Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And you did get the feel of confusion and disorientation with being sent into random space-realm and such. The thing is, that doesn't really mesh well with something that's supposed to be a racing track. Particularly the lack of clear reference for where the second bit of track drops off.
I think that could work in a different sort of track. I generally dislike obstacles where you're garunteed to fail the first time unless you blindly do something random and have it work out. Which is what some parts feel like.
I do look forwards to trying out the improved version of thins and seeing how it turns out.
The track also suffers from some hard to read segments where it's not clear where you're even trying to get to, or if there's some hidden 'correct' path.
two most confusing points are the space ship looking thing, with the arrow pointing to what looks like an opening in the side of it, that isn't. And the booster into the spiral track, that seems to launch you towards the next checkpoint but totally upside down without a reliable way to recover.
Also the space segment, while cool, is really unintuitive.