RimWorld

RimWorld

Power Poles
160 Comments
Dezzy Aug 24 @ 9:02am 
Is there a way to make it so wires always default to black?
DG_JEN Aug 15 @ 10:28am 
Alright sounds good thanks for the quick reply and when I start my PC it takes longer with 100 mods vs when I merge those 100 in to 10 so it does in a way for modding purposes but all good not trying to be argumentative just explaining my reasoning (dyslexic words hard and autistic sorry). Hope you have a wonderful day! and thank you for the luck!
Epicguru  [author] Aug 15 @ 2:59am 
Hi, no I do not want this mod embedded inside others. Adding this mod as a dependency vs embedding inside another makes no performance difference so that argument doesn't track. Good luck with your project!
DG_JEN Aug 14 @ 8:00pm 
Hey @Epicguru I'm making an overhaul mod for between medieval and Industrial was wondering if I could use this mod within it (will credit you). For now al make it a dependency but I wish to keep the amount of dependencies down for machines that can't take a large mod list. No matter what I hope you have a wonderful day and thanks for the Awesome Mod!
Great Disnub Aug 3 @ 1:17pm 
This is probably one of my favorite mods, never knew just how much I needed it for both utility and looks. Would it be possible to added a setting that makes connecting poles an action that has to be done by a colonist, that way I can disconnect wires to remove power from a section while still remaining in balance with vanilla? Thanks!
Roque the Rogue Jul 30 @ 3:23pm 
Something in this mod whenever you connect poles and power points vomits several yellow warnings in the log UI, it spams a lot, is it intentional? been using this on gravships a lot.
hagnat Jul 22 @ 4:06pm 
i have been connecting my gravships to my asteroid's power grid using Power Lines, and that got me thinking...
would it be possible to create water hoses ? like, connecting Dubs Hygiene with a Gravship using a simple hose ?
StockSounds Jul 19 @ 4:02pm 
If you move the power pole connectors at all, it will mess up. This can be tested with Minify Everything too.
Epicguru  [author] Jul 19 @ 1:31pm 
I don't own the DLC to test with so hopefully someone can make a patch for it.
Kateye Jul 19 @ 12:59pm 
I love this mod so much. Every time I land I set up geothermals and then powerpoles to connect them to my grav ship (I use Power Poles Extended for a wall connection point). As mentioned before, the only problem is that connections act weird when you launch or otherwise move the power poles without disconnecting the wires first. Sometimes they're disconnected, sometimes they still have the wire sticking out where it used to be and you have to select multiple power poles to get the "Disconnect All" widget. Kinda wish the widget showed up when selecting a single pole to remove all connections to just that one pole.
Noisy Koi Jul 15 @ 8:47am 
they work in 1.6 but having them on a gravship when it launches causes their cables to disconnect. not much use for them on a gravship but it if someone does use them they'd have to reconnect all the power poles every time they launch their gravship
StockSounds Jul 3 @ 7:12am 
I think these should require a smidge of uranium, like 3 or 5, to balance things out.

Not saying you should change it, just what I think would work.
mayonez Jun 29 @ 10:29am 
the preview pic is just like how organized my power grid in factorio is
Leoraaaaaaaaaaaaaaaaaaaaa Jun 15 @ 6:37pm 
Appears to work fine in 1.6. No errors when I tested. Also worked with the power poles in Fortifications - Industrial.
AzoorFox Jun 15 @ 1:58pm 
UPDATE WHEN?????????????
GravitWry Jun 4 @ 6:18pm 
@kirb @Niki Use "Give up your building (Continued)" it's a bit cheating but it basically 'unclaims' your build (to the insectoids oddly enough) so raiders won't see it as yours and ignore it, very useful for decor.
Bitter cranberry Apr 21 @ 10:38pm 
Stones are the modern standard
neko587 Mar 12 @ 4:11pm 
@kirbcake, place them inside wall, raiders like destroying EVERYTHING accessible, even decorations :c
kirb Mar 12 @ 1:19pm 
so what do you guys do with these things to stop them from being destroyed in every single raid
KOZ1K Dec 12, 2024 @ 1:30pm 
Huh, nevermind it looks like there is mod options now for it, thank you for adding that Epicguru
KOZ1K Dec 12, 2024 @ 12:58pm 
@Jacbo if you could tell us how to do that, it would be awesome. Im looking through the mod folder to try to do it now.
Bones Dec 3, 2024 @ 9:42am 
Lovely mods, especially this and timelapse for me. I understand you're not making mods much anymore but thanks for keeping updated we appreciate it :steamthumbsup: now I only wish I too was capable of modding, but my brain, it's gone. I am all Bones.
Epicguru  [author] Nov 19, 2024 @ 7:08am 
I may add the option at some point but I am currently not working on my mods, no time.
I've added the GitHub link for this mod to the description if you want to tackle it yourself.
Jacbo Nov 14, 2024 @ 6:18am 
any chance we can get a wire thickness setting? I was going to do it myself but the RimForge repo doesn't look anything like the decompiled assembly for this and the decomp is missing stuff that is needed to recompile.

Also for the people talking about TPS, if you turn down the resolution setting (how many segments are in each drawn wire), there's almost no impact. The default is/was too high in 1.4.
Kokorocodon Sep 29, 2024 @ 6:35pm 
it's not essential, and won't be as long as it's tps intensive
cerhio Sep 29, 2024 @ 9:30am 
Guys, try the mod to see if you get performance issues because each pc/modlist/etc. is different. It has had no noticeable impact on my low-end laptop in conjunction with about 200 other mods.

Also, this mod is essential. It really should be implemented into the game.
青丘白狐殿下 Sep 28, 2024 @ 3:47am 
经过测试,不只是木电杆,水泥杆也会有这个bug
青丘白狐殿下 Sep 26, 2024 @ 2:34pm 
bug:
当木电线杆(A)链接另外一个电线杆(B)后,搬运木电线杆到另外一个地方,搬运后,电线杆(B)会在木电线杆(A)放置到新位置后用电线链接木电线杆(A)的旧位置,但电网链接成功了,保存后读取存档,会发现电线杆(B)链接向了木电线杆(A)的新的所在位置,无论多远。
目前测试发现,只有木电线杆可以做为A,B可以是木电线杆也可以是带灯水泥电线杆
Z03 Sep 16, 2024 @ 1:50am 
is this mod still TPS heavy?
WDLKD Jul 7, 2024 @ 12:00pm 
@Bobgey ooh, power-pole lighting sounds cool!
BobGrey Jul 5, 2024 @ 9:31pm 
Would it be possible to add a pole that also has a light on it for street lighting? I found this cool Outdoor Lighting mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2888755935) which adds some nice-looking streetlights in various colors which automatically turn on and off along with the day/night cycle. It would be great to get something like this added onto these poles so that we can have some outdoor lighting along with power lines together, like it is in reality.
Epicguru  [author] Jun 20, 2024 @ 11:19am 
It runs fine on my old laptop. You'll have to test to see how it runs for you. There are options to change the visual quality for more performance.
a spicy pizza pie Jun 20, 2024 @ 11:06am 
Are the performace issues found in the older comments still a thing? would love to use it but id rather save that performace for something with more function
fredericktpjohnstone May 17, 2024 @ 9:22am 
I ought to be able to build connectors against any building, artificial or natural. Does anyone know a way of doing this with RimmsQOL or any other way?
ozfresh Apr 26, 2024 @ 3:34am 
meh, I dont need a wiki anyway for power poles. Just thought id pass it along
Epicguru  [author] Apr 26, 2024 @ 2:14am 
You've got loads of errors in that modlist, I don't think your issue is caused by power poles.
Aranador Apr 9, 2024 @ 10:23pm 
My headcannon for why power poles dont Zzzt, is because the pawns that built them were not completely incompetent and did not leave exposed wiring and bodgey connections everywhere. Lets face it, the base game Zzzt event is rather silly.
Epicguru  [author] Apr 9, 2024 @ 9:44pm 
Updated to 1.5. Also renamed the mod.
Juggernaut Apr 8, 2024 @ 4:07am 
Please update 1.5 :uprisingPower:
Epicguru  [author] Mar 1, 2024 @ 9:17am 
Yes, that's right. I could potentially change the mod to make poles be considered in the zzzt event, but I don't think it's a big deal and I'm sure you can headcanon a reason why they don't short-curcuit :)
Sean Vandetta Feb 29, 2024 @ 5:17pm 
From my understanding the zzzz event is created from conduits. If someone has a base solely made up of power polls - will they avoid zzzz events?
Farbott Feb 13, 2024 @ 3:21am 
Wish there was a steel option, but still nice!
Stormtail Jan 15, 2024 @ 4:18am 
fits in nicely when trying to build a city design that covers the entire map :P I need to make the poles stuffable doe.
Bonefather Leander Dec 23, 2023 @ 2:39am 
Thank you Epicguru <3
Dizzy Ioeuy Dec 3, 2023 @ 4:08pm 
I love this mod!!!!
Epicguru  [author] Dec 3, 2023 @ 5:51am 
Note: If you try to change the slack of the cable and nothing happens, try changing the slack on the other pole that the cable connects to.
Epicguru  [author] Dec 3, 2023 @ 5:50am 
@Karew I tested this and uninstalling works fine in my testing. If you have log files I can look into it.
Epicguru  [author] Dec 3, 2023 @ 5:49am 
Mod update: added ability to reduce (or increase) the slack of the wires.
Karew Dec 2, 2023 @ 10:29pm 
When uninstalling (not deconstructing) the poles, the wires are not removed. I have this and I can't seem to get rid of it. https://i.imgur.com/sUNZyBy.png