draws inspiration from COD MW Warzone’s medical system and allows you to put ceramic plates into your vest which act as additional HP.
Originally this system was created to accommodate the play style used by the streamer Beagle over at https://www.twitch.tv/beagsandjam/ , though as usual I want to share this with the whole community.

This system gives each unit health points (HP) which will be reduced by incoming damage. The armor plates have their own amount of HP which will act as a layer above the unit’s HP. The unit will only take damage if the ceramic plates in the unit’s vests are fully destroyed. The ceramic plates themselves are an inventory item that needs to be inserted into vests to provide protection. In order to put a ceramic plate into your vest, you must have a ceramic plate item in your inventory and press and hold the key bind to perform the action (default: T). This keybind can be changed.

This mod also includes new UI elements such as damage direction indicators, on-hit sound indicators, and downed icons in 3D space. These are meant to aid newer players or help players make sense of a chaotic battlefield. All of these features can be disabled or customized under “Armor Plates System” inside Addon Options.
Your unit’s HP and armor plates are shown beneath the stamina bar. Switching units and even remote controlling them with Zeus is supported. The armor plate color can be adjusted in “Addon Options” while the rest of the colors will use your current HUD settings.

This system makes heavy use of CBA settings, allowing server owners or mission makers to make players or AI as tanky or brittle as you’d like. If you are playing a mission that is incompatible with this system or uses its own medical system with it, you can simply disable the Armor Plates System, restart the mission, and play the mission without this mod interfering. However, ALL of the mod’s features will be disabled!

Info - ACE Medical mode
When ACE with its medical components (rewrite and NOT old medical!) is loaded, APS will switch its standalone arcade mode to a more realistically one. In this mode the plates in your vest will only protect from gunshots and blunt force to your torso. If your limbs or your head gets hit, it will react as ACE medical normally would. There will not be any unit HP either, as this does not fit into the ACE medical system with its structural damage and blood simulation. Many of the standalone mode’s features will be disabled, some feedback features will be still available, but turned off by default.

Ceramic plates now have a certain thickness (settable in addon options) which bullets can penetrate and bleed damage to the lower plates, or to your torso. Ceramic plates are also getting destroyed faster the less integrity (health) they have left, making it more likely that a gunshot will damage deeper protective layers.

Overall, this will make units with ceramic plates in their vests more survivable, but only temporarily as the plates can be destroyed. Damage to units without any plates will behave the same as ACE medical. Going for the head will still work as before.

Feature requests and Bug reports
Please use the GitHub link below and create issues for enhancement requests or bug reports. It makes it a lot easier to keep track of these things.

GitHub:
https://github.com/diwako/armor_plates_system

BI Thread:
https://forums.bohemia.net/forums/topic/235085-armor-plates-system-standalone-alternative-medical-system/

License:
GPL v2 + appendix against reuploading on steam workshop and use on monetized servers

Copyright 2021 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
Popular Discussions View All (8)
1
Oct 10, 2024 @ 9:19pm
Ai doesnt seems to receive HP
DVD-RW
3
Aug 24, 2024 @ 6:51pm
DAH+PiR+APS Mods Compatibility Fix
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
4
Jun 26, 2023 @ 2:08am
Project Injury Reaction + Armor Plates System
Stray
629 Comments
NotVeryBased Apr 25 @ 4:48am 
Plates tank more rounds when fired in single shots than when fired in full auto
SkyHighPurchase Apr 15 @ 8:33pm 
Next time I use APS I will max out the load coefficient / OR disable Adv Fatigue and see what happens, thanks Diwako!
diwako  [author] Apr 15 @ 12:02pm 
unsure myself, tho as mentioned those 2 point are the only thing that could be from APS

1. putting plates into your vest
2. virtual weight (ace medical does not use it, only ace advanced fatigue)
SkyHighPurchase Apr 15 @ 8:38am 
I do use advanced fatigue but I have the settings for it to be *really* forgiving. It could be a strange interaction between other mods, but I don't have ACE medical. I do have Death & Hit Reactions? But I have those turned off for the player. I use Enhanced Movement and Advanced Vault System. No idea if those are anything that can cause bugs.
diwako  [author] Apr 15 @ 4:06am 
virtual weight only really takes effect if you use ace's advanced fatigue. If it only does it do sometimes, then it is really weird. The only forced walking in aps is when you add a new plate to your vest and that is removed directly afterwards once you are done with the action.
SkyHighPurchase Apr 14 @ 4:42pm 
It only *sometimes* does it. It's why I thought it was a bug. I do have ACE but I have ACE Medical turned off because it's annoying. I also have my load coefficient quite high, and all that.
diwako  [author] Apr 14 @ 10:49am 
Adding plates adds virtual weight, if you use ace that is being accounted for, for example.
SkyHighPurchase Apr 14 @ 8:57am 
Anyone have a weird issue where putting a plate in can *sometimes* just remove your ability to sprint? Combat pace still works at 1,2,and 3 speeds. You just cannot sprint anymore. I have *no* idea why.
Heart of Stone Feb 11 @ 6:32am 
The revive function for both myself and AI teammates is no longer working properly:steamfacepalm:,just as others have mentioned in the comments.When I am near a downed teammate or when I myself am downed,there is no revive option in the menu that appears when I scroll the mouse wheel;there is only the option to apply pressure to wounds.No matter how I adjust the settings in the mod menu,it still doesn't work properly.I have ruled out the possibility of conflicts with other mods(it doesn't work even when only this one mod is activated),and the previous version was functioning correctly.:steamthumbsup:This is a fantastic mod,and I really love it:steamhappy:.I hope this bug can be fixed soon.:steamthumbsup:
diwako  [author] Jan 25 @ 8:37am 
A repro mission with just this mod and cba as mods. Then it can be observed and fixed.