RimWorld

RimWorld

517 ratings
Power Poles
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.529 MB
Jun 4, 2021 @ 5:59am
Jun 22 @ 6:04am
12 Change Notes ( view )

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Power Poles

Description
Adds the Power Poles and nothing else.
Power poles are a way to avoid running cables everywhere, and instead have a more aesthetic power grid.

Research electricity to unlock the power poles and wall connectors.

The cables can be connected manually by selecting two poles, or automatically by selecting many poles at once and hitting the button.
The cables can be adjusted to use different colours, or change the amount that they sag.

Github Repository: https://github.com/Epicguru/Power-Poles

Thanks to contributors:
Jacbo
Popular Discussions View All (2)
2
Feb 17, 2022 @ 2:22pm
Broken graphics and interface
Jacbo
0
Aug 27, 2023 @ 5:26am
Poles being very heavy to draw
Elgate
160 Comments
Dezzy Aug 24 @ 9:02am 
Is there a way to make it so wires always default to black?
DG_JEN Aug 15 @ 10:28am 
Alright sounds good thanks for the quick reply and when I start my PC it takes longer with 100 mods vs when I merge those 100 in to 10 so it does in a way for modding purposes but all good not trying to be argumentative just explaining my reasoning (dyslexic words hard and autistic sorry). Hope you have a wonderful day! and thank you for the luck!
Epicguru  [author] Aug 15 @ 2:59am 
Hi, no I do not want this mod embedded inside others. Adding this mod as a dependency vs embedding inside another makes no performance difference so that argument doesn't track. Good luck with your project!
DG_JEN Aug 14 @ 8:00pm 
Hey @Epicguru I'm making an overhaul mod for between medieval and Industrial was wondering if I could use this mod within it (will credit you). For now al make it a dependency but I wish to keep the amount of dependencies down for machines that can't take a large mod list. No matter what I hope you have a wonderful day and thanks for the Awesome Mod!
Great Disnub Aug 3 @ 1:17pm 
This is probably one of my favorite mods, never knew just how much I needed it for both utility and looks. Would it be possible to added a setting that makes connecting poles an action that has to be done by a colonist, that way I can disconnect wires to remove power from a section while still remaining in balance with vanilla? Thanks!
Roque the Rogue Jul 30 @ 3:23pm 
Something in this mod whenever you connect poles and power points vomits several yellow warnings in the log UI, it spams a lot, is it intentional? been using this on gravships a lot.
hagnat Jul 22 @ 4:06pm 
i have been connecting my gravships to my asteroid's power grid using Power Lines, and that got me thinking...
would it be possible to create water hoses ? like, connecting Dubs Hygiene with a Gravship using a simple hose ?
StockSounds Jul 19 @ 4:02pm 
If you move the power pole connectors at all, it will mess up. This can be tested with Minify Everything too.
Epicguru  [author] Jul 19 @ 1:31pm 
I don't own the DLC to test with so hopefully someone can make a patch for it.
Kateye Jul 19 @ 12:59pm 
I love this mod so much. Every time I land I set up geothermals and then powerpoles to connect them to my grav ship (I use Power Poles Extended for a wall connection point). As mentioned before, the only problem is that connections act weird when you launch or otherwise move the power poles without disconnecting the wires first. Sometimes they're disconnected, sometimes they still have the wire sticking out where it used to be and you have to select multiple power poles to get the "Disconnect All" widget. Kinda wish the widget showed up when selecting a single pole to remove all connections to just that one pole.