Arma 3
93 ratings
Defoliating Munitions
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
7.131 KB
Jun 5, 2022 @ 9:05am
Oct 10, 2022 @ 9:47pm
5 Change Notes ( view )

Subscribe to download
Defoliating Munitions

Description
Upgrades bombs, artillery, mortars, and satchel charges with the ability to clear trees!

Bombs will be able to clear a good LZ sized area.

Artillery and mortars will require a heavy barrage to clear a large area, but are still effective at clearing foliage with concentrated fire.

Satchel charges should be able to clear a small area, you may need a few to clear a full - sized LZ.

Should work with most modded bombs and artillery rounds, if they inherit from the core vanilla base classes.

Seems to be compatible with the "Simple Craters" mod.



S.O.G. Prairie Fire version, for BLU-82 Daisycutter and 500lb Daisycutter munitions here :
https://steamcommunity.com/sharedfiles/filedetails/?id=2485837698


Take a look at my workshop page for many more Arma 3 mods!
https://steamcommunity.com/id/awenza/myworkshopfiles/?appid=107410
39 Comments
ElPedroChicoRaulAlfonsoTejada Nov 7, 2024 @ 1:55pm 
very subtle advertising from [EC] HAWK
Cpt N.Angevin Aug 5, 2023 @ 9:25am 
yo, the mod looks great, but it's incompatible with any "Blastcore" mods, be it the "Edited (Standalone edition)", "Murr edition" and "Murr edited". I took the liberty of informing you.
Challenger May 21, 2023 @ 6:27am 
@Wenza I only asked for the ability to repack simply to reduce the total number of mods. I'm happy for it to be it's own PBO with public credits to you and / or link back to this page. I'll start work seeing if I can hook into / override your functions from a "Compatability" sub-mod.

Happy to share code as well.
Wenza  [author] May 21, 2023 @ 4:30am 
@Challenger
I see no problem with Wildifre compatibility, I would prefer if my mod was used as a dependency rather being repacked but if this is not possible I'm ok with that. I'm happy to add things like the 120mm cannon to this, but if you want to add RHS stuff etc feel free to patch it in
Challenger May 21, 2023 @ 3:48am 
@Wenza I was looking towards compatability with Seb's Wildfire mod, as well as a random smattering of weapons across my modpack, examples include 120mm tank shells, 81mm mortars not inheriting off basegame classes, RHS TH-13 grenades or tracer ammunition.

I was looking at expanding both concepts into an initial strike zone area where the trees are immediately stripped of foliage, and then fires can spread and grow outwards from that initial zone. After that a chance for it to spawn one of Seb's modules to grow into an uncontrolled wildfire.
Wenza  [author] May 18, 2023 @ 12:00am 
@Abutre
How close to the tree did you place the satchel? The area of effect for a satchel charge isn't very big fyi
Abutre May 17, 2023 @ 5:33pm 
@Wenza im trying with satchel maybe iam having some incompatibility with other mods like ace or real engine
Wenza  [author] May 17, 2023 @ 7:45am 
@Abutre
I've tested and it works fine in Tanoa, what weapon are you using? This mod only affects satchel charges, GBUs, 155mm artillery and 82mm mortars
Wenza  [author] May 17, 2023 @ 2:52am 
@Challenger
What were you looking at changing / adding? If I can add it in myself then that would prevent multiple versions being on the workshop