RimWorld

RimWorld

Power Poles
147 Comments
Leoraaaaaaaaaaaaaaaaaaaaa Jun 15 @ 6:37pm 
Appears to work fine in 1.6. No errors when I tested. Also worked with the power poles in Fortifications - Industrial.
AzoorFox Jun 15 @ 1:58pm 
UPDATE WHEN?????????????
GravitWry Jun 4 @ 6:18pm 
@kirb @Niki Use "Give up your building (Continued)" it's a bit cheating but it basically 'unclaims' your build (to the insectoids oddly enough) so raiders won't see it as yours and ignore it, very useful for decor.
Bitter cranberry Apr 21 @ 10:38pm 
Stones are the modern standard
Niki Mar 12 @ 4:11pm 
@kirbcake, place them inside wall, raiders like destroying EVERYTHING accessible, even decorations :c
kirb Mar 12 @ 1:19pm 
so what do you guys do with these things to stop them from being destroyed in every single raid
KOZ1K Dec 12, 2024 @ 1:30pm 
Huh, nevermind it looks like there is mod options now for it, thank you for adding that Epicguru
KOZ1K Dec 12, 2024 @ 12:58pm 
@Jacbo if you could tell us how to do that, it would be awesome. Im looking through the mod folder to try to do it now.
Bones Dec 3, 2024 @ 9:42am 
Lovely mods, especially this and timelapse for me. I understand you're not making mods much anymore but thanks for keeping updated we appreciate it :steamthumbsup: now I only wish I too was capable of modding, but my brain, it's gone. I am all Bones.
Epicguru  [author] Nov 19, 2024 @ 7:08am 
I may add the option at some point but I am currently not working on my mods, no time.
I've added the GitHub link for this mod to the description if you want to tackle it yourself.
Jacbo Nov 14, 2024 @ 6:18am 
any chance we can get a wire thickness setting? I was going to do it myself but the RimForge repo doesn't look anything like the decompiled assembly for this and the decomp is missing stuff that is needed to recompile.

Also for the people talking about TPS, if you turn down the resolution setting (how many segments are in each drawn wire), there's almost no impact. The default is/was too high in 1.4.
Kokorocodon Sep 29, 2024 @ 6:35pm 
it's not essential, and won't be as long as it's tps intensive
cerhio Sep 29, 2024 @ 9:30am 
Guys, try the mod to see if you get performance issues because each pc/modlist/etc. is different. It has had no noticeable impact on my low-end laptop in conjunction with about 200 other mods.

Also, this mod is essential. It really should be implemented into the game.
青丘白狐殿下 Sep 28, 2024 @ 3:47am 
经过测试,不只是木电杆,水泥杆也会有这个bug
青丘白狐殿下 Sep 26, 2024 @ 2:34pm 
bug:
当木电线杆(A)链接另外一个电线杆(B)后,搬运木电线杆到另外一个地方,搬运后,电线杆(B)会在木电线杆(A)放置到新位置后用电线链接木电线杆(A)的旧位置,但电网链接成功了,保存后读取存档,会发现电线杆(B)链接向了木电线杆(A)的新的所在位置,无论多远。
目前测试发现,只有木电线杆可以做为A,B可以是木电线杆也可以是带灯水泥电线杆
Z03 Sep 16, 2024 @ 1:50am 
is this mod still TPS heavy?
WDLKD Jul 7, 2024 @ 12:00pm 
@Bobgey ooh, power-pole lighting sounds cool!
BobGrey Jul 5, 2024 @ 9:31pm 
Would it be possible to add a pole that also has a light on it for street lighting? I found this cool Outdoor Lighting mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2888755935) which adds some nice-looking streetlights in various colors which automatically turn on and off along with the day/night cycle. It would be great to get something like this added onto these poles so that we can have some outdoor lighting along with power lines together, like it is in reality.
Epicguru  [author] Jun 20, 2024 @ 11:19am 
It runs fine on my old laptop. You'll have to test to see how it runs for you. There are options to change the visual quality for more performance.
a spicy pizza pie Jun 20, 2024 @ 11:06am 
Are the performace issues found in the older comments still a thing? would love to use it but id rather save that performace for something with more function
fredericktpjohnstone May 17, 2024 @ 9:22am 
I ought to be able to build connectors against any building, artificial or natural. Does anyone know a way of doing this with RimmsQOL or any other way?
ozfresh Apr 26, 2024 @ 3:34am 
meh, I dont need a wiki anyway for power poles. Just thought id pass it along
Epicguru  [author] Apr 26, 2024 @ 2:14am 
You've got loads of errors in that modlist, I don't think your issue is caused by power poles.
Aranador Apr 9, 2024 @ 10:23pm 
My headcannon for why power poles dont Zzzt, is because the pawns that built them were not completely incompetent and did not leave exposed wiring and bodgey connections everywhere. Lets face it, the base game Zzzt event is rather silly.
Epicguru  [author] Apr 9, 2024 @ 9:44pm 
Updated to 1.5. Also renamed the mod.
Juggernaut Apr 8, 2024 @ 4:07am 
Please update 1.5 :uprisingPower:
Epicguru  [author] Mar 1, 2024 @ 9:17am 
Yes, that's right. I could potentially change the mod to make poles be considered in the zzzt event, but I don't think it's a big deal and I'm sure you can headcanon a reason why they don't short-curcuit :)
Sean Vandetta Feb 29, 2024 @ 5:17pm 
From my understanding the zzzz event is created from conduits. If someone has a base solely made up of power polls - will they avoid zzzz events?
Farbott Feb 13, 2024 @ 3:21am 
Wish there was a steel option, but still nice!
Stormtail Jan 15, 2024 @ 4:18am 
fits in nicely when trying to build a city design that covers the entire map :P I need to make the poles stuffable doe.
Bonefather Leander Dec 23, 2023 @ 2:39am 
Thank you Epicguru <3
Dizzy Ioeuy Dec 3, 2023 @ 4:08pm 
I love this mod!!!!
Epicguru  [author] Dec 3, 2023 @ 5:51am 
Note: If you try to change the slack of the cable and nothing happens, try changing the slack on the other pole that the cable connects to.
Epicguru  [author] Dec 3, 2023 @ 5:50am 
@Karew I tested this and uninstalling works fine in my testing. If you have log files I can look into it.
Epicguru  [author] Dec 3, 2023 @ 5:49am 
Mod update: added ability to reduce (or increase) the slack of the wires.
Karew Dec 2, 2023 @ 10:29pm 
When uninstalling (not deconstructing) the poles, the wires are not removed. I have this and I can't seem to get rid of it. https://i.imgur.com/sUNZyBy.png
Draconian_Alpha1990 Oct 3, 2023 @ 7:57pm 
Love the fact that this part of the RimForge mod was made into a standalone, makes the colony look cooler. But I agree with an earlier post by Bonedaddy Leander that I read about the wires looking 'baggy' or with a lot of slack in the lines. If the lines didn't appear like they had a lot of slack between poles and the wall connectors, it would look better. I look forward to seeing the option to be added and the continuation of this awesome mod.
bjorn Oct 1, 2023 @ 11:10am 
i havent yet, (and cant) just kinda assumed it wasnt.
bjorn Oct 1, 2023 @ 11:10am 
oh ok, epic.
Epicguru  [author] Oct 1, 2023 @ 10:49am 
Have you actually used this mod? That is already an option.
bjorn Oct 1, 2023 @ 10:41am 
can you make a version that has cables be black instead of orange?
TurtleShroom Sep 26, 2023 @ 11:45am 
[RimForge-PP] Texture C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2507086460\Textures\RF\Buildings\PowerPoleCable.png was loaded with no mipmaps, bilinear.
d3d11: failed to create 2D texture id=67776 width=23 height=31 mips=6 dxgifmt=28 [D3D error was 80070057]


I don't understand what this means, but apparently, something is wrong with the power pole's Sprites.
Bonefather Leander Sep 7, 2023 @ 9:03am 
That would be wonderful! Thank you for the answer :>
Epicguru  [author] Sep 4, 2023 @ 9:03am 
I may add an option.
Bonefather Leander Sep 4, 2023 @ 9:00am 
Is it possible to make the Cables a bit less "hangy"?
Unknwn! Jul 8, 2023 @ 3:22pm 
An idea of sorts: a seperate version that has lanterns / banners hanging from them for Aesthetic and design.
ジョージ様 May 23, 2023 @ 4:06am 
Oh my gosh. one of my fav mods got updated ^-^
Whiskey May 1, 2023 @ 8:47pm 
Is it possible to make the poles stuffable? 100HP and they absolutely get shit on during raids if you have anything explosive.
Epicguru  [author] May 1, 2023 @ 1:26pm 
If by world you mean the local map, yeah. It draws the cables by drawing a bunch of tiny straight lines that form a curve, it can get a bit slow. There is an option in the settings menu to lower the quality of the cables to increase performance.