XCOM 2
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Spark Minigun (+ Laser & Coil)
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521.184 MB
Jun 2, 2021 @ 9:08am
Sep 13, 2022 @ 7:51am
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Spark Minigun (+ Laser & Coil)

Description
NOTE:
- ONLY COMPATIBLE WITH "WAR OF THE CHOSEN".
- Require "X2WOTCCommunityHighlander".

This mod is just the same as my original "SPARK's Minigun", giving Sparks some big guns.

Aside from 3 vanilla tiers, this version added Laser and Coil Miniguns as requested. Default damage of all tiers have been significantly increased to balance with the weapons in Long War of the Chosen. But users can freely change weapon stats in .ini config files.

All 5 weapon tiers and Legion chassis are included so you should either use this mod or the original SPARK's Minigun, not both.
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By default, the research line of these weapon is the same as Long War 2:
Conventional-->Laser-->Magnetic-->Coil-->Beam/Plasma.

Unlike Heavy Autocannon, you have to build individual minigun in Engineering --> Build Item --> Weapon.
After unlocking next tiers of weapon tech (Advanced Laser, Gauss Weapon, Advanced Coilgun, Heavy Plasma), more Minigun techs will appear in Proving Ground, researching these allow you build stronger version and upgrade all current miniguns to next tier.

In "config/XComSparkCannon.ini", you can also change research order.
For example, if you want: Magnetic-->Coil-->Beam/Plasma-->Laser, change the config like this:

+TechOrder = "MG"
+TechOrder = "CG"
+TechOrder = "BM"
+TechOrder = "LS"

These settings do not change weapon's damage, so you will have to modify those by yourself.

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I advise using the original Spark's Minigun if you only want 3 tiers but this mod is fully usable without Long War.
If you are not using Long War, due to the lack of "Advanced Laser" and "Coil Gun" tech, these minigun upgades will be available right after researching previous tier.

Original Spark's minigun: https://steamcommunity.com/sharedfiles/filedetails/?id=2490309515
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This mod also provide Legion armor for Sparks and cosmetic tied to that custom armor alone.

NOTE: If you are using Unrestricted Customization:
-Open Readme.txt, copy configuration lines there to "Config/XComContent.ini", or else that mod will remove Legion cosmetic.
-If you have no idea how to use .ini files and don't care to learn. Install this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2432560120.

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SPARKs have a new animation set for these miniguns. They don't have as many animation as human soldier, but there are still a lot, i might not cover all of them. Therefore, if you find any wonky animations or severe bugs, please comment here so that i can fix them.

CREDITS:
- Firaxis and 2K Games for creating Xcom and give us the SDK
- Respawn Entertainment & EA for Titanfall games.
- Pavonis Interactive group for their beautiful Laser and Coil asset.
- My thank to all awesome modders in Modding discord who help solving my problems.

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Check this link for Titanfall collection
https://steamcommunity.com/sharedfiles/filedetails/?id=923367652
106 Comments
Jasonxla Apr 28 @ 7:34am 
@Gniadex you need to build an energy core to use this skill, or change the config
Gniadex Mar 21 @ 12:09pm 
I have bug with smart core - cannot use this, cause "don't have amunitions" - someone knows what is it and how to fix this?
Microscope Mar 3 @ 3:16am 
Would it be possible to swap the non LW version for this one mid game? I just realised this version exists and that I've been using nerfed SPARK MGs in my campaigns.
123nick Nov 29, 2023 @ 4:33pm 
i second that- a ghost templates version would be really useful to have the weapons as assets for other modders, say for use in a LWOTC-compatible version
Kinsect Nov 6, 2023 @ 3:32pm 
Say is it possible to make ghost templates of a Sonic and Mercenary's Plasma versions of the spark minigun? ^^;;
Saviour Sep 14, 2023 @ 9:29am 
is there a way for me to give myself more Legion Chasis, cause I really enjoy the abilities that it provides but I was only able to build one
Lost Braincells Aug 8, 2023 @ 11:36pm 
uhh how do i use the core module? In the armor slot for sparks, it states 'missing allowed class" and the description is "Debug:@design: missing TacticalText in 'TitanCore' template"
Vapor The Dog Aug 8, 2023 @ 3:40pm 
i cant seem to get it working in campain just in skirmish, only the stock conventional minugun shows upp
VS-lockon May 4, 2023 @ 5:24am 
sp lwoct?
Hangfish Jan 13, 2023 @ 10:50am 
Anyone know if there is a visual fix for the titan chassi in this mod when used on MEC troopers?