Arma 3
30 ratings
S.O.G. PF - Defoliating Daisycutters
   
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Data Type: Mod
Mod Type: Mechanics, Sound, Weapon
File Size
Posted
Updated
13.407 KB
May 13, 2021 @ 6:00am
Jul 9, 2023 @ 9:46am
8 Change Notes ( view )
You need DLC to use this item.

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S.O.G. PF - Defoliating Daisycutters

Description
*Requires S.O.G. Prairie Fire CDLC
Upgrades the many artillery and air dropped munitions such as the 500lb Daisy Cutter and the 15000lb BLU-82 Bomb with the ability to clear trees!
With this mod, you can defoliate the jungle and clear Landing Zones.


1st and 2nd Screenshots : BLU-82 Before and after
3rd Screenshot : 500lb Daisy Cutter after effect

Seems to be compatible with the "Simple Craters" mod.

"Vanilla" version here :
https://steamcommunity.com/sharedfiles/filedetails/?id=2817306300



Take a look at my workshop page for many more Arma 3 mods!
https://steamcommunity.com/id/awenza/myworkshopfiles/?appid=107410
41 Comments
Dapal Apr 7 @ 3:45am 
This mod works great, but when rounds are called in a dense location, many duplicate dead tree objects will spawn causing the game to lag out. Would it be possible that there's a check to not spawn new dead tree objects for trees that are already hiden?
WrathActual Oct 18, 2023 @ 10:24am 
I've been doing some more extensive testing. At the moment the mod is working perfectly in SP but in dedicated MP it doesn't seem to be working.
Captain AmericanBurger1775 Sep 24, 2023 @ 2:14pm 
@WrathActual Just used the mod today and seemed to work fine
WrathActual Sep 21, 2023 @ 1:57pm 
Has anybody else noticed that the mod stopped working after the last ArmA update? I'll fire up ArmA with just SOG and this loaded when I get a chance and run some more detailed tests but for my crew it stopped once ArmA's last update launch. Can anybody else confirm this?
CrypticCrowd613 Aug 31, 2023 @ 6:58pm 
@Wenza Is it still broken?
50 trees spawing in one little area?
WrathActual Jul 10, 2023 @ 8:43am 
@Wenza I've just tested it and it works perfectly again, thank you so much for the fix!
WrathActual Jul 10, 2023 @ 4:47am 
@Wenza you are heroic. I will test it as soon as I finish work and get back to you. Tha k you for implementing the fix so quickly. The changelog also appears very interesting so I'm looking forward to experimenting with different ordnance :)
Wenza  [author] Jul 9, 2023 @ 9:49am 
@WrathActual
Update has been pushed, please let me know if the problem is fixed, if the mod is worked correctly without issues, and if you have any feedback!
WrathActual Jul 9, 2023 @ 9:25am 
@Wezna I believe you're correct, they updated the VFX for most bombs depending on their size with the update so it's probably that. Thanks man!
Wenza  [author] Jul 9, 2023 @ 5:37am 
@WrathActual
Thanks for letting me know, I'll take a look into it. At a guess, they may have changed the name of the explosion used, but I'll see what I can do.